Moderator: Community Team

This is a great idea. I've been stuck in the same situation here Game 8121573 for 2 years. I kinda hoped they would have all deadbeated by now but no such luck. Reds come close a number of times but always just makes it back!agentcom wrote:Some people make a 3-player "tiebreaker" game, that has settings such that they believe it will actually end, and allow the winner of that game to win the original game, too.

Both settings flate rate or no spoils I would instantly atack, no doubt about it. Try to take green out grab his cards or not and just weaken blue as much as possible, then go back to defending your borders. You have 100 troops vs 110, with your bonus and troop count I assume you get 12 so at your turn you 112 vs 110 troops total. Wich means you have their troops outnumbered. Atacker dices should get you more wins then defender dices so atack immediatly!thecapedcrusader wrote: Flat rate or no spoils
Me - 100 troops, 12 bonus
Blue - 70 troops, 8 bonus
Green - 40 troops, 6 bonus

you're bringing bonus values in, really?donelladan wrote:In spoils, if your bonus is not twice their bonus combined, usually you cant hope beat both.
In flat rate, if your bonus is not 5-10 more than their bonus combined, usually you cant hope beat both.
Then best option is to offer one of your bonus to the 3rd or 2nd player in exchange of a truce.
In any case, you have to not be the leader anymore. At least in term of bonus. Then you have to wait that one of them make a mistake, and weaken both of them.
