A Darker Shade of Black Mafia [6/14] Endgame:Rebuilding

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aage
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by aage »

DoomYoshi wrote:
aage wrote:
DoomYoshi wrote:
aage wrote:
DoomYoshi wrote:Otherwise they would get lynched for reals.
So then we would be sacrificing ourselves for the "greater good", even though there is a huge chance you're wrong. Explain again why this is useful.

I'm not keen on getting the death count up. There already is mafia and an SK.
These are town decided deaths, though... so you think lynches are a bad idea?

bote aage for wanting to always no lynch.
I think lynches are a good idea.
So why should we limit ourselves to one lynch if we have the potential to do unlimited lynches?

I don't understand what your fucking issue is.
Firstly one lynch is quite enough, no need to drag the day out, town has power roles too. Secondly I've yet to see a good reason why anyone would kill themselves because they get 'boted'. In theory your plan works fine but it's the players I don't trust. Nor would I kill myself by violating the rule. Thirdly you have no guarantee that the person who violates the rule actually dies, I already elaborated on that earlier.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by strike wolf »

rishaed wrote:Because it is about the current game mechanics I will reply to them.
Just because I'm not giving a deadline yet does not mean that if a person is lynched that I will not end the day.
It would completely disrupt the game balance for me to allow it, which I cannot do as a moderator.
Unless i am misreading this it looks to be a moot issue.
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DoomYoshi
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by DoomYoshi »

one is incorrect: night is e the realm of mafia, no matter how you cut it.
two is because they would just get lynched after anyways if they did not. any town player would see that the town's wishes are the only hope for a game. Any town not co-ordinated enough to actually lynch players doesn't deserve to win anyways.
third is pretty much just mod-confirmed by rishaed.

the fact that he had to come in and say the plan is gamebreaking and not allowed just proves it was a good plan.
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aage
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by aage »

Any town not co-ordinated enough to actually lynch
I wanted to stop reading here.

He didn't say that. He said the day would simply end if there was a lynch, not if there was a modkill. I was confused by the double (triple?) negative too at first.
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jonty125
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by jonty125 »

vote DoomYoshi for his strawmanning on aage.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by gregwolf121 »

aage wrote:
Any town not co-ordinated enough to actually lynch
I wanted to stop reading here.

He didn't say that. He said the day would simply end if there was a lynch, not if there was a modkill. I was confused by the double (triple?) negative too at first.
thats true modkills don't always end the day, it depends on the mod and how long the day has been going.
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DoomYoshi
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by DoomYoshi »

That doesn't make sense. Why would he come out and say the day ends with a lynch? Has anyone played any other way?
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jonty125
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by jonty125 »

DoomYoshi wrote:That doesn't make sense. Why would he come out and say the day ends with a lynch? Has anyone played any other way?
I've heard of a form of the game called "Lights Out", where town have unlimited lynches within deadline but the "lynched" don't reveal there roles until the day is over it might have appeared on one day in the memebase mafia.
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aage
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by aage »

jonty125 wrote:
DoomYoshi wrote:That doesn't make sense. Why would he come out and say the day ends with a lynch? Has anyone played any other way?
I've heard of a form of the game called "Lights Out", where town have unlimited lynches within deadline but the "lynched" don't reveal there roles until the day is over it might have appeared on one day in the memebase mafia.
This is the way original "mafia" was played with cards. But we don't have to question the lynching mechanisms if Doom's plan actually works and we somehow agree to it.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by edocsil »

if you try to break the game the mods will stop it.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by safariguy5 »

I don't get why Doom's plan requires the whole bote thing. Nothing says we can't just vote the people the normal way to apply the color pressure. Also, nothing in the original scene says the penalty is automatically death. It could be lost powers or lost votes or something. It's just implied that the consequences will be bad. How exactly are you coming up with death as the punishment Doom?
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by rishaed »

edocsil wrote:if you try to break the game the mods will stop it.
Exactly.
Anywho..... I'm setting a deadline considering that the game has slowed down considerably.
Vote Count:
aage (1) - DoomYoshi
DoomYoshi (2) - Jonty125, Iron Butterfly

With 12 alive it takes 7 to lynch. Deadline is 2.9.13
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by DoomYoshi »

safariguy5 wrote:I don't get why Doom's plan requires the whole bote thing. Nothing says we can't just vote the people the normal way to apply the color pressure. Also, nothing in the original scene says the penalty is automatically death. It could be lost powers or lost votes or something. It's just implied that the consequences will be bad. How exactly are you coming up with death as the punishment Doom?
Are you willing to test it?
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jonty125
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by jonty125 »

safariguy5 wrote:How exactly are you coming up with death as the punishment Doom?
Good point. I assumed because we were breaking a rule, it would result in death but it isn't a RULE rule, if you get my gist.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by anamainiacks »

DoomYoshi wrote:
safariguy5 wrote:I don't get why Doom's plan requires the whole bote thing. Nothing says we can't just vote the people the normal way to apply the color pressure. Also, nothing in the original scene says the penalty is automatically death. It could be lost powers or lost votes or something. It's just implied that the consequences will be bad. How exactly are you coming up with death as the punishment Doom?
Are you willing to test it?
What good would that do us if it tells us nothing about the alignment of a player when the penalty is dealt? We still won't have a clue whether the player is a townie, mafia, or SK. What's more, in the situation where we mistakenly target a townie - if we lose his vote, the mafia gets a stronger voting majority; if he loses his powers, we have no way to confirm his claim at night. The risk is too high.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by Iron Butterfly »

DoomYoshi wrote:
safariguy5 wrote:I don't get why Doom's plan requires the whole bote thing. Nothing says we can't just vote the people the normal way to apply the color pressure. Also, nothing in the original scene says the penalty is automatically death. It could be lost powers or lost votes or something. It's just implied that the consequences will be bad. How exactly are you coming up with death as the punishment Doom?
Are you willing to test it?
He asked a legitimate question. So answer it.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by DoomYoshi »

Iron Butterfly wrote:
DoomYoshi wrote:
safariguy5 wrote:I don't get why Doom's plan requires the whole bote thing. Nothing says we can't just vote the people the normal way to apply the color pressure. Also, nothing in the original scene says the penalty is automatically death. It could be lost powers or lost votes or something. It's just implied that the consequences will be bad. How exactly are you coming up with death as the punishment Doom?
Are you willing to test it?
He asked a legitimate question. So answer it.
I am coming up with by assumption.

If we vote in the normal way, we would just lynch a player. The color pressure should only have been applied once majority is reached, not L-2 or whatever.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by kgb007 »

i think this "bote" thing is ridiculous unless doom wants to be the guinea pig for his own plan

vote doom why don't we just apply some pressure the good ole fashion way and get a claim since the N1 scene raised more questions than answers?
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by edocsil »

I do not support a doom lynch. The idea wasn't that bad, and it was a unique and discussion provoking suggestion. It just isn't realistic to pursue.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by DoomYoshi »

I`m sick of this discussion as it is. The mod has already ruled that it isn`t happening. Whether or not safariguy5 or kgb007 understand the concept no longer matters.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by strike wolf »

Ultimately. I'll agree with Edoc. Doom's plan wasn't as horrid as I initially viewed it. I don't like it but I'll stick to not voting him for it.

I'd be more interested in figuring out who the mafia/SK are. I have no leads on mafia so far I haven't really seen anyone slip up as for the second kill. So if the SK plays anything like I play SK (which is a big if and very much META based) he might have aimed for someone he found scummy. My best guesses on this would be someone who was on the DJ wagon day 1 (Stubbs almost seems too obvious in that regards) and/or someone who felt they could frame Stubbs if need be. I am kind of leaning against stubbs in that regard because while I do realize he was a major supporter of a DJ lynch, he had to know it too and I'm not sure he would risk killing the player he put himself into the spotlight against. There's also the problem that with Neb dead, the SK was also likely one of the ones who had been on that wagon and jumped over to kill DJ. So really this doesn't narrow it down very much.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by StubbsKVM »

well, at least Strike Wolf seems to be town :)
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by safariguy5 »

Iron Butterfly wrote:
DoomYoshi wrote:
safariguy5 wrote:I don't get why Doom's plan requires the whole bote thing. Nothing says we can't just vote the people the normal way to apply the color pressure. Also, nothing in the original scene says the penalty is automatically death. It could be lost powers or lost votes or something. It's just implied that the consequences will be bad. How exactly are you coming up with death as the punishment Doom?
Are you willing to test it?
He asked a legitimate question. So answer it.
Sure, I'd be willing to test it. But that means that if I test it and don't die, you must have come up with some information about the rule that only the maker of the rule would know. And I would guess that the rule maker is anti town. I'd be perfectly willing to trade my life for an anti-town role. That's a good trade for me.

If people are in favor of this, I'd happily trigger the "bad consequences" whatever they may be.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by DoomYoshi »

safariguy5 wrote:
Iron Butterfly wrote:
DoomYoshi wrote:
safariguy5 wrote:I don't get why Doom's plan requires the whole bote thing. Nothing says we can't just vote the people the normal way to apply the color pressure. Also, nothing in the original scene says the penalty is automatically death. It could be lost powers or lost votes or something. It's just implied that the consequences will be bad. How exactly are you coming up with death as the punishment Doom?
Are you willing to test it?
He asked a legitimate question. So answer it.
Sure, I'd be willing to test it. But that means that if I test it and don't die, you must have come up with some information about the rule that only the maker of the rule would know. And I would guess that the rule maker is anti town. I'd be perfectly willing to trade my life for an anti-town role. That's a good trade for me.

If people are in favor of this, I'd happily trigger the "bad consequences" whatever they may be.
If you test it and don't die then I guessed incorrectly...
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Post by jonty125 »

safariguy5 wrote:
Iron Butterfly wrote:
DoomYoshi wrote:
safariguy5 wrote:I don't get why Doom's plan requires the whole bote thing. Nothing says we can't just vote the people the normal way to apply the color pressure. Also, nothing in the original scene says the penalty is automatically death. It could be lost powers or lost votes or something. It's just implied that the consequences will be bad. How exactly are you coming up with death as the punishment Doom?
Are you willing to test it?
He asked a legitimate question. So answer it.
Sure, I'd be willing to test it. But that means that if I test it and don't die, you must have come up with some information about the rule that only the maker of the rule would know. And I would guess that the rule maker is anti town. I'd be perfectly willing to trade my life for an anti-town role. That's a good trade for me.

If people are in favor of this, I'd happily trigger the "bad consequences" whatever they may be.
I aren't. I think Doom just made an incorrect assumption (which still may be correct), breaking any other rule results in death, so why wouldn't this one - is the train of logic.
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