http://www.conquerclub.com/forum/viewto ... 7&t=206145
Concise description:
- Today, all maps have one thing in common: unless you select the no spoils option, if you successfully assault any territory you get a spoil. My proposal is to assign to only some few territories of a map the possibility of giving a spoil if conquered, instead of all of them.
- My idea is to place a marker on the XML of the territories that we want NOT to give spoils at any GP configuration.
- That would allow some specific territories we want to follow the GP selected by the game creator, while others would just be sort of useless
- This is only to be applied on some minor number of special maps after it is implemented, not interfering in the ones that are already in use
- Will give more options for mapmaking
- Could be a relief for people under a HUGE map with trench (never ending games), since they would be forced to move to certain spaces for a better chance to win.
