This first tournament is based on Tábor. The unique aspect of Tábor is the system of tunnels under the city, dating back 500 years or more.
more informantion about tabors tunnels
and.. http://en.wikipedia.org/wiki/Medieval_w ... ge_warfareThough a large part of the ancient fortifications has been demolished, Tábor (or Hradiště Hory Tábor, the castle of the Tábor Hill, as it was called in the Hussite period) still preserves many memorials of its past fame. In the centre of the city is Žižka Square. Only very narrow streets lead to it, to render the approach to it more difficult in time of war. First-time visitors may not even suspect that there is an ingenious labyrinth of tunnels under the houses and streets here. The townspeople dug cellars under their houses and these were subsequently interconnected; an approximately 1 km-long section of the tunnel system is open to the public.
In the Middle Ages, virtually all large cities had city walls — Dubrovnik in Dalmatia is an impressive and well-preserved example — and more important cities had citadels, forts or castles. Great effort was expended to ensure a good water supply inside the city in case of siege. In some cases, long tunnels were constructed to carry water into the city. In other cases, such as the Ottoman siege of Shkodra, Venetian engineers had designed and installed cisterns that were fed by rain water channeled by a system of conduits in the walls and buildings.[13] Complex systems of underground tunnels were used for storage and communications in medieval cities like Tábor in Bohemia. Against these would be matched the mining skills of teams of trained sappers, who were sometimes employed by besieging armies.
Other settings: All games will be Sequential, Automatic, 24-hour, 30-turn limit.
Spoils, Game Type, Fog/No Fog, and Trench/No Trench will vary. Please see the Phase spoilers below for specific details.
Thirty players will be needed for this tournament. When signing up, please indicate your preferred Spoils, Fog status, and Trench Status. You may also choose "no preference" in any or all of these categories.
phase 1 all spoils
Each group will then be randomized, and you will play four Standard games -- one each of Escalating, Nuclear, Flat Rate, and No Spoils. There will be no trench in this phase.
phase 2 all special play gameplay options
Once the spoil groups are set, you will play four Standard games: one each of
- No Fog No Trench
- Fog No Trench
- Trench No Fog, and
- Fog and Trench
phase 3 players choice terminator
In this Phase, I will randomly divide all 30 players into 6 groups of 5. Each group will play 5 Terminator games, one on each players preferred combination of settings. If any player has indicated no preference in any category, I will randomly choose.
phase 4 players choice assassin
In this Phase, I will randomly divide all 30 players into 6 groups of 5. Each group will play 5 Assassin games, one on each players preferred combination of settings. If any player has indicated no preference in any category, I will randomly choose.
The player with the most points wins.
tiebreaker
If more than two players are tied for the lead, they will play an Assassin series with the same rules as Phase 4. If there is still a tie with more than two players after that, then they will play a Terminator series with the same rules as Phase 3.




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