Moderator: Community Team

uh huh...-Jésus noirronc8649 wrote: i cant hardly find anyone to play with. other than myself.

Ur fkn clueless. There used to be 100s of players able to play multiple 1 minute speed games at once. 5 minute turns? Easily 6 or 7 at one time. It's not even a challenge. Some of us were lobbying for 30 second turns. If the site was lag free, 15 second turns on most maps would be plenty.ConfederateSS wrote:Some people cry about lag or something...I guess people play at work,when they should be working.Others..try to win a 1,000 games in an hour..That's why I don't play speed..It was to be like playing in real life.5 minutes was good.Like I said in one or two other posts..no one takes their turn in 60 seconds...in real life play..eating,trash talking,figuring out how to smash your friend or family member,all the alliance talking.takes time..Just another reason..to join The Blue and Silver Rebellion..speed was a good reason to go Red and Gold,in Conquer Club's Golden Days of old..when there were 8 pages of speed games.....Maybe a lot of people are sick of 1,2,3..minute games like me.They should have went the other way..5,10,or 15 minute games.ConfederateSS..out!!!

The problem with deadbeating is players, accidentally or deliberately, will miss two turns and then come back. Therefore the person winning still has to keep an eye on the game or they risk losing via deadbeat themselves. Also, a lot of players don't want to decrease their turn percentage.Extreme Ways wrote:Besides, if somebody would deadbeat because they have to leave it'll take 15 minutes minimum. Just try to think of a 6p esc classic game. These games end at like, what? Round 10 or something? Assuming everybody needs 5 minutes to take their turns. 10 round of taking turns equals 50 minutes PER PLAYER. Nobody wants to sit around for 5h playing one single game.

