Arama86n wrote:Nice innitiative here Arman, best of luck fielding it
Thanks guys. Apreciatedgeneralhead wrote:Nice graphics
Moderator: Cartographers
Arama86n wrote:Nice innitiative here Arman, best of luck fielding it
Thanks guys. Apreciatedgeneralhead wrote:Nice graphics

Thanks mate.Lisbon map was abandoned due to the lack of interest generatedbetiko wrote:nice armando!
hu, just learned that nagasaki was portuguese! didn't know any western power ever controlled something in japan!
You also had Cochin in souther India and Colombo in sri lanka. And yes, the gameplay looks a bit chinese to me right now to tell the truth... but i love the design!
what happened to your lisbon map?
I hope so too.ThanksJohnAarson wrote:Great concept, mate! I really hope we'll be able to play in this map some day!
Thanks.It looks confusing but is very simpleDearCyrus wrote:The gameplay concept seems pretty unique, even if it is a little confusing at first. I really like the texture to your map and I think your colorization and use of the faded murals is excellent. Keep it up, I'm excited to see where this goes!
Depends if you want a bonus-monkey map.Armandolas wrote:Anything you think is not working, graphically speaking?
Any thoughts about game play?
Do you think autodeploy in the 2 nations is enough?maybe 2?
What about aditional bonus apart from pair of resources.Find anything interesting?maybe holding a whole sea route or a whole colony?
im absolutely no fan of bonus-monkey mapsTeflon Kris wrote:Depends if you want a bonus-monkey map.Armandolas wrote:Anything you think is not working, graphically speaking?
Any thoughts about game play?
Do you think autodeploy in the 2 nations is enough?maybe 2?
What about aditional bonus apart from pair of resources.Find anything interesting?maybe holding a whole sea route or a whole colony?
Many players will find you have enough bonuses
Not planning on fixed starting positionsSeulessliathan wrote:Do you have fixed starting positions? If yes, where are they? Is it possible to play it with 12 players?
Looks really interesting so far.
Portugal and Spain are just a starting point for those routes(they have tome from somewhere) So if you hold one of those countries you can assault any port directly connected there(Cabo Verde and Cuba)Kabanellas wrote: There are a couple of things that got me confused. Those sea routs that come from Portugal and Spain connect colonies, and I got it. But the connection to both countries is just a formal aspect right? It brings no implications to the game-play? Meaning that you can't access those countries by sea routes (though you might be led to think you do)
Yes they are supposed to go and come from the ship. Still need to find the better layout for my searoutesKabanellas wrote: Also, on Goa you have those lines meeting the ship icon, while that on Guine'Bissau they meet the little square inset. It's the same effect? If so it should be represented coherently.
Chile is not connected with nueva granada and neither is with nueva espana. But i can understand your point of view. What i think is, there are so many connections and so many borders and connection points there , that would be difficult to have such a dominanceKabanellas wrote:In terms of game-play, not really sure (yet) if this can be a problem or not. But you have one cluster (Nueva Espana / Nueva Granada and Chile) that have a big advantage over other colonies... all connected and sharing more than 1 type of resource.
Thanks mate, allways happy to receive feedback from you...you are my map hero ...hahahKabanellas wrote:Hi Armandolas! ...Keep the good work
I will take out the apostrophe and will show you a version without bevel. I understand what u mean. I just personally think the bevel favours the map aestheticallyt-o-m wrote:- in the title "In the 1500's [...]" there shouldn't be an apostrophe
- I love the style of this map. It sets the tone of the map so well. But I'm not a fan of the bevel on the land, if this was a map from the 1500s there wouldn't be any 3D effects, I think it'd look great flat.
No doubt the Sea routes are the one that im not totally satisfied with.Ill try some of your suggested options like the ------ instead of ......t-o-m wrote:- the dotted lines which are attack routes don't fit thematically as well. This is just an idea, but maybe think about how the ships may have been sailed. For example, the route from Timor to Goa, maybe the ship wouldn't have gone straight arcoss the ocean, but contoured the land somewhat? And perhaps a ship makes a navigation error between Guine Bissau and Angola, or Filipinas and Peru, and so the dotted line does a loop de loop, for example ......I think this could add some humour and even more character to an already great looking map. As for the dots themselves, I'm not totally sold on the colours and I think the dots could have a tad more spacing between them. Have you tried using some lines instead? E.g. — — — — —
Thank you very much for your words and comments.t-o-m wrote:Hi Armandolas
This map is beautiful! I can't wait to play it!
Tom
I used conditional borders in Krazy Kingdoms quite heavily. The game starts with you holding no land territories on the map and you have a choice of 4 territories you may assault from a 5th territory. Once you conquer one of those 4 then that 5th territory may not assault any other territories. If you happen to loose all territories on that main map then that assault once again opens up with that same choice of 4 territories you can assault.Armandolas wrote:Can you please tell me a map/maps where you have a feature similar like that?
thanks
Thanx =) we should have it reopened soon.Armandolas wrote:Yep. At the time i asked the question there was no map using it.Now i can see a few and understand the concept.
But your map brings that, beyond limits of the imagination. Thats a "badmotherfucker" map.Hope you solve your issues and we get it open again for further testing

isaiah40 wrote:This definitively has all the required elements for a draft, plus it is a great looking map, so ...
Kabanellas wrote:Woowww!! Congrats!!!![]()
Thanks guys. Didnt have much time lately, but ill go back to in a few daysDearCyrus wrote:Keep it up, Armandolas!
