[Official] D&D Mafia ~ Endgame

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StubbsKVM
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by StubbsKVM »

There have been some unvotes, so I don't think I'm rushing anything.
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jonty125
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by jonty125 »

I have revealed all about my role.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by safariguy5 »

Hmm, it's going to be tough for me to pull the trigger on voting jonty because we may need the kill against the chaotic evil if indeed that is the cult recruiter. I could see some utility in that. It's possible the commutes are for protection against recruitment. Of course, this is dependent on cult being part of the game which is technically not proven through scene flavor or deaths or whatnot.
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aage
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by aage »

MoB Deadly wrote:Like WHY are you lawful instead of good/netural? Is there a reasoning/motivation?
How the hell would he know? Does your role pm have a character background story or something?
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MoB Deadly
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by MoB Deadly »

aage wrote:
MoB Deadly wrote:Like WHY are you lawful instead of good/netural? Is there a reasoning/motivation?
How the hell would he know? Does your role pm have a character background story or something?
I am not saying that, I am just trying to figure out what would cause somebody to be one of the "in between" alignments.
Obviously good is good and evil is evil.. but what about the rest?

If someone is lawful, WHAT makes them lawful
If someone is chaotic, WHAT makes them chaotic.

I am just trying to figure out, how deep the roles and flavor go for this game so we can catch people in fake claims.

I'm not sure whether or not to believe jonty, I believe it is a pretty strong role
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Re: [Official] D&D Mafia ~ D1 ~ 19/19

Post by Nebuchadnezer »

jonty125 wrote:Name: Jamorin Lightouch
Alignment: Neutral/Lawful
Race: Gnome
Class: Regional Traveller
From: http://www.dandwiki.com/wiki/3.5e_Base_Classes

Class: Regional Traveler
Type: Support
Description: Regional Travelers are talented adventurers who seek fame and fortune through quests. Quests are unwritten contracts that involve specific tasks such as finding, retrieving, and returning an object. Travelers are unspecialized but can fill the role of healer when outside of combat.

This was all I could find on a "Regional Traveler". No support for Jonty's claim.

On Gnomes (from http://dnd-wiki.org/wiki/Gnome_%283.5e_Race%29):

Alignment

Gnome alignment is highly variable, but rarely a popular topic of conversation since it is governed by the pseudo-sciences of philosophy and psychology. Even so, most gnomes are lawful in alignment, since their small stature and history have taught them that it pays to follow the rules and stick to your word if you don’t want to end up with your head on a pike.

^This supports Jonty's alignment claim.

Regardless of their vocation, gnomes are universally interested in combining magic and technology (whether it be for military purposes or not is largely dependent on the individual). This predisposition is largely rooted in a far-reaching fey ancestry—which grants them long lives and a natural affinity for illusions—and the need to build traps.

^This does not support Jonty's claim.

So, I can reconcile the race and alignment of Jonty's claim. I can't reconcile his class and abilities.

I do think Jonty is worth keeping around. His commuter ability will keep him from being recruited for at least two nights. From there it's a big WIFOM as to if cult will try to recruit him or not. Also, his kill might come in useful...if he's smart/lucky.

For now, I will keep my vote off of Jonty.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by safariguy5 »

MoB Deadly wrote:
aage wrote:
MoB Deadly wrote:Like WHY are you lawful instead of good/netural? Is there a reasoning/motivation?
How the hell would he know? Does your role pm have a character background story or something?
I am not saying that, I am just trying to figure out what would cause somebody to be one of the "in between" alignments.
Obviously good is good and evil is evil.. but what about the rest?

If someone is lawful, WHAT makes them lawful
If someone is chaotic, WHAT makes them chaotic.

I am just trying to figure out, how deep the roles and flavor go for this game so we can catch people in fake claims.

I'm not sure whether or not to believe jonty, I believe it is a pretty strong role
I think it's important to remember this is all conjecture at this point. Certainly we may have certain flavor trends in abilities that reveal themselves later, but we have very little hard evidence as to what exactly constitutes a "lawful" or a "chaotic" power.

Here's another way of looking at it. We know that certain alignments can win with each other. It's possible that there are complementary abilities for lawful, neutral, and chaotic that align the good, neutral, and evil players together. Otherwise, if all the chaotic roles had the kill abilities, it would make it harder for the lawful players to win if they can't NK anyone. So I would say there could be a good amount of overlap to balance the different factions.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by DoomYoshi »

safariguy5 wrote:
MoB Deadly wrote:
aage wrote:
MoB Deadly wrote:Like WHY are you lawful instead of good/netural? Is there a reasoning/motivation?
How the hell would he know? Does your role pm have a character background story or something?
I am not saying that, I am just trying to figure out what would cause somebody to be one of the "in between" alignments.
Obviously good is good and evil is evil.. but what about the rest?

If someone is lawful, WHAT makes them lawful
If someone is chaotic, WHAT makes them chaotic.

I am just trying to figure out, how deep the roles and flavor go for this game so we can catch people in fake claims.

I'm not sure whether or not to believe jonty, I believe it is a pretty strong role
I think it's important to remember this is all conjecture at this point. Certainly we may have certain flavor trends in abilities that reveal themselves later, but we have very little hard evidence as to what exactly constitutes a "lawful" or a "chaotic" power.

Here's another way of looking at it. We know that certain alignments can win with each other. It's possible that there are complementary abilities for lawful, neutral, and chaotic that align the good, neutral, and evil players together. Otherwise, if all the chaotic roles had the kill abilities, it would make it harder for the lawful players to win if they can't NK anyone. So I would say there could be a good amount of overlap to balance the different factions.
Not entirely true. We know that the LG and CEs have the most powerful abilities since they are the 2 "extreme" alignments.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by rishaed »

^This. I do think also that even with our cop gone, that if we don't lynch him we should still be able to verify his claim. Therefor, if we wait a day or not is not extremely important. However it does seem that we have a very much NV game so far. Of all of 19 players we have at least 2 very strong claims (in retrospect im not sure how high in strength gregwolfs role would be). Therefor, I will wait on a jonty lynch.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by strike wolf »

Alright, I hadn't realized it had been so long since I had posted. I suppose ultimately unvote

I'm still highly skeptical of Jonty's role but as has been mentioned it's one that can potentially be proven. Beyond that, I suppose I really don't have much to say.
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MoB Deadly
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by MoB Deadly »

This game stalled a bit over the weekend........ And we are at an odd situation.

2 powerful town claims
1 power role town killed.

I am actually leaning toward No Lynch as the best option here. I don't know if we can afford another claim on the table.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by StubbsKVM »

strike wolf wrote:Alright, I hadn't realized it had been so long since I had posted. I suppose ultimately unvote

I'm still highly skeptical of Jonty's role but as has been mentioned it's one that can potentially be proven. Beyond that, I suppose I really don't have much to say.
He can prove his abilities, but he can't prove his alignment.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by gregwolf121 »

personally im inclined to believe jonty's claim, as to what else we can do today, not sure, mob may be right in that its better to end the day rather than oust anymore town power roles
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by Commander9 »

As others have mentioned, I'm also skeptical about his alignment, but I'd say we might as well let it go for now. Sadly, as this *is* day 1 and we're unlikely to have a real case, no lynch is a viable option. If I'll have enough time on Wednesday, I'd like to reread to see if anything stands out, but I have no idea whether that will be useful.
But... It was so artistically done.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by skillfusniper33 »

After catching up I would agree that we go with a no lynch today and see if we can bring anything up from the night actions.

We have 3 power roles out there (1 dead yes), but we don't want to give mafia a solid option to pick from. This should also allow us to protect both of them if possible.
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MoB Deadly
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by MoB Deadly »

Vote No Lynch

Subject to Change.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by rishaed »

I also agree. We've already outed two live power roles (town/town?) Of which I believe greg's claim more than jonty's but am not willing to throw a third potentially large power role to the dogs. vote No Lynch
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aage
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by aage »

So what exactly are we gonna wait for? The cult to recruit someone? Or the mafia to kill someone first? Does that give us something more to go on? Or are you gonna wait until the dead cop claims?

There is a cult and you know it, and anyone who would end the day without trying to kill it has questionable sympathies.

Vote MoB.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by new guy1 »

aage wrote:So what exactly are we gonna wait for? The cult to recruit someone? Or the mafia to kill someone first? Does that give us something more to go on? Or are you gonna wait until the dead cop claims?

There is a cult and you know it, and anyone who would end the day without trying to kill it has questionable sympathies.

Vote MoB.
I didnt think of it in that light. I understand his desire to end the day, but I too find questionable motive in it. Vote MoB for the reasoning provided by aage.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by DoomYoshi »

I agree with the wagon, but for different reasons. I don't like apologetic voting. No need for "subject to change". We know you can change votes whenever you want.

vote MoB
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StubbsKVM
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by StubbsKVM »

Can you guys explain to me why you don't want to lynch Jonty, our only lead to the cult.

But are all suddenly interested in MoB, for not wanting a lynch because it favors the cult?
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by jonty125 »

unvote, vote MoB for the "subject to change", everyone knows you can change your vote, but you seem to be voting no lynch, waiting for someone else to provide a case.
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aage
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by aage »

StubbsKVM wrote:Can you guys explain to me why you don't want to lynch Jonty, our only lead to the cult.

But are all suddenly interested in MoB, for not wanting a lynch because it favors the cult?
Why is Jonty a lead to the cult? He claimed, I believe him. Might be a little wifomy but if he did fakeclaim why not just go for good/neutral or /lawful?
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by strike wolf »

Not going to vote mob. He was one of the ones leaning most towards the Jonty lynch. His vote doesn't strike me as scummy it strikes me as him feeling like we weren't going to vote for the Jonty lynch so go with the other option.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Post by anamainiacks »

strike wolf wrote:Not going to vote mob. He was one of the ones leaning most towards the Jonty lynch. His vote doesn't strike me as scummy it strikes me as him feeling like we weren't going to vote for the Jonty lynch so go with the other option.
I agree that voting for a no lynch, in itself, doesn't seem suspicious to me. Otherwise, rishaed should be under some fire as well. The reasoning did seem logical - since we had no leads and the game had stalled, it didn't seem likely that we'd be getting another lead. And so rather than randomly wagoning someone and potentially revealing another high powered role, the no lynch was a viable option.

But to me the questionable part isn't his choice of voting for a no lynch - it's the fact that he included his small disclaimer "Subject to Change", taking the trouble to change the font size and all, as if it were something he wanted to slip in unnoticed... For what purpose? I can't quite think of how it would particularly help him if he were scum/cult though... So for now I'll hold off my vote and see how it develops.

(Him being a major proponent for the Jonty lynch doesn't make him any more 'town' though, so that doesn't strike me as a valid point.)
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