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Unfortunately I find that this is the only way to play that sort of game - you have to beat them at their own game. It takes a lot of patience but you will just have to either hope that an opportunity arises or just go aggressive and take risks.KennyC wrote:The final approach I think is to mimick the builder when you see that you will be up against this type of player. This leads to my major weakness which is a tight game between three or more players with a lot of troops. Like I said at the start I tend to be very aggressive and this certainly leads to defeat in this situation.
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
vic makes some good points and I would like to elaborate further.vic wrote: usually fort players are pretty passive and will even throw the game away if things are not going their way. they don't like fighting and conflict

Will do. So far I can say I think this has been a good game. Trust me when I say have seen extremely aggravating examples of it. I've played Helmet a few times before and I always enjoy our games.KennyC wrote: Anyway, I don't want to go too much into this game at the moment because I would like to play it through, but if you could come back DTT to discuss it when it is finished I would appreciate it.
i find that you can't have the perfect strategy when you are playing against other players as they never seem to do what you want them to. e.g. attack each other consistently and ignore your own troop growth.KennyC wrote:I just wanted to follow up on the game DTT and I were playing in. DTT took the win, by doing a couple of things very well (DTT please correct me if I am wrong or if I missed anything).
The real turning point in the game happened when Helmet made a large attack against me reducing my troops to about 1/3 of his and DTT's. At this point the game could have gone either way, however Helmet pulled his troops back whereas DTT put his troops in an attacking position. When I was unable to recover DTT was ready to take me out and keep rolling on for the win.
I think one could argue that I was too spread out when Helmet went in for the attack. I think I did better balancing an attacking and defensive stance, but there is probably some room for improvement there as well.
I've been mixing in some escalating card games and I've decided that I officially hate them. I'm about to lose one of these games that I would otherwise win in a flat rate game (I own over 3/4 of the map right now, and opponent has no bonus) and it is due to the luck of the cards I've drawn. I nearly lost another one that would have been a gimme with flat cards, but luck was on my side there.KennyC wrote:Escalating cards, I don't know why I never thought about using these games to my advantage. I've played one in the past and was turned off because the the guy who ended up winning got lucky and turned in cards with his dying breath.
I mis-overestimated my opponent, who let my 1 troop areas sit unattacked without breaking any of my bonuses while 30 of his troops sat waiting spread between two areas. This gave me a 20+ bonus on my second to last turn allowing me to take out one of the two stacks and get the card I needed for the winning set.KennyC wrote:I've been mixing in some escalating card games and I've decided that I officially hate them. I'm about to lose one of these games that I would otherwise win in a flat rate game (I own over 3/4 of the map right now, and opponent has no bonus) and it is due to the luck of the cards I've drawn. I nearly lost another one that would have been a gimme with flat cards, but luck was on my side there.KennyC wrote:Escalating cards, I don't know why I never thought about using these games to my advantage. I've played one in the past and was turned off because the the guy who ended up winning got lucky and turned in cards with his dying breath.
The strategies are just so different. Flat rate - you have to be more aggressive. In escalating, it is all about timing of the cards. So, what might have appeared a lucky victory was probably a well planned one.KennyC wrote:I mis-overestimated my opponent, who let my 1 troop areas sit unattacked without breaking any of my bonuses while 30 of his troops sat waiting spread between two areas. This gave me a 20+ bonus on my second to last turn allowing me to take out one of the two stacks and get the card I needed for the winning set.KennyC wrote:I've been mixing in some escalating card games and I've decided that I officially hate them. I'm about to lose one of these games that I would otherwise win in a flat rate game (I own over 3/4 of the map right now, and opponent has no bonus) and it is due to the luck of the cards I've drawn. I nearly lost another one that would have been a gimme with flat cards, but luck was on my side there.KennyC wrote:Escalating cards, I don't know why I never thought about using these games to my advantage. I've played one in the past and was turned off because the the guy who ended up winning got lucky and turned in cards with his dying breath.
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
Although I can see where you are coming from here, this is not the case. In particular one of the games I was refering to was a game where the next person to get a set would win regardless of position (my position was significantly stronger in a flat or no card game). I missed it on my 4th card and my opponent got it with three for the win.RobinJ wrote: The strategies are just so different. Flat rate - you have to be more aggressive. In escalating, it is all about timing of the cards. So, what might have appeared a lucky victory was probably a well planned one.