Moderator: Cartographers
It just doesn't fit with the map but it would be cool for another Roman map (*hint, hint, nudge, nudge*) - Ruben has been a tad harsh I think but he is still right.DiM wrote:i don't want to make my own version. i just posted what i would like it to be.Teya wrote:Make your own version then.DiM wrote:for example this is how i envision this map.![]()
what's wrong with giving a suggestion?
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
1. I will address borders in another post.DiM wrote:time for a more complex feedback post.
1. black borders are better
2. the image above dacia seems to be from rome-total war. i don't know if you need copyright for that but i'd take it out as it looks bad because the other neutral terit images are totally different (stone carvings)
3. the neutral terit background. lately everybody seems to be using images for them. while i think it's good i think i've personally reached a saturation point.
4. map size. i hope the map presented so far is the small version otherwise there will be severe problems with cluttering.
5. the colours are too bright for me.
6. i dont like the gradient fill for the terits.
7. the sea and the terits are in desperate need of a texture.
8. impassable borders.
9. the map also needs a gimmick. something to put a spark in gameplay.
overall the map gives me a bland feeling. i think so much more could be done to capture better the roman empire but unfortunately so far it's just like any other geographical map on the site.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Thankyou Keyogi. This is basically what I wanted to say but I didn't want a petty argument developing over it.KEYOGI wrote:Don't tell me what I can and cannot post.
I have plenty of helpful and friendly suggestions on how to make maps look better in the foundry and are often completely ignored or the cartographer simply wishes not to make the change for their own personal reason.
What problems are there with the lighter coloured borders? Just because some people don't like them doesn't mean they are a problem. A poll, yes that's the answer to all our problems. I see little value in trivial polls about colours and such, they are much more appropriate for gameplay or more pressing issues.
Now lets keep any future discussion on topic and not drag down Guiscard's thread with off topic nonsense.
Firstly, I don't mind overly going back to the single Roma bonus but I'd like to see what other people think about it. I do like the idea of Rome being the centre, but also of other key cities being important and linked, perhaps acting as the centre for 'rival' empires, as it were. It also takes away the certain element of a 'rush for the middle' where anyone starting with Britain would have no chance. One player lucky enough to start next to Rome could stack there and potentially have a massive advantage after a couple of turns, but the other cities could counter this slightly.Keyogi wrote:Is the three city bonus really necessary? It's just me, but I'd prefer if just Roma was the focal point. I'm no gameplay expert, but I think gameplay will be more interesting if it was just the one city bonus instead of the three. Also, how about moving the Hispania sea connection with Corsica-Sardinia to Taraconesis? I think it'll just look a bit neater there and wont really make any difference to gameplay.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
1. okGuiscard wrote:1. I will address borders in another post.DiM wrote:time for a more complex feedback post.
1. black borders are better
2. the image above dacia seems to be from rome-total war. i don't know if you need copyright for that but i'd take it out as it looks bad because the other neutral terit images are totally different (stone carvings)
3. the neutral terit background. lately everybody seems to be using images for them. while i think it's good i think i've personally reached a saturation point.
4. map size. i hope the map presented so far is the small version otherwise there will be severe problems with cluttering.
5. the colours are too bright for me.
6. i dont like the gradient fill for the terits.
7. the sea and the terits are in desperate need of a texture.
8. impassable borders.
9. the map also needs a gimmick. something to put a spark in gameplay.
overall the map gives me a bland feeling. i think so much more could be done to capture better the roman empire but unfortunately so far it's just like any other geographical map on the site.
2. It's not from any game. Its from a print of which I own a copy, but I found the image online so I figure its OK to use it.
3. Any reason other than you think everyone is doing it? I can't find a single quenched map with a similar thing other than USA. Can you? I'd prefer to stick with that rather than a blank boring space, and I think it helps to evoke the feeling of Roman glory (although it seems you think the map lacks that anyway).
4. No it is the large version. 800px. I don't think thee is any way around it really. Its a big map unfortunately. We'll have to see what its like when I sort out the small map and army numbers etc.
5.
6.
7. Are all perfectly good comments, by they are simple aesthetic choices with which I completely disagree. I really want to move away from the standard black border, colour with texture continents. I want this map to be something different.
8. What about them? Where are they needed? There's no point adding them if they aren't needed. No-ones really started considering gameplay properly yet other than my initial ideas over bonus cities and sea routes.
9. Gimmick? I'm afaid from what you've said I entirely disagree. No offence to your own maps and suchlike, but I come to this site to play Risk, not Age of Empires or Total War... I want a Risk map with random deployment where you roll your dice, get bonuses for continents and conquer your opponants. The simplicity is what attracts me to the game. No offence, but take your gimmicky gameplay elsewhere. I ant to make maps I'd be happy to play, and I strongly doubt I'll be playing your Merchants map because, whilst I'm sure it is fun and a really fun map to play, I'd rather play proper risk maps because that's what I enjoy.
Try reading what I said you toolhulmey wrote: To spocker as for Australia why u bring that it into , it has many natural borders. Think before you Post.
Thanks for the comments. As I'm keeping the white borders I think toning down the colours is certainly gonna be neccessary, and I'll loo at the pink and turquoise specifically next update.The1exile wrote:Great map Guis. Moving away from the arguments between KEYOGI and hulmey, DiM and teya...
Borders - they seem to be of varying thickness/brightness, thicker on the sea? Not sure that looks so good, especially given the entire brightness of the water. black I think balances the brightness well but the white looks great if you address the varying brightness and thickness.
Brightness overall - some of the continents, like blue, green and yellow work well (maybe purple as well... pushing it) but pink and turquoise are a bit too bright for my tastes.
Background images - are great, better if you can find something small to put on Ireland maybe (aforementioned eagle perhaps, I'm sure I have a few sketches in textbooks for classics).
Signature - where will you put it, or have I missed it?
Keep up the good work!
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
I don't have a problem with it on the mainland so much myself but the thickness of the coastal lines is probably contributing to the island problem. They might not look so bad with thinner outlines.Guiscard wrote:As for the border, you are correct. I used a 2px brush around the coasts and as the outline for the empire itself, and then a 1px to differentiate the territories. Does it look too inconsistent then? I can re-do with a single size brush if other people think this is a problem as well... Which should it be though? 2px (thicker) or 1px (thinner).
No, the usual term when referring to the whole peninsular was Hispania. Iberia referred to a particular part of the peninsular inhabited by the Iberians. Usually people use Iberia to mean the eastern coastal strip now but there was no real agreement back then.sam_levi_11 wrote:i love this map, the colours are great and its really good. but isnt spain and portugal called iberia not what u called it.
Nope. The Roman name was Hispania.sam_levi_11 wrote:i love this map, the colours are great and its really good. but isnt spain and portugal called iberia not what u called it.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Err... No. Its blue, so just part of Achaia. I thought it was obvious... I spread it over the sea crossing so as to make the fact that you can attack from Byzantium to Bithynia clearer, and in the latest update I've widened the sea crossing between Thracia and Asia so as to show that you cannot attack at that crossing.edbeard wrote:Byzantium (the city) is part of both the Achea and Byzantium continents correct?
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.

qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
It's already looking better Guiscard but maybe you need to tone down the glow more. The islands are better. Thanks for adding my beloved Melita!Guiscard wrote:Update time:
Toned down the colours and the glow on the borders further. Is this enough or do we need more?
Have gone over the Islands with a thinner brush as as to try and make them less deformed. I think it does look significantly better... Opinions?
Also added a graphic to the bottom right, but I'm still out of luck finding a suitable eagle to fit the graphical style of the other prints...
Glad the islands are better, and yes I'll tone down the glow further. The problem is that the less and less glow there is the less smooth the borders look, and taking away the glow but adding blur later is just doing the same thing at a later point.Ruben Cassar wrote:It's already looking better Guiscard but maybe you need to tone down the glow more. The islands are better. Thanks for adding my beloved Melita!Guiscard wrote:Update time:
Toned down the colours and the glow on the borders further. Is this enough or do we need more?
Have gone over the Islands with a thinner brush as as to try and make them less deformed. I think it does look significantly better... Opinions?
Also added a graphic to the bottom right, but I'm still out of luck finding a suitable eagle to fit the graphical style of the other prints...
I have a problem with your graphic at the bottom though...it doesn't seem to be loading.
Also may I suggest adding a laurel leaves crown on the G of Guiscard when you make your signature?
Edit: I've still got a problem distinguishing between the colours of Gallia and Germania. Would it be possible to place a different colour instead of one of them?
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.