I have been letting discussion go on this because it's a little bit different than what has been suggested before.greenoaks wrote:it has been rejected many times and will be again, as it should be.Fazeem wrote:I swore I saw this idea in the rejected pile.
come on mods, merge this.
That's a completely different reason for rejection though. It's not really a fair comparison.DoomYoshi wrote:Free speed games was rejected many times. We have a new leadership, one that may be willing to take more chances.
That's a made up stat. I'll accept the premise that probably a large majority of regular players do not interact on CC outside of games.DoomYoshi wrote:90% of the players don't use PMs, wall posts, forums, etc. How are people who are trying to learn a map supposed to a) co-ordinate a team together and b) find another team that is specifically trying to learn the same map with the same amount of skill.koontz1973 wrote:Never understood the reason for a pointless game.
You win some, you lose some. If you want to learn a new map, you can either play against others who have never played it (via invites) or you can learn faster by playing someone who knows the map. Either way, you may win some, you may lose some.
Agree with greenoaks as well. Why should someone who plays a lot of these games as a cook or private, get really good at a map, only to play for points and win a shit load.
How do people learn to play City Moguls team games at all then? Someone learned somewhere and it wasn't from pointless training games.DoomYoshi wrote:I learned Stalingrad by playing it 1v1. City Mogul 1v1 is totally different than team City Mogul, so that option doesn't exist.
I can tell you now, that things will not be implemented to get point hoarders to play a broader range of games. Personally, I am for rank segregation, but a large majority (including admin and owners) are not.nicestash wrote:Koontz, I understand where you're coming from; I don't understand the necessity for pointless games either. I could care less about it, but the fact of the matter is that a lot of top players do care-whether or not they should. I also don't think you'll have to worry about people playing lots of games on a single map and getting super good, I don't think the academy allows that for the simple reason that they want to produce all around good players.koontz1973 wrote:Never understood the reason for a pointless game.
You win some, you lose some. If you want to learn a new map, you can either play against others who have never played it (via invites) or you can learn faster by playing someone who knows the map. Either way, you may win some, you may lose some.
Agree with greenoaks as well. Why should someone who plays a lot of these games as a cook or private, get really good at a map, only to play for points and win a shit load.
That's not really the logic being used. He's saying that if someone has a score of 850, but the ability of someone who is a major, then it's really not fair to the opponent. He's not supporting all players being crappy, he's saying that it's not fair to others' points to let training games exist without points being risked.nicestash wrote:And greenoaks, with that type of logic, we shouldn't even train new guys. It'd be a lot better for my points if no one else had a clue what they were doing.
I don't see this happening because of the reasons that greenoaks stated. Not only that, not making it available to everyone doesn't seem fair either. SoC does not let everyone in. There aren't enough teachers for that. So, while someone might be a legitimate candidate for this (under the proposed system), they may not even be able to use this for a lengthy amount of time.
Honestly, if some kind of pointless games were ever implemented, I see the most viable options as either something that would just be an added game option for every game with no limit or something that would be available for everyone a certain number of times (1-3?) per map. This just doesn't have enough widespread good to overcome the previous rejections.
MERGED




