Moderator: Cartographers
Line-up is a bonus that replaces Def, Mid and Atk bonuses.sannemanrobinson wrote: What is a lineup bonus mentioned in training? Training could be a multiplyer of field bonusses (to avoid players focusing on one of them).
Victory condition is one 5k budget + one line-up.sannemanrobinson wrote: Victory condition is now 5k budget? A line up and 0,5k budget might already be difficult.
The 6 circles are a way to give names to the tactics and allow the application of the penalty of -20.sannemanrobinson wrote: I would leave the 6 tactics circles out. Tactics can stay as bonus when holding all D, M or S of the same colour. So the same as now but without the special tactics circles. Not really essential comment from me but it might make it more simple.
Could ...sannemanrobinson wrote: Line up without the keeper could be an additional bonus.
You're right.sannemanrobinson wrote:About the difficulty of the victory condition, it might help to mention the army number of starting neutrals. Remember that this is the large map, also a small map is needed where army numbers still fit.
So this is your vision of the map?sannemanrobinson wrote: Here is an idea to make use of space. Excuse me for the blunt editing.
Thank you for your assistance.sannemanrobinson wrote:For now I have given all feedback that comes to mind. If you are looking for army numbers to check if it fits on the map: http://www.conquerclub.com/forum/viewto ... &t=151232.
Actually this should be possible with some creative xml. Each column would represent a continent and then you would check to see that you have at least 1 of those continents to give the +50.sannemanrobinson wrote:The +50 for holding one Budget column is not possible as a bonus only once. A bonus is always rewarded in the xml. Conditional bombardments might be an idea to make holding a Budget difficult, that if a player holds and keeps a Budget he will get +50 but can be bombarded by all shareholders (for example).
I dont understand.sannemanrobinson wrote:Looking at your army numbers it seems to be working for the large map at least. And changes satisfactory.
I made bi-directional attacks by the Budget Panel because it seemed too easy to defend the column. there were few borders.sannemanrobinson wrote: Attacking the budget panel from Display, Sponsors, Stands and Floodlights is not really needed, I am curious about your motivation for this from the soccer point of view.
So it is not one time +50 per whole game but one time per turn. Then I misread your legend.Blakkrose wrote:1 of those continents to give the +50.
Army numbers look good. Checking small map is still needed.Blakkrose wrote:I dont understand.sannemanrobinson wrote:Looking at your army numbers it seems to be working for the large map at least. And changes satisfactory.
Okay that is the solution of a problem with the map. Solutions should also be in line with the theme. How can a budget be attacked by different soccer aspects? Bombardments might be making more sense as extra investments and maintainance are require budget.Blakkrose wrote: I made bi-directional attacks by the Budget Panel because it seemed too easy to defend the column. there were few borders.
I can make bidirectional boundaries between the boxes of the column and return to the one-way attacks for external bonuses.
You're right, it is better to change the label on "One column (only one) +50"sannemanrobinson wrote: So it is not one time +50 per whole game but one time per turn. Then I misread your legend.
So what do you suggest?sannemanrobinson wrote: Okay that is the solution of a problem with the map. Solutions should also be in line with the theme. How can a budget be attacked by different soccer aspects? Bombardments might be making more sense as extra investments and maintainance are require budget.
I do not think it's a problem because the map is not of interest to anyone ...dakky21 wrote:I really dislike that brown pattern in the background and the brownish soccer field. Your first greeny versions are much more eye candy and more look like the real thing.
I think a lot of people would love this map. I don't think you should give up just because of a lack of commentary. The Foundry has been very slow these last few years, while CC's population declined. Almost every mapmaker has suffered some feelings of isolation.Blakkrose wrote:I do not think it's a problem because the map is not of interest to anyone ...dakky21 wrote:I really dislike that brown pattern in the background and the brownish soccer field. Your first greeny versions are much more eye candy and more look like the real thing.