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Flat Rate/No Spoils end up in stalemates more often then escalating.OliverFA wrote:My strategy to avoid escalating stalemates is avoiding playing the escalating setting

I agree.macbone wrote:I've played too many, waltero. =(
Fortunately, Round Limits has provided a way to end the stalemate, but people play even more conservatively now.
I'm a big fan of the Do or Die setting, which would force people to take greater chances. I think this would help tilt the balance from more conservative games back to more aggressive games.waltero wrote:Everybody has to hit the Auto assault button once per turn...and no more than x amount of (end turn)units fortifying into any one terit.
But wouldn't this go against what Sun Tzu said? Don't remember the exact quote, but something like "The key to win is to know when to fight and when not to do it."Dukasaur wrote:I'm a big fan of the Do or Die setting, which would force people to take greater chances. I think this would help tilt the balance from more conservative games back to more aggressive games.
I'm in an escalating trench game on round 16 right now (yeah it's young compared to the games in the OP) but I know for sure that my team will win if I just sit tight and we keep the territory we have for another 34 rounds. We already have enough of a troop advantage that for the other team to break it is starting to look nearly impossible. That game will now be boring for everyone for the next month or two unless I risk our certain victory to play more aggressively.Dukasaur wrote:On the other hand, games are now even more stalemat-y than before. With the prospect of the round limit looming and a true stalemate impossible, people stop taking chances at all, and anything not won in the first few rounds turns into a long wait for the round limit to roll around. It's really sad.
Not when it's trench.ZornSlayer wrote:If you horde all your troops to one spot and let them beat you down with your back against the wall just as you drop a major spoil cash and punch through them. Now they have no where to earn an extra spoil, and if they can't take out your 2 braced stacks because of the troop counts on that stack, you can slowly push your way forward, sucking up spoils as you go, while they can't get any.
