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never say always ...Jippd wrote:You are correct if given the option to land lock or not to land lock you should always pick not to landlock.
always say never ...Gweeedo wrote:never say never...
% is not equivalent to skill. It's more a function of game-types played. Some of the very best players have % in the 20's and 30's.Gweeedo wrote:Players with well over 5000 games, land-locking their forces.
Of course their skill (%) is low.

+1SuicidalSnowman wrote:Right off the top of my head I can think of two reasons to do this:
1) Fog games. Especially in no spoils or flat spoils, you may not want to reveal you true strength.
2) Trench games. It often makes sense to leave 1 troops on a border territory. The enemy can go through that one territory only, and thus you can preserve your stack for later use.
+2SuicidalSnowman wrote:Right off the top of my head I can think of two reasons to do this:
1) Fog games. Especially in no spoils or flat spoils, you may not want to reveal you true strength.
2) Trench games. It often makes sense to leave 1 troops on a border territory. The enemy can go through that one territory only, and thus you can preserve your stack for later use.
Maybe they have a better score because they understand when it is appropriate to use such a strategy and when it is not. Instead of making a blanket statement like "Land locking your forces is never a good idea.", perhaps you should attempt to learn something about how to use it.Gweeedo wrote:I continually observe such game play by some players that have better score than my own...that is perplexing.
Exactly right. People get nervous when they can see large stacks that are ready to go. Having a large stack on the border invites attack, defensive build-up, and can trigger alliances. But people are curiously blind about threats that are not immediate: if they can see I have a big stack but that it can't attack, they very well may choose to ignore it for this turn. That's not entirely irrational: they would like to focus on achieving their own tactical objectives rather than worry about mine. So they hope they can get theirs done this turn and worry about me next turn. Multiply that effect by several players, some of whom are fighting each other, and you can see how keeping my troops behind the front is very beneficial to me. When the time is right, I attack with my border troops plus this turn's drop, but when the attack is over I have a large reserve to secure whatever I gained.degaston wrote: In all of these situations, (and probably others that I haven't mentioned), leaving all your troops on your borders is an invitation to have large numbers of your troops killed. Sometimes that's necessary, especially in 1v1, escalating, non-fog or non-trench games, but in many situations land locking some troops will lead your opponents to attack each other more than they attack you. Add to that the dice advantage you get from attacking more and defending less, and it can make a big difference in your win rate.
Exactly right. People get nervous when they can see large stacks that are ready to go. Having a large stack on the border invites attack, defensive build-up, and can trigger alliances. But people are curiously blind about threats that are not immediate: if they can see I have a big stack but that it can't attack, they very well may choose to ignore it for this turn. That's not entirely irrational: they would like to focus on achieving their own tactical objectives rather than worry about mine. So they hope they can get theirs done this turn and worry about me next turn. Multiply that effect by several players, some of whom are fighting each other, and you can see how keeping my troops behind the front is very beneficial to me. When the time is right, I attack with my border troops plus this turn's drop, but when the attack is over I have a large reserve to secure whatever I gained.degaston wrote: In all of these situations, (and probably others that I haven't mentioned), leaving all your troops on your borders is an invitation to have large numbers of your troops killed. Sometimes that's necessary, especially in 1v1, escalating, non-fog or non-trench games, but in many situations land locking some troops will lead your opponents to attack each other more than they attack you. Add to that the dice advantage you get from attacking more and defending less, and it can make a big difference in your win rate.
