sure...new post coming soon! missed that...thanks for all those "eyes" they do pay off nicely...!DiM wrote:could you make the tomb names in the D section brighter?
compare Ramesses I in D with Hatshepsut in E.
Moderator: Cartographers


Thanks edbeard...that change done in the map above now. Good suggestion. KISS principle. LOLedbeard wrote:I'm really digging this now. Gameplay will be interesting to say the least.
I can't remember what I said about this before, so lets pretend it's new. I think Underworld Bonuses title might be better served to say Underworld Tokens. If you're going to say Underworld Tokens at the bottom, people are going to ask, "Well where the heck are these tokens?" Now, most people will know this, but it might better to treat everyone like they're three years old (no offense to any three year olds here) and show them exactly what the Tokens are.
It's just a thought though.

OK DiM...are they better now...I don't want them glaring out in yor face like.DiM wrote:the signatures are barely visible


Yeti_c...hi...in the above V31 i have changed all the face borders to the colour of the robbers...for section D that is light blue...does this work for you, or do you think all yellow would be better as an outline.yeti_c wrote:The Robber D kings don't have an outline around the face... whereas all the others do... that's the problem I mentioned earlier... but have now narrowed it down...
C.
PS 90% compression is better - no longer has corruption... PS yes LCD... no eyes - I suspect my eyes are older than yours!!!

Thanx yeti_c...and nice talking.yeti_c wrote:Beautiful...cairnswk wrote:yeti_c...can you refresh your browser.. i have changed the inner border to the light blue of that section...hope this works.yeti_c wrote:PS I used Blue to emphasize - not to show the suggested colour...
C.
Nice one.
C.

What if i put into the instruction cartouche:Xyl wrote:Just looking at the legend, without reading the thread, I can't make heads nor tails of the bonuses. Do you get +2 for controlling just the token square, or do you need the token + the tombs + amente? Likewise, for the tomb bonuses, are they for controlling the tombs in that area, or the tombs plus the robbers, or what? I think the legend definitely needs improvement.

edbeard wrote:Since they all give the same bonus, maybe the underworld and afterlife bonus numbers can be put onto the bottom legend?
And, possibly change the Afterlife Bonus title on right to say Afterlife Token or Ankh.
Keredrex and Edbeard, please refer to above post for a solution.keredrex wrote:I think i understand your bonus but it is a little confusing .... otherwise the map is great... just clear up your legend ...



And then remove all the text with Region=, Underworld=, Afterlife=; leaving only the scarab explanation there.Regions
Tombs + Robber(s) + Amente <icon>
Tombs A + <icon> = 4
etc... (as it is now)
Underworlds
(2 Bonus)
Any Region + any of:
<line of Underworld tokens>
Afterlife
(3 Bonus)
Any Underworld + Ankh <icon>
center cartouche wrote:Kings with Scarabs <icon> border each other
Hold a Region and matching Underworld token for 2 Bonus
<line of Underworld icons>
Hold an Underworld and the Ankh <icon> for 3 Bonus
right-hand cartouche wrote:Regions
(Tombs + Robber(s) + Amente <icon>)
Tombs A + <icon> = 4
(<icon> Maat - Justice (+2))
Tombs B + <icon> = 4
(<icon> Pshent - Crown (+2))
Tombs C + <icon> = 3
(<icon> Leb - Heart (+2))
etc...
OK Spraqs...i'm just going to try and translate that to the map and see what happens....posting new version later tonight i hope.Sparqs wrote:I'm taking another look at your cartouche and I note some things. My previous suggestion of putting the Underworld tokens in a line doesn't give you space to name them, which is clearly part of the aesthetic.
I have reworked my suggestion:
center cartouche wrote:Kings with Scarabs <icon> border each other
Hold a Region and matching Underworld token for 2 Bonus
<line of Underworld icons>
Hold an Underworld and the Ankh <icon> for 3 Bonusright-hand cartouche wrote:Regions
(Tombs + Robber(s) + Amente <icon>)
Tombs A + <icon> = 4
(<icon> Maat - Justice (+2))
Tombs B + <icon> = 4
(<icon> Pshent - Crown (+2))
Tombs C + <icon> = 3
(<icon> Leb - Heart (+2))
etc...
