Thanks =)JamesKer1 wrote:Hey just a heads up, couldn't find a post about this... Hypergate description has a typo, icreases instead of increases
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Moderator: Cartographers
Thanks =)JamesKer1 wrote:Hey just a heads up, couldn't find a post about this... Hypergate description has a typo, icreases instead of increases
Maybe make links to opposite sides of the map? Like with Alaska and Russia on Classic Map, that's the only thing I can think of to explain itdolomite13 wrote:I will take a look at moving things around a bit.OliverFA wrote:That makes sense. However, I think that equality of opportunity could still be conserved with a less symetrical map.dolomite13 wrote:I will look at doing that but I was trying to make all positions start on equal footing or as near to equal as I could get.OliverFA wrote:Also, I know that's a lot of work, but making the geography less symetrical would make the map more interesting Some worlds closer, some worlds a bit more far, some areas with more wormholes, some with less wormholes.
Let's say for example that A moves to 301 and D moves to 405. A is "safer" but also has a lower chance to get a second homeworld with its added income and hypergate-enabled travel. So the final result is that trading safety for added difficulty to grab higher income and capacity balances each other. On the other side D and H are now close to each other. They are a lot less safe, but they can also get higher tech sooner. Just keep the same number of home sectors and wormholes and move them a little bit. Some one hex, a couple of them two hexes, and some just don't move them.
Thats what the wormholes doJamesKer1 wrote:Maybe make links to opposite sides of the map? Like with Alaska and Russia on Classic Map, that's the only thing I can think of to explain it

Woo Hoo!isaiah40 wrote:Sorry for the delay, but this is now an official Battle Royal map!!!!![]()
So without further ado, we can hereby brand this Draft stamped!
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I think that sounds like an interesting idea. Off the top of my head you could have a few different levels of research for movement which could affect the distance of travel hypergates offer, access to wormholes, hypergates working through wormholes, and movement throught he nebula, all at different levels of research. I think it would add another element to research and make it definitely more worthwhile to get more of them if you're planning on having them at pretty high neutral values.dolomite13 wrote:So I am thinking of gating access to wormhole travel under Research and adding some movement through nebula spaces (although nebula would reset to 1 when held) based on amount of research.
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Yea small map was just to see how everything was compressing. The images are already oversized and I figured it was just a given that a battle royal map would have to be oversized as well.-=- Tanarri -=- wrote:I think that sounds like an interesting idea. Off the top of my head you could have a few different levels of research for movement which could affect the distance of travel hypergates offer, access to wormholes, hypergates working through wormholes, and movement throught he nebula, all at different levels of research. I think it would add another element to research and make it definitely more worthwhile to get more of them if you're planning on having them at pretty high neutral values.dolomite13 wrote:So I am thinking of gating access to wormhole travel under Research and adding some movement through nebula spaces (although nebula would reset to 1 when held) based on amount of research.
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BTW, I like the new graphics update, though I have to say the small map version looks really squished and difficult to read. I don't know how CC would feel about accepting this as a supersized map, but it may be something to consider.
Sounds great, I think finishing up Krazy Kingdoms before diving into this one full on is a good idea.dolomite13 wrote:Quick Update .... I am currently focusing on XML for Krazy Kingdoms... I will have a gameplay and graphics update in a few weeks when I have that complete.
I'm looking forward to this getting started again. I think the only issues which were brought up so far were a couple typos and the sector numbering problems.dolomite13 wrote:Looks like Krazy Kingdoms will be getting the XML stamp shortly. I have started looking over the map again.
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Actually that 3 away can probably be dropped as there are actually no systems that are 3 apart unless you count the distance through a wormhole and in that case you need to have 9 researches.OliverFA wrote:I really like most of what you say, so I will concetrate in the very few things I have doubts about
So the Hypergate allows to travel 2 hexes away and the Hypergate + the research allow to travel 3 hexes away? That sounds a bit too much for just one planetary system IMHO.
Yea I want to change it so that hypergates can lock onto the sector a wormhole is in but not bypass the neutrals that are there.-=- Tanarri -=- wrote:BTW, the Hyper Navigation level 9 text should be worded "hypergates may assault through wormhomes that are in range", unless something has changed that I'm not aware of.
So if I understand correctly, even with research you're not able to attack through the wormholes from say Sector C to Sector X?dolomite13 wrote:Yea I want to change it so that hypergates can lock onto the sector a wormhole is in but not bypass the neutrals that are there.-=- Tanarri -=- wrote:BTW, the Hyper Navigation level 9 text should be worded "hypergates may assault through wormhomes that are in range", unless something has changed that I'm not aware of.
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Not through but to them so from K to 1508 would be possible once you hit movement 4. I am trying to decide in my head how faster than light travel works through a wormhole still. Right now I am leaning towards "it doesn't" But the wormhole is a big enough gravity field that you can lock onto it like you can a system sector.-=- Tanarri -=- wrote:So if I understand correctly, even with research you're not able to attack through the wormholes from say Sector C to Sector X?dolomite13 wrote:Yea I want to change it so that hypergates can lock onto the sector a wormhole is in but not bypass the neutrals that are there.-=- Tanarri -=- wrote:BTW, the Hyper Navigation level 9 text should be worded "hypergates may assault through wormhomes that are in range", unless something has changed that I'm not aware of.
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