A possible solution to deadbeats in team games

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Good idea?

Good idea!
3
27%
BAD IDEA!
8
73%
 
Total votes: 11

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Risktaker17
Posts: 1495
Joined: Sun Apr 01, 2007 8:09 am

A possible solution to deadbeats in team games

Post by Risktaker17 »

Subject: In a doubles or triples game if your teammate misses a turn the teammate who goes after them gets their armies to deploy.

Body: If your partner deadbeats in a team game the next person on your team to go gets the armies that the deadbeater would have gotten. It would be helpful if your in a doubles game and your partner never shows up you would have so many wasted armies. Also, even if it was just a one turn thing it would help to be able to get the armies down as quickly as possible. I doubt this idea will be accepted just because this could be used as a strategy that isn't native the boardgame but who knows.

Priority: 3 because I dunno.
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Risktaker17
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Post by Risktaker17 »

Feedback would help if anyone wants to respond or if no one does it can just slowly move down the forum, and swept under the rug, until forgotten. :cry: I don't want that to happen
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Risktaker17
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Post by Risktaker17 »

The only way we can get this site better is if we find the faults and add solutions. I found a fault put in a new solution. Now you the voice of the CC people must add your very much wanted feedback on the issue. I must be getting impatient but I just see a lot of views an I'm the only one talking.
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maniacmath17
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Post by maniacmath17 »

now that new recruits can't play teams i don't think deadbeating in team games is that big of a problem.
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Risktaker17
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Post by Risktaker17 »

But it could solve the deadbeating problem for those people that just miss their turn due to an accident, or problem then their entire team doesn't suffer.
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