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•Increase Escalating Spoils to Avoid Stalemates - Suggestion by FabledIntegralDJPatrick wrote:Sorry to come in late here but never having heard of these changes, how big are we talkiing? I play escalating games (Feud Fog) all the time and hate to think that something ENORMOUS may soon stumble out of the darkness towards me...had a quick look but couldn't find any mention of such changes?

I don't get itKoganosi wrote:•Increase Escalating Spoils to Avoid Stalemates - Suggestion by FabledIntegralDJPatrick wrote:Sorry to come in late here but never having heard of these changes, how big are we talkiing? I play escalating games (Feud Fog) all the time and hate to think that something ENORMOUS may soon stumble out of the darkness towards me...had a quick look but couldn't find any mention of such changes?
Thread http://www.conquerclub.com/forum/viewto ... 1&t=200899.
Basicly above 100 troops the next set is worth 100 + 10% = 110, the one after that 110 + 10% = 121 (but lowered to 120 I thought), and so on.
Urs
Koganosi
This game was probably created before the change went live; the change was not applied retroactively.Geger wrote:I don't get itKoganosi wrote:•Increase Escalating Spoils to Avoid Stalemates - Suggestion by FabledIntegralDJPatrick wrote:Sorry to come in late here but never having heard of these changes, how big are we talkiing? I play escalating games (Feud Fog) all the time and hate to think that something ENORMOUS may soon stumble out of the darkness towards me...had a quick look but couldn't find any mention of such changes?
Thread http://www.conquerclub.com/forum/viewto ... 1&t=200899.
Basicly above 100 troops the next set is worth 100 + 10% = 110, the one after that 110 + 10% = 121 (but lowered to 120 I thought), and so on.
Urs
Koganosi![]()
Game 13707092
the last set was 265 :
2014-03-19 18:19:02 - Shaqua Khan played a set of B11, G08, and S10 worth 265 troops
and the next will be 270
I see. My badMetsfanmax wrote:This game was probably created before the change went live; the change was not applied retroactively.Geger wrote:I don't get itKoganosi wrote:•Increase Escalating Spoils to Avoid Stalemates - Suggestion by FabledIntegralDJPatrick wrote:Sorry to come in late here but never having heard of these changes, how big are we talkiing? I play escalating games (Feud Fog) all the time and hate to think that something ENORMOUS may soon stumble out of the darkness towards me...had a quick look but couldn't find any mention of such changes?
Thread http://www.conquerclub.com/forum/viewto ... 1&t=200899.
Basicly above 100 troops the next set is worth 100 + 10% = 110, the one after that 110 + 10% = 121 (but lowered to 120 I thought), and so on.
Urs
Koganosi![]()
Game 13707092
the last set was 265 :
2014-03-19 18:19:02 - Shaqua Khan played a set of B11, G08, and S10 worth 265 troops
and the next will be 270
Strongly agree with The Poet... The new escalating spoils may work fine with your regular sunny escalating games since most don't last much past 100+ spoils anyways. But it's killed all trench escalating games (a setting I loved and played a lot before) by increasing too quickly; Once spoils get crazy, it's virtually impossible to trap or move around the map because the next set played is going to wipe out virtually ANY stack you have. Even with these settings before I never had a stalemate, but now virtually ALL large escalating trench games look like they're going to stalemate. The new spoils have made this setting unplayable.The Poet wrote:YES!!! Put Escalating back the way it was! It's getting to high with the Trench games I'm playing with friends. We lost the real challenge and fun of it. TOO HIGH!!! The people who agreed with that were not enjoying the TRench at all, nor the Escalating even.
The Poet


OkayBigBallinStalin wrote:Add a poll. That would be more useful.



But since that hasn't been addressed, for now it can be reverted back to the original esc so the game is playable until those mass dice rolls are fixed.Metsfanmax wrote:This isn't really related to the escalating issue but just to the poor way that we handle large numbers of rolls, which almost certainly needs to be revamped at some point.

