terminator will be crazy, it's gonna be 6 people, none with continents, and one army over their country count
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i actually think the new way is more of a sequential then the old, most team card games are played like thatGeneral Mayhem wrote:Also, when playing sequential team games many find it unfair that the first team gets a lot of firepower while their opponents have their hands tied. The order is now staggered to alternate between teams. I know some people find it fun to be able to coordinate a double or triple play with your team - you can still pull that off in a freestyle game where it would be more appropriate.
So I guess from this that it aint true sequential then??
Hmmm dont know if i like that. even when Im not going first in a doubles I dont really mind. The only time you really lose out is in a 4 person doubles as the first team really can get into a strong position.
petebob wrote:You should drop out of school immediately--it's impinging on your game!
I think the new changes should be added as extra options but you shouldn't change the rules like that especially without a warningMarvaddin wrote:Please, pleeeeease, you can increase the options, but dont change the rules and make them obrigatory simply because a few people can win using them, lack.
petebob wrote:You should drop out of school immediately--it's impinging on your game!
You sure?lackattack wrote:Team sequeential staggered order was suggested by thegrimsleeper, madeinchinain85, johnnyrotten, 2dimes, Enter Smith, bluesrock12000, agarvin, and kingwaffles.
Yes.General Mayhem wrote:do the deadbeat score changes take effect in games already established?
Ideally, changes should affect new games only. Ideally, updates should not disrupt realtime games. But solving those two issues takes extra programming time, which is very limited. I have to choose between getting more things done versus getting them live without disruption. Since the game is not mission critical (as opposed to a $100,000 poker tournament) I tend to favour more improvements. But I do apologize for any inconveniece these updates cause.thommo wrote:While not against the new changes, I am pretty dissappointed thaat you would decide to kick them in in the middle of existing games.
I had specifically joined some double turns allowed games and feel it is wrong to have changed the rules mid-game.
Marv, I knew you wouldn't like the staggered order from what you've already said in the suggestions forum. But I feel the majority agree that staggered is better than non-staggered. Those of you who disagree can voice your opinions as usual and I may or may not be conviced to make this feature an option or for the first round only. However, ranting and raving is not helpful or appreciated.Marvaddin wrote:I CANT BELIEVE IT, ITS PURE PURE PURE SHIIIIIIT!
Yes, putting deadbeats back into the points does create this unfairness. Yet I believe it solves more problems that it creates. Let's see how it goes. I'm also confident that we'll make progress towards reducing deadbeating in the future.Marvaddin wrote:GREAT! Now I will look for standard games with recruits. Easy points. Even the pigeons will probably join some standard, now.
There is definitely room for better PR hereBring It On wrote:Like the new changes..... bit of warning in advance would be good however. Im sure these changes have raised a few eyebrows and u may have pissed a few people off lack.
Double teams are still 1,2 vs 3,4 vs 5,6rocksolid wrote:One complication I foresee - when people sign up for doubles games, they often have a partner in mind to play alongside. Until now this was easy - you signed up right after each other and you'd know that you're partners. Does this still stand, or (as I suspect) do you have to coordinate signing up 1st and 4th or 2nd and 5th, etc? If so, I think this could mean a huge decrease in the number of doubles and triples games.
Can you imagine how Im happy for having my current games under a new rule I dislike, and I had no idea was coming? That was not helpful nor appreciated to me, too. I understand you side, you explained already, but try understand mine. Anyway, Im positioning myself against the change and the lack of warning, AND the lack of option, not against the site or against you. I feel myself punished. All the discussion about that I saw in the topic in the to-do list was 3 posts, in a topic about a different thing. I think you are great lack, but this was a fault to me. Sorry anyway.lackattack wrote:However, ranting and raving is not helpful or appreciated.


first player is always random in any sequential gamedfk001 wrote:we sign up 1 and 2 and then players 3 and 4 and 5 and 6 sign up. will the first player to go be random or will the first player that signs up always go first?
correctdfk001 wrote:one more question, is this correct on chained fort:
i can fortify from ontario to central america as long as i have a chain from ont to ca, but, once i hit fortify my turn is complete?

anyone?garionoldwolf wrote:so with the terminator what happens if someone gets kicked out/deadbeats? Do they lose points still?
they do not lose points in that casegarionoldwolf wrote:so with the terminator what happens if someone gets kicked out/deadbeats? Do they lose points still?
immediately, correctdfk001 wrote:on the new terminator game are points awarded immediatley opr at the end of thegame? and id they are immediate, lets say i knock out two players and then get beat, the amount i loose is based on the amount of points i have at the time of the loss not at the start of the game correct?
immediately, correct[/quote]dfk001 wrote:on the new terminator game are points awarded immediatley opr at the end of thegame? and id they are immediate, lets say i knock out two players and then get beat, the amount i loose is based on the amount of points i have at the time of the loss not at the start of the game correct?

Cooperation? Strategy? Team strategy? Is that what the old rules allowed? No, before it was simply set up so people like you (and the dirty bird's that you denounce so much, but are so similiar to) could prey on teams without instant messenger. I don't think a game type where people without instant messenger are so severely handicapped is fair to conquer club as a whole.Marvaddin wrote:
Now its not a team game. Its a standard game where you dont need kill other player to win. How can I use team strategy, if I cant give my armies to my partner, so he can use and return them to me (I would be killed in other team turn!)? Where is the cooperation and the strategy?