Cyprus map Trench setting

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radiojake
Posts: 678
Joined: Fri Dec 29, 2006 11:29 pm
Location: Adelaidian living in Melbourne

Cyprus map Trench setting

Post by radiojake »

Hey

So I'm in the middle of a trench match on the Cyprus Map -

I've just realised that there is one territory (Paralimni) that is impossible to be attacked because it is behind the British Military Base which reverts to neutral after each turn -

Someone has maybe come across this before? But is there a way of maybe not allowing that map to be played on that setting? I can't actually see how that territory can be attacked by anyone?
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Koganosi
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Joined: Wed Jun 27, 2007 1:06 pm
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Location: Netherlands

Re: Cyprus map Trench setting

Post by Koganosi »

radiojake wrote:Hey

So I'm in the middle of a trench match on the Cyprus Map -

I've just realised that there is one territory (Paralimni) that is impossible to be attacked because it is behind the British Military Base which reverts to neutral after each turn -

Someone has maybe come across this before? But is there a way of maybe not allowing that map to be played on that setting? I can't actually see how that territory can be attacked by anyone?
Any killer neutrals, aka terro's wich turn neutral after a turn are coded as normal. Aka you can conquer it and still move on, it wont affect the trench warfare style!

See for this the game and then playstyle stuff:

The one exception being 'killer neutrals' (explained on the Gameplay Notes page) from which you may continue assaulting.

Urs

Koganosi
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radiojake
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Joined: Fri Dec 29, 2006 11:29 pm
Location: Adelaidian living in Melbourne

Re: Cyprus map Trench setting

Post by radiojake »

oh ok thanks!
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