Moderator: Community Team
New recruits CAN create games.Ishiro wrote:You need to edit your idea.. what you have suggested is actually "THE END OF NEW RECRUITS!!!!"
New recruits can't create games, they would be limited to some odd form on randomly created Newbie only games. And if you think having 1 deadbeat in your game is bad, do you think joining a game of 6 players where 3-5 of them deadbeat will make the site look inviting?
Ok, lets say I'm a new recruit, and I'm young (which most are) and I do not have access to a computer, or I am in school, or, I have work..Ogre wrote:I know i have never posted before, but is there any way of decreasing the new recruits time to take a turn, have them prove to the site that they want to be there and play whether they get there butts kicked in or not and possibly minimize the time of their deadbeating if they so wish to choose to.
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
See, that would only work for people who have 24-7 access to a computer. Many people that play this are young, and so have to spend 10-14 hours at school during the day.mark74 wrote: Something I would like to see is an option on games at game creation that allows for a quicker overall turn-around, say some 12 hr turns, 8 hr turns or even 2-5 minute turns.
Amazing idea! But I thought that was already the practice...EdwinG wrote:I would also suggest that if a New Recruit is kicked out of a game he does not get credit for having participated in that game. It will prevent them from gaining the rank of Private without having really participated very much.
whats the point? most new recruit deadbeats dont come back i assume. why would lack spend time punishing people that just arent there?EdwinG wrote:I would also suggest that if a New Recruit is kicked out of a game he does not get credit for having participated in that game. It will prevent them from gaining the rank of Private without having really participated very much.
EdwinG wrote:How about kicking new recruits out of games if they miss their first turn. I have seen several instances when a brand new person signs up, realizes that he will have to wait until it's his turn, and then never comes back. This would eliminate the problem of having to wait several days for a new recruit to be kicked out, but also gives a new recruit plenty of time to participate and participate against more experienced opponents. If a new recruit plays in the first round then he will be eliminated only if missing 3 rounds in a row (as normal). Once a player achieves the rank of Private then missing the first round will no longer be cause for elimination.
I like the idea that if you miss your first turn - whoever you are - you forfeit the game. I would also like to see a rule that would kick anyone out of a game for a total of 5 missed turns. So either 3 in a row or 5 total in a game. It is very frustrating to have games where you are close to winning and the loser just stops playing so it takes 2 or 3 days to finish your last 2 turns.yorkiepeter wrote:EdwinG wrote:How about kicking new recruits out of games if they miss their first turn. I have seen several instances when a brand new person signs up, realizes that he will have to wait until it's his turn, and then never comes back. This would eliminate the problem of having to wait several days for a new recruit to be kicked out, but also gives a new recruit plenty of time to participate and participate against more experienced opponents. If a new recruit plays in the first round then he will be eliminated only if missing 3 rounds in a row (as normal). Once a player achieves the rank of Private then missing the first round will no longer be cause for elimination.![]()
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Excellent idea that i have previously suggested.
anyone with no completed games - kicked after missing 1 turn
anyone with less than 10 games kicked after missing 2 turns
I guess on this scale johnnyrocket could miss 100 turns and still be ok
I agree with this. Would it be too difficult to limit the number of new recruits that can join a game? If there were only one new recruit (or two max) allowed to join any given game, the wait times would be reduced, the game experience would be improved for everyone involved and the pace may be a little more engaging for the noobs.masondixon wrote:If Lack's concern is not to lose new recruits, this should be considered as well: How many new recruits drop off the site because someone in all of their 4 allowed games is deadbeating?
I would also like to point out that as a premium member, I am not thrilled at the thought that the only incentive to improve the game is based on getting more premiums. If I become less valuable as a premium member, why did I pay?