natty_dread wrote:Can't see image.
Hopefully you can now - having some troubles with my connection so could only upload a seriously compressed image in the end.
CptJMoney wrote:Why is the map all warped? Can't it be a regular square?
Yeah - I think it will be - I was aiming for a warped TV-screen-styled map at one point - as if the map were on a superpowers' monitor. However, that wont really work with the inset, so I will revert back to square for the next version.
This version was mainly about getting the Europe inset right ... square update coming soon. I'm also wondering if a central america inset might be better than trying to increase its size?
murdocho wrote:What about the Sino-Soviet rift ??? The Soviets and the Chinese were by no means some communist monolith. There was a pretty heavy falling out in the late 50s-early 60s, and some serious competition followed, including actual fighting along the border. Although rarely mentioned, the Sino-Soviet split was a pretty significant element of the Cold War.
I know you don't want to make the map too complicated, but has anyone considered factoring the split with separate China bonuses and objectives? What I'm thinking is color China completely differently and create a bonus for holding just China, to simulate independent Chinese foreign policy; a bonus for China and USSR, to simulate if the split hadn't of happened; and a large bonus for control of US and China, to simulate what a tremendous advantage it would have been if the US had exploited the rift, or won China over earlier, so to speak.
You could go farther with objectives for influence in the third world... but maybe that would be better for another map..
Something to think about certainly. I'm just thinking that gameplay-wise it may work better to consider the left all-together as much as possible, to create a balance and equal value for players to focus on one (the left) or the other (NATO & allies). This also applies to regions where there was a soviet/chinese/left-wing influence/administration
at some point during the cold war so that we get enough red and light-red regions for the bonus system to work (in comparison to blue and light-blue regions). So, nations that reverted from left-to-right are taken as left - kind of artistic licence for gameplay purposes.
With the gameplay as it is, there isn't much
extra advantage to holding
both China
and USSR, just as there isn't much extra advantage in holding the UK
and USA. Just holdng
one superpower on either side opens up the bonuses. Players then need to battle out in the southern(& central) continents. Holding a superpower on
both sides would be more advantageous than several on one side (as the gameplay stands currently, unless it is decided that bonuses should double-up with more superpowers, which would be contrary to your point).