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Nobodies
Moderator: Cartographers

so it seems that every problems from previous versions were solved?thenobodies80 wrote: I'm totally happy with the current draft so I have nothing to add at this stage.
and here is the 10 Most Epic Tank Battles in Military HistoryThe Battle of Prokhorovka, the greatest tank engagement in history and a turning point of WWII, which halted the Nazi assault on the Soviet Union and sent the warfare steamroller back towards whence it came.
I thought about any camouflage. but yes I will change colours, each platoon will has another coloured tanks.SuicidalSnowman wrote: 3) I would personally like a little more color variation between the two tank sets, or some deeper graphical variation.
they are little and ugly...SuicidalSnowman wrote: 4) I can't see the "flags" on the tanks unless I squint.
it is not possible to attack targets from another tank which are in perimeter of these. so no it is not possible.SuicidalSnowman wrote: 5) What about the forward tanks, (B1 and B3, G1 and G3) shooting behind them? Is this possible?
no 2GT2 can not bombards 1BT2 (1BC2). there are barriers. 1BT1 is totaly out of 2GT2s range.SuicidalSnowman wrote: 6) Piggy backing on that, it isn't entirely clear to me what each tanks' range is. I get the idea you have in the sidebar, but can 2GT2 hit 1BT2? What about 1BT1?
will change this. thanks.SuicidalSnowman wrote: 7) I always called the "firing" parts of a tank a "turret" not a tower, but maybe I'm wrong there.
the idea was to do something like briefing map with models of tanks. so light green is meadow, dark green is wood, and so on... but I agree that it is not the best.SuicidalSnowman wrote:I think the background is a little bit underwhelming. I like the rest of the graphics, but background doesn't match up. What do those red spaces represent? Mars rocks? Look at how GC1 is basically straddling two different types of terrain... It takes away from the idea that this map is supposed to demonstrate a strategic tank battle with the tanks randomly placed.
thank you for interest and comment. all your advices are welcome.SuicidalSnowman wrote: This is a cool idea though, I'll follow this one through.
The Battle of Prokhorovka, the greatest tank engagement in history and a turning point of WWII, which halted the Nazi assault on the Soviet Union and sent the warfare steamroller back towards whence it came.[/quote]greenoaks wrote:surely you could grab something from the rich history of tanks used during WW1, WW2 or the Cold War (NATO vs Warsaw Pact). is there a town, a region, a battle that could be the backdrop. gives us the chance to rewrite history.
I made tanks from WWII and it is any struggle in Ardennes.greenoaks wrote: alternatively you could do a WW3 Cold War themed British/American/French (NATO) vs the USSR dominated Warsaw Pact.
hm, good point. to solve this it needs just change moves. maybe hold leader tank to move forward only. so even if player will has not hold leader tank he can go back from BC1 to 1BC1.EricPhail wrote:Not that bothered about the map, but this could end in an eternal stalemate if I'm reading it right:
If both sides are at any point reduced to just a forward tank it appears no progress can be made
eg. Player a is reduced to G2 (Gc2 and/or GT2) as Player B kills say 1G4 from BT2 which is all he has left
neither can bombard the other but given no one has a platoon leader, neither can advance anywhere either assuming I'm reading the legend correctly
well, as I wrote upper - Drafting room is the right place for critiqueEricPhail wrote: oh also the legend is horrible:
tricky to read (bad font/background) , not very clear content wise either, (who can shoot who, that dia tells me almost nothing - can I hit half covered squares? Is it only forward at width +1? or a diagonal cone if unrestricted?)
story? which story? the main story was that this is just briefing map about any battle. it is much more free to do any battle as historic.EricPhail wrote: Could be interesting in concept but doesn't really have that much draw for me ( needs a story or background IMO)
Lol. I have no investment in this map,but I think your critique is dead on. It seems many people on this site have a hard time discerning what makes a "theme".And while the gameplay seems a little questionable on this map,the theme seems quite apparent.Armandolas wrote:Please i want to to know the brand of the tank engine. also i want to know the name of those tankdrivers.
How the hell im going to get into a tank if i dont know the drivers name???
PS. i dont play Knights map because it should have had a theme..not only a boring board..on one side it should be Kasparov and in the other side should have Karpov.
Ohhh..the theme is the board itself?...duuuuuhhhhh...so the theme here might be a battle of tanks!!!
we all take an interest in a map for different reasons. outside of the boys in blue this map, with it's current theme of a non-descript tank battle has 4 supporters. you can count them all on one hand and still give this map the finger.DearCyrus wrote:Lol. I have no investment in this map,but I think your critique is dead on. It seems many people on this site have a hard time discerning what makes a "theme".And while the gameplay seems a little questionable on this map,the theme seems quite apparent.Armandolas wrote:Please i want to to know the brand of the tank engine. also i want to know the name of those tankdrivers.
How the hell im going to get into a tank if i dont know the drivers name???
PS. i dont play Knights map because it should have had a theme..not only a boring board..on one side it should be Kasparov and in the other side should have Karpov.
Ohhh..the theme is the board itself?...duuuuuhhhhh...so the theme here might be a battle of tanks!!!
I say continue to work on the gameplay issues Eric phail brought up, and you will be working in the right direction. Also if you plan on spicing up the graphics later, as this is only a draft, maybe say so. That way people don't get to hung up on it, as they know it is already on your to do list.

