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virus90 wrote: I think Anarkist is a valuable asset to any game.
I gave my argument for that position earlier though it did rely on some assumptions. We already have a claimed cop that the mod claimed the role for. If we no lynch we allow the cop to investigate someone scummy and give us the result. This does require a doctor or some form of protective role and the absence of some way to circumvent that protection by the mafia.epic pie wrote:Yes. You can rarely ever make a good choice by not lynching; especially when one doesn't support that position with a good argument.
Too many assumptions on Day 1... And, say it works! Most likely, he will just find another townie, while the mafia kills yet ANOTHER townie.kratos644 wrote:I gave my argument for that position earlier though it did rely on some assumptions. We already have a claimed cop that the mod claimed the role for. If we no lynch we allow the cop to investigate someone scummy and give us the result. This does require a doctor or some form of protective role and the absence of some way to circumvent that protection by the mafia.epic pie wrote:Yes. You can rarely ever make a good choice by not lynching; especially when one doesn't support that position with a good argument.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Meanwhile we're also likely lynching a townie... Like I said, I'm finally with a policy lynch on colton right now for activity but there aren't really any strong cases.Anarkistsdream wrote:Too many assumptions on Day 1... And, say it works! Most likely, he will just find another townie, while the mafia kills yet ANOTHER townie.kratos644 wrote:I gave my argument for that position earlier though it did rely on some assumptions. We already have a claimed cop that the mod claimed the role for. If we no lynch we allow the cop to investigate someone scummy and give us the result. This does require a doctor or some form of protective role and the absence of some way to circumvent that protection by the mafia.epic pie wrote:Yes. You can rarely ever make a good choice by not lynching; especially when one doesn't support that position with a good argument.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Been around for too long...said things that shouldn't have been said...but all that has changedMr. Squirrel wrote:One fool reporting for duty!pmchugh wrote:BUMP- one more fool needed
This sounds exactly like what mafia would say...virus90 wrote:he is mod in another game of mafia i play and not very active there so not a good case at all. We lynched a guy like 12 hours ago there and the update has not come yet.
But i think a no lynch is not that bad. Why: because i think we have got max 2 mafia, trying to find them out of 8 (you know your own role) is kind of hard. as said by greg before we want to stall this to find out more, but in the end i am not against it unless something new comes.
Besides: i have got the feeling that we have got many powerroles. so there is a big chance of hitting a powerrole. Or make them claim as last defense. And we might not even lose one at night 1, since we might have a doc.
well thats my message for tonight (yeah evening here, time difference), time to have a drink!
virus90 wrote: I think Anarkist is a valuable asset to any game.
Interesting, I was going to agree with virus, and add in that we still havent ruled out a recruiter scum role of some kind.Anarkistsdream wrote:This sounds exactly like what mafia would say...virus90 wrote:he is mod in another game of mafia i play and not very active there so not a good case at all. We lynched a guy like 12 hours ago there and the update has not come yet.
But i think a no lynch is not that bad. Why: because i think we have got max 2 mafia, trying to find them out of 8 (you know your own role) is kind of hard. as said by greg before we want to stall this to find out more, but in the end i am not against it unless something new comes.
Besides: i have got the feeling that we have got many powerroles. so there is a big chance of hitting a powerrole. Or make them claim as last defense. And we might not even lose one at night 1, since we might have a doc.
well thats my message for tonight (yeah evening here, time difference), time to have a drink!
-helping quell a possible lynch... could be mafia partner or just wants to quick end the day.
-you "think" we only have two mafia... what does that matter about a no lynch. They still only get one kill... what about cults or sks? That also means a no lynch gives us know info and no knowledge. It just benefits town.
-if we have so many "power roles" than the loss of one will give us enough info to make sure something co es of the next day. Also, people can claim if it gets to that.
On a phone bolding and color is a pita.... however, my vote goes on you and will be quire difficult to change
virus90 wrote: I think Anarkist is a valuable asset to any game.
just to be sure: Quell? http://www.thefreedictionary.com/quell (bit of a difficult word to meAnarkistsdream wrote: This sounds exactly like what mafia would say...
-helping quell a possible lynch... could be mafia partner or just wants to quick end the day.
-you "think" we only have two mafia... what does that matter about a no lynch. They still only get one kill... what about cults or sks? That also means a no lynch gives us know info and no knowledge. It just benefits town.
-if we have so many "power roles" than the loss of one will give us enough info to make sure something co es of the next day. Also, people can claim if it gets to that.
On a phone bolding and color is a pita.... however, my vote goes on you and will be quire difficult to change
Stephan Wayne wrote:Every day is Fool's Day on CC.
I believe he just missed an m on that word and it was supposed to be comes. Fits the sentence logicallyJamesKer1 wrote:SK= Serial Killer, Correct
PITA= Pain in the A** (Just in Case)
Quell- The dictionary was correct, "to stop" (onderdrukken in Dutch? That was the closest thing on Google Translate)
Not sure about co es... Probably a mistake.
Indeed... and, epic, if you don't think previous game roles shows how one plays now, think again. How one plays town is how one plays town. How one plays scum is how one plays scum...kratos644 wrote:I believe he just missed an m on that word and it was supposed to be comes. Fits the sentence logicallyJamesKer1 wrote:SK= Serial Killer, Correct
PITA= Pain in the A** (Just in Case)
Quell- The dictionary was correct, "to stop" (onderdrukken in Dutch? That was the closest thing on Google Translate)
Not sure about co es... Probably a mistake.
virus90 wrote: I think Anarkist is a valuable asset to any game.
not necessarily good players play just about the same whether they are scum or town, the main difference is that when they are town they actively try to find scumAnarkistsdream wrote:Indeed... and, epic, if you don't think previous game roles shows how one plays now, think again. How one plays town is how one plays town. How one plays scum is how one plays scum...kratos644 wrote:I believe he just missed an m on that word and it was supposed to be comes. Fits the sentence logicallyJamesKer1 wrote:SK= Serial Killer, Correct
PITA= Pain in the A** (Just in Case)
Quell- The dictionary was correct, "to stop" (onderdrukken in Dutch? That was the closest thing on Google Translate)
Not sure about co es... Probably a mistake.
My play doesn't change from town to mafia. If you play completely differently it's too easy to find you out.Anarkistsdream wrote:Indeed... and, epic, if you don't think previous game roles shows how one plays now, think again. How one plays town is how one plays town. How one plays scum is how one plays scum...kratos644 wrote:I believe he just missed an m on that word and it was supposed to be comes. Fits the sentence logicallyJamesKer1 wrote:SK= Serial Killer, Correct
PITA= Pain in the A** (Just in Case)
Quell- The dictionary was correct, "to stop" (onderdrukken in Dutch? That was the closest thing on Google Translate)
Not sure about co es... Probably a mistake.
virus90 wrote: I think Anarkist is a valuable asset to any game.