Currently, the parachute spoils option is basically chained, but with a catapult. Add another option for unlimited parachute spoils. Basically instead of moving from ant 1 territ to any other territ, you can do this unlimited times, all across the map. This would be even better in a polymorphic game. What if I want to move some of green's troops to blue and some of them to red?
Also, how about parachute attacks? I know this sounds crazy, maybe a little too crazy.
How this will benefit the site and/or other comments:
another option always benefits everyone, including player retention and increased fun for everyone
the restriction of 1 reinforcement in Chained, Adjacent & Parachute adds to the strategy of the game as you must prioritise your possible reinforcements. a decision must be made regarding which stack to move to defend or use to attack during the next round.
IcePack wrote:Why not provide for unlimited reinforcement on adjacent, chained, parachute and not just parachute?
unlimited adjacent is unlimited that takes a long time.
Unlimited adjacent is an option where you can only move armies one territory at a time, you can do that as many times as you want but you can't move the same armies twice. Check submitted, it's there. If it gets implemented, this would be an insane but logical next step. Can't see how different this would end up from manual though if we are making stacks of all of our armies on turn 1... unlimited is bad enough with that.
Exactly, this option only sounds good, because it can be very useful.
Too bad it's particularly useful for the first player. 1v1's will become more of a coinflip than they are at the moment.
The suggestion won't pass, but thanks for putting your thoughts on the forum.
Its another game play option, providing an opportunity to play with a different strategy. If you don't like it then don't join unlimited Parachute games. I agree 2 player games would be a first player wins scenario, as is unlimited already is, which is why I don't join 2 player unlimited games.
“Do not spoil what you have by desiring what you have not; remember that what you now have was once among the things you only hoped for." (Epicurus (Greek philosopher, BC 341-270))
1v1 unlimited is indeed already much of a coinflip, unless played on a certain kind of maps. Still, Unlimited Parachutes would increase the first player's advantage extremely.
I do agree it's just another setting and I can choose not to play it. We've got plenty, of not too much, settings already. This one doesn't improve the gameplay and is, in my opinion, not necesarry or beneficial.