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Do you think you can write a better random number generator than any other PRNG that exists?spelt wrote:Ever hear you can polish a turd but at the end of the day what do you have? Stop trying to make the site pretty and make it work! Stop with the stupid third party dice routine and work for your money. I'll write the code if you want. But stop the BS CC. Delete me now....
They are but they only pay for x number of random numbers. And the number of dice rolls needed for this site is far greater than x. Hence why it looks so bad.loutil wrote:I do not believe CC is using a random number generator. If they are then it is somehow being manipulated or corrupted.

Using only x number of random numbers would not account for what we are seeing as the sample is large enough to avoid this consistent variance of the number 1. Further, the site claims they are constantly acquiring new strings of random numbers but the variance never seems to change.lord voldemort wrote:They are but they only pay for x number of random numbers. And the number of dice rolls needed for this site is far greater than x. Hence why it looks so bad.loutil wrote:I do not believe CC is using a random number generator. If they are then it is somehow being manipulated or corrupted.
Perhaps someone more smart than me can explain this better
Thats not what I was lead to believe.loutil wrote:Using only x number of random numbers would not account for what we are seeing as the sample is large enough to avoid this consistent variance of the number 1. Further, the site claims they are constantly acquiring new strings of random numbers but the variance never seems to change.lord voldemort wrote:They are but they only pay for x number of random numbers. And the number of dice rolls needed for this site is far greater than x. Hence why it looks so bad.loutil wrote:I do not believe CC is using a random number generator. If they are then it is somehow being manipulated or corrupted.
Perhaps someone more smart than me can explain this better

virus90 wrote: I think Anarkist is a valuable asset to any game.
Variation at one extreme (rather than both ends or the middle) suggests to me not that the random numbers are nonrandom, but rather that there is a rounding error in the way they are processed.loutil wrote:Using only x number of random numbers would not account for what we are seeing as the sample is large enough to avoid this consistent variance of the number 1. Further, the site claims they are constantly acquiring new strings of random numbers but the variance never seems to change.lord voldemort wrote:They are but they only pay for x number of random numbers. And the number of dice rolls needed for this site is far greater than x. Hence why it looks so bad.loutil wrote:I do not believe CC is using a random number generator. If they are then it is somehow being manipulated or corrupted.
Perhaps someone more smart than me can explain this better
spelt wrote:Ever hear you can polish a turd but at the end of the day what do you have? Stop trying to make the site pretty and make it work! Stop with the stupid third party dice routine and work for your money. I'll write the code if you want. But stop the BS CC. Delete me now....
Judging from your rank, you seem to be manipulating the dice generator code as surely you aren't that good a player.loutil wrote:I do not believe CC is using a random number generator. If they are then it is somehow being manipulated or corrupted.

I don't know how much CC is paying (or even if they're paying), but 1,000,000 bits probably doesn't last long on this site. If they're smart, they would save old sets of data and whiten it with new data in different combinations to generate as many random numbers as they need for free.To make sure nobody places unfair demands on the system, a limit to the number of bits supplied to a particular IP Address is enforced. Every 24 hours, up to 200,000 bits are added to each IP Address' quota. Once the quota has reached 1,000,000 bits, no more will be added. One can buy different amounts of quota top-offs in order to raise their quota, in which case the 1,000,000-bit limit is no longer enforced. The price ranges from between $1 and $5 per million bits.
saxitoxin wrote:Serbia is a RUDE DUDE
may not be a PRUDE, but he's gotta 'TUDE
might not be LEWD, but he's gonna get BOOED
RUDE
I've always wondered how someone can tell that something isn't random. Isn't part of randomization not having an expected outcome, yet you seem to have one?loutil wrote:I do not believe CC is using a random number generator. If they are then it is somehow being manipulated or corrupted.
One way to tell that something isn't random is if all outcomes do not have an equal probability of occurring.patrickaa317 wrote:I've always wondered how someone can tell that something isn't random. Isn't part of randomization not having an expected outcome, yet you seem to have one?loutil wrote:I do not believe CC is using a random number generator. If they are then it is somehow being manipulated or corrupted.

Your screenshot of my dice is what actually occurred which is different than an equal probability of occurring.degaston wrote:One way to tell that something isn't random is if all outcomes do not have an equal probability of occurring.patrickaa317 wrote:I've always wondered how someone can tell that something isn't random. Isn't part of randomization not having an expected outcome, yet you seem to have one?loutil wrote:I do not believe CC is using a random number generator. If they are then it is somehow being manipulated or corrupted.
I would have bet money that you had rolled 1's less than 1/6th of the time before I even looked at your stats. If you're interested, you can check out the thread I referenced earlier. Or you can start picking out people at random and see if you can find anyone (with more than about 100 games) who hasn't rolled 1's much less than any other number. You might also notice that 2's and 4's are rolled the most by almost everyone.patrickaa317 wrote:Your screenshot of my dice is what actually occurred which is different than an equal probability of occurring.
I'll never understand how you how 2000+ games played, but less than 25,000 rolls.Fruitcake wrote:It matters little what you roll. The important point is what is rolled against you. The die are rubbish on this site, they always have been and always will be
virus90 wrote: I think Anarkist is a valuable asset to any game.
^^^^^^^^^degaston wrote:I would have bet money that you had rolled 1's less than 1/6th of the time before I even looked at your stats. If you're interested, you can check out the thread I referenced earlier. Or you can start picking out people at random and see if you can find anyone (with more than about 100 games) who hasn't rolled 1's much less than any other number. You might also notice that 2's and 4's are rolled the most by almost everyone.patrickaa317 wrote:Your screenshot of my dice is what actually occurred which is different than an equal probability of occurring.
I get that the dice work this way and could definitely be improved but love when people say "I expect something different than what actually happened, therefore it is not random."loutil wrote:^^^^^^^^^degaston wrote:I would have bet money that you had rolled 1's less than 1/6th of the time before I even looked at your stats. If you're interested, you can check out the thread I referenced earlier. Or you can start picking out people at random and see if you can find anyone (with more than about 100 games) who hasn't rolled 1's much less than any other number. You might also notice that 2's and 4's are rolled the most by almost everyone.patrickaa317 wrote:Your screenshot of my dice is what actually occurred which is different than an equal probability of occurring.
This