+1nagerous wrote:Well done morons.
Moderator: Community Team
+1nagerous wrote:Well done morons.
virus90 wrote: I think Anarkist is a valuable asset to any game.
MM I know this is a bit annoying, but this is the second time you've missed an unvote. Please let me know what the best solution to this might be so this doesn't occur again. Apologies if this is rude.virus90 wrote:So what i am saying: jonty is a fine target, if no better target pops up we should lynch him, we should not take him to the end of the game, but for now we might be able to benefit from whatever alignment he is.
So for these reasons: i now unvote
I am now kind of lost on VC,
so we have to keep an close eye at VC and counter since the counter is getting to a point in which it is realistic someone gets lynched.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

to me sounds like he might have switched alignment at some point, but as said in my last post, not an ideal lynch for now, could even have used him in our favor, and really sucks that he now is lynched.Minister Masket wrote: "He is a vain fool, whether he would've stuck to his word or not. He has no place in our grand plan."[/b]
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

It is normally a case of odd comments are allowed but any discussion of in-game detail is forbidden. I suggest the talk ends now and we wait for daybreak for further discussion.rishaed wrote:I just checked and unless I missed it Night talk is allowed. (Not forbidden >.>). The thing about updating VC's everytime we change our votes is that,
A. It really is the Mod's job to do this.
B. It creates lengthy posts by players and can distract from what they are really trying to point out.
C.Also secret votes like double voters/vote stealers use PM's to the mod to keep their identities secret.
On another note, I don't regret lynching him because it gave us the most information possible right now. Also since he could flip alignment at any time, and could manipulate votes, and was fully claimed it was town's best option.

Actually, IB put the ninth vote on him. virus unvoted after that. So if we go that the hammer is final, and someone can't unvote after the hammer, MM had it right (I think).rishaed wrote:MM I know this is a bit annoying, but this is the second time you've missed an unvote. Please let me know what the best solution to this might be so this doesn't occur again. Apologies if this is rude.virus90 wrote:So what i am saying: jonty is a fine target, if no better target pops up we should lynch him, we should not take him to the end of the game, but for now we might be able to benefit from whatever alignment he is.
So for these reasons: i now unvote
I am now kind of lost on VC,
so we have to keep an close eye at VC and counter since the counter is getting to a point in which it is realistic someone gets lynched.
Correct.TheForgivenOne wrote:Actually, IB put the ninth vote on him. virus unvoted after that. So if we go that the hammer is final, and someone can't unvote after the hammer, MM had it right (I think).rishaed wrote:MM I know this is a bit annoying, but this is the second time you've missed an unvote. Please let me know what the best solution to this might be so this doesn't occur again. Apologies if this is rude.virus90 wrote:So what i am saying: jonty is a fine target, if no better target pops up we should lynch him, we should not take him to the end of the game, but for now we might be able to benefit from whatever alignment he is.
So for these reasons: i now unvote
I am now kind of lost on VC,
so we have to keep an close eye at VC and counter since the counter is getting to a point in which it is realistic someone gets lynched.
Bingo.TheForgivenOne wrote:Actually, IB put the ninth vote on him. virus unvoted after that. So if we go that the hammer is final, and someone can't unvote after the hammer, MM had it right (I think).rishaed wrote:MM I know this is a bit annoying, but this is the second time you've missed an unvote. Please let me know what the best solution to this might be so this doesn't occur again. Apologies if this is rude.virus90 wrote:So what i am saying: jonty is a fine target, if no better target pops up we should lynch him, we should not take him to the end of the game, but for now we might be able to benefit from whatever alignment he is.
So for these reasons: i now unvote
I am now kind of lost on VC,
so we have to keep an close eye at VC and counter since the counter is getting to a point in which it is realistic someone gets lynched.
I certainly don't intend to be a dragon regarding this rule. You guys know what is acceptable and what isn't.nagerous wrote:It is normally a case of odd comments are allowed but any discussion of in-game detail is forbidden. I suggest the talk ends now and we wait for daybreak for further discussion.rishaed wrote:I just checked and unless I missed it Night talk is allowed. (Not forbidden >.>). The thing about updating VC's everytime we change our votes is that,
A. It really is the Mod's job to do this.
B. It creates lengthy posts by players and can distract from what they are really trying to point out.
C.Also secret votes like double voters/vote stealers use PM's to the mod to keep their identities secret.
On another note, I don't regret lynching him because it gave us the most information possible right now. Also since he could flip alignment at any time, and could manipulate votes, and was fully claimed it was town's best option.

virus90 wrote: I think Anarkist is a valuable asset to any game.
Gain a few decades and then talk about downhill.Anarkistsdream wrote:HAPPY MOTHER F------ BIRTHDAY, MM!!
It's all downhill from here, brother.

Iron Butterfly wrote:Gain a few decades and then talk about downhill.Anarkistsdream wrote:HAPPY MOTHER F------ BIRTHDAY, MM!!
It's all downhill from here, brother.
virus90 wrote: I think Anarkist is a valuable asset to any game.

Us Youngun's got to stick together...Minister Masket wrote:I'm not entirely sure how you found out it's my birthday Nark, but I'm not complaining. Yes, I'm 23 today. And only 3 short years from being the wrong side of 25. Woohoo!
Only waiting for the one night action, but I've already informed the person.

Well, first Matt... we are friends on facebook.. hahaha. Secondly, it shows at the bottom of the main forum page.. it is also violet and shannon apples birthday.Minister Masket wrote:I'm not entirely sure how you found out it's my birthday Nark, but I'm not complaining. Yes, I'm 23 today. And only 3 short years from being the wrong side of 25. Woohoo!
Only waiting for the one night action, but I've already informed the person.
virus90 wrote: I think Anarkist is a valuable asset to any game.
CorrectedFloresDelMal wrote:Happy Bday dear, and don't mind narks, some french men get better with age
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...




aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

I vote nay, use the old system due to our daily goal. I have no information to share, and dont have leads at this time. Happy holidays everyone!rishaed wrote:I also vote nay. I am assuming that with our watcher dead, we don't have anyone with convenient information on our federation. I also doubt the empire faction is going to come out and give information on it either. Also speaking finding the ambassador at this point is going to be like finding a needle in a haystack. Our best option for the day would to be to get as many claims on the table as possible and hope that neither the Federation/Empire have fake claims or else we'll never find them today.
virus90 wrote: I think Anarkist is a valuable asset to any game.
While I agree, I would rather get my feet wet rather than jump in to start. We have lost two townsfolk because we are inexperienced in it, and I dont want something that could possibly be more urgent than just an educated mislynch resting on us when we have failed to come to a well thought out lynch on the past two times. Why dont we wait till it gets a little easier for us to make better lynches before we start adding stuff to our losses.Anarkistsdream wrote:I vote yay... I love it... I will have it in any game with more than 10 people... it has killed two townsfolk, but it is about learning to be more cautious with votes, and brings about more intense roleplaying. It is a game, and it should be challenging... it has cost us two townsfolk, but it is so much more intriguing
QFT and also YAY!! sure it can be tricky, but it makes for a much more dynamic game experience, it keep us on our toes, and in the same way that we made 2 wrong lynchs on a row, we could get 2 or more right too, so i truly believe that we need to take responsibility for our votes, own the importance of our actions, and stop blamming the system, because the system is genius, if we didn't have this system we could be stuck asking for replacement and modkills every single day.Anarkistsdream wrote:I vote yay... I love it... I will have it in any game with more than 10 people... it has killed two townsfolk, but it is about learning to be more cautious with votes, and brings about more intense role-playing. It is a game, and it should be challenging... it has cost us two townsfolk, but it is so much more intriguing