Moderator: Cartographers
I think this is an excellent idea! I say that, despite the fact that I myself am not the least bit interested in playing this. I am not a speed demon, never have been, never will be. The idea of playing this leaves me totally cold, and yet I understand that there is a constituency for it. The kind of people that (reportedly) used to spend hours playing speed Assdoodles might very well spend hours playing this.bamage wrote:Please let me know what you think! Thanks!
I think you mean to say "unless you can show proof..." And he addressed that issue:isaiah40 wrote:1. The images are under copyright, so if you can show proof that you have permission to use them, or you purchased the right to use them, then you will not be allowed to use them.
bamage wrote:Note on Art: I purchased the Old West and Gun Fighter images and am prepared to present the license. If the license is deemed inadequate (I think it's fine) I will commission an original work of equal or greater quality. I personally rendered the revolver.
He's going to need special permission to deviate from the accepted rules. I think he anticipated that:isaiah40 wrote:2. The minimum number of territories you have to have is 24.
I think this is the kind of fresh new idea that may be part of what moves CC forward.bamage wrote:I realize that this design violates the "minimum territory" count rule. It is a bold departure, but requires absolutely no changes to the current engine.
Dukasaur wrote:I think you mean to say "unless you can show proof..." And he addressed that issue:bamage wrote:Note on Art: I purchased the Old West and Gun Fighter images and am prepared to present the license. If the license is deemed inadequate (I think it's fine) I will commission an original work of equal or greater quality. I personally rendered the revolver.
This is what I get for skimming!Dukasaur wrote:He's going to need special permission to deviate from the accepted rules. I think he anticipated that:isaiah40 wrote:2. The minimum number of territories you have to have is 24.bamage wrote:I realize that this design violates the "minimum territory" count rule. It is a bold departure, but requires absolutely no changes to the current engine.
Don't get me wrong, I like this idea, at the same time right now it has to fall into the current policies we have.Dukasaur wrote:I think this is the kind of fresh new idea that may be part of what moves CC forward.
Only 5 regions are player starting points, so 7 players wouldn't work anyway. And it sounds to me like there is no way to attack eachother's triggers, only to fight over the top spot in the barrel, and the trigger (the map objective).isaiah40 wrote: This is what I get for skimming!![]()
The higher ups would have to approve the region count, if so I would recommend this as a 1v1, 2v2 or 3v3 game because it will no fly as a 7 player map as the likely hood of first round elimination is extremely high.
In CC you don't win by being the first to conquer a win condition, you win by holding that condition for one turn. So wouldn't every player just stack and stack and stack and wait for someone to blow their own stack getting through the neutrals until ultimately the last or luckiest person would grab that trigger and be able to hold it for a turn.fighter would get one bullet. Their dilemma was: hurry to get the first shot or allow the opponent to hurry his first shot and miss, giving you the opportunity to take your time with yours.

this is similar to my own personal view. although i'm extremely unlikely to be playing many games on this map, it's so different from anything we currently have that it will add to the site rather than simply shift play from other maps.Dukasaur wrote:I think this is an excellent idea! I say that, despite the fact that I myself am not the least bit interested in playing this. I am not a speed demon, never have been, never will be. The idea of playing this leaves me totally cold, and yet I understand that there is a constituency for it. The kind of people that (reportedly) used to spend hours playing speed Assdoodles might very well spend hours playing this.bamage wrote:Please let me know what you think! Thanks!
It's so very unlike what we have now that it may fill a void in CC's repertoire and bring back a whole boatload of old freestyle players. Or it might create a new subcommunity. I think it's worth trying, whatever special permissions need to be gotten.
correct! players cannot be eliminated, other than by nuclear and zombie spoils, so up to 5 players can take part.Swifte wrote:Only 5 regions are player starting points, so 7 players wouldn't work anyway. And it sounds to me like there is no way to attack eachother's triggers, only to fight over the top spot in the barrel, and the trigger (the map objective).isaiah40 wrote: This is what I get for skimming!![]()
The higher ups would have to approve the region count, if so I would recommend this as a 1v1, 2v2 or 3v3 game because it will no fly as a 7 player map as the likely hood of first round elimination is extremely high.
freestyle has one tactic that is unavailable in sequential play: the much-maligned double turn, the use of which, in games on most other maps, is often considered to be something between unsporting and cheating. rather than needing a huge stack to win, u simply need to be first to play after capturing the trigger. it is precisely this aspect that lets us recreate the atmosphere of a showdown at high noon more successfully than a traditional map is capable of doing.dolomite13 wrote:In CC you don't win by being the first to conquer a win condition, you win by holding that condition for one turn. So wouldn't every player just stack and stack and stack and wait for someone to blow their own stack getting through the neutrals until ultimately the last or luckiest person would grab that trigger and be able to hold it for a turn.fighter would get one bullet. Their dilemma was: hurry to get the first shot or allow the opponent to hurry his first shot and miss, giving you the opportunity to take your time with yours.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
I'm going off topic on this one - people would also like a lottery, where you buy a ticket with your points and hourly/daily/monthly draw can make you Conqueror instantly (you'd get all the points in the pot if you're selected)DiM wrote:PS: despite the fact that i'm 100% sure people would love a map where they could gamble their points as fast as possible.
I pretty much agree with all of this. Very interesting idea.iancanton wrote:Spoiler
this is similar to my own personal view. although i'm extremely unlikely to be playing many games on this map, it's so different from anything we currently have that it will add to the site rather than simply shift play from other maps.Dukasaur wrote:I think this is an excellent idea! I say that, despite the fact that I myself am not the least bit interested in playing this. I am not a speed demon, never have been, never will be. The idea of playing this leaves me totally cold, and yet I understand that there is a constituency for it. The kind of people that (reportedly) used to spend hours playing speed Assdoodles might very well spend hours playing this.bamage wrote:Please let me know what you think! Thanks!
It's so very unlike what we have now that it may fill a void in CC's repertoire and bring back a whole boatload of old freestyle players. Or it might create a new subcommunity. I think it's worth trying, whatever special permissions need to be gotten.
correct! players cannot be eliminated, other than by nuclear and zombie spoils, so up to 5 players can take part.Swifte wrote:Only 5 regions are player starting points, so 7 players wouldn't work anyway. And it sounds to me like there is no way to attack eachother's triggers, only to fight over the top spot in the barrel, and the trigger (the map objective).isaiah40 wrote: This is what I get for skimming!![]()
The higher ups would have to approve the region count, if so I would recommend this as a 1v1, 2v2 or 3v3 game because it will no fly as a 7 player map as the likely hood of first round elimination is extremely high.
freestyle has one tactic that is unavailable in sequential play: the much-maligned double turn, the use of which, in games on most other maps, is often considered to be something between unsporting and cheating. rather than needing a huge stack to win, u simply need to be first to play after capturing the trigger. it is precisely this aspect that lets us recreate the atmosphere of a showdown at high noon more successfully than a traditional map is capable of doing.dolomite13 wrote:In CC you don't win by being the first to conquer a win condition, you win by holding that condition for one turn. So wouldn't every player just stack and stack and stack and wait for someone to blow their own stack getting through the neutrals until ultimately the last or luckiest person would grab that trigger and be able to hold it for a turn.fighter would get one bullet. Their dilemma was: hurry to get the first shot or allow the opponent to hurry his first shot and miss, giving you the opportunity to take your time with yours.
bamage, since u have said that the map is designed specifically for freestyle play, do u intend to place an exclusion on sequential games, so that only freestyle is selectable? if so, then we can disregard sequential games in this thread.
to increase strategy, it is possible to add an off-map region for each player that, when taken, supplies him with extra auto-deploy troops. however, this is not essential to the basic concept.
ian.