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Right or wrong the dice are playing a part in dissatisfaction with the site. They are for me. I am about to pack it in again. For about two weeks most of my games, the first 10 - 15 attacks I have been losing troops in 3v2 battles at about 3:1. After this it becomes very hard to win a game and you are reduced to going through the motions to get it over with. Later in the game I get some good runs and the battle stats tend to even out.jmyork82 wrote:I feel like that could apply to a handful of dice complainers.degaston wrote: It is not the dice. It's you.![]()
But seriously, the dice have been a point of contention as long as I can remember, even before they changed the dice up. Sometimes shitty dice happen at the worst time. We could all argue about the dice not being perfect, but unless you are rolling physical dice, there will always be that argument.
At the end of the day, we are all using the same virtual dice, the same shitty virtual dice. I dont care what data you end up pulling, if im rolling the same program as you, im playing the same game as you, and my decisions are based off the same dice as you use. I cant allow something that I cant control be the reason for my success or lack there of.
At least that's how I rationalize it.
Damn, are you saying that all those 7s people have been rolling are outside a reasonable range?BrutalBob wrote:Right or wrong the dice are playing a part in dissatisfaction with the site. They are for me. I am about to pack it in again. For about two weeks most of my games, the first 10 - 15 attacks I have been losing troops in 3v2 battles at about 3:1. After this it becomes very hard to win a game and you are reduced to going through the motions to get it over with. Later in the game I get some good runs and the battle stats tend to even out.jmyork82 wrote:I feel like that could apply to a handful of dice complainers.degaston wrote: It is not the dice. It's you.![]()
But seriously, the dice have been a point of contention as long as I can remember, even before they changed the dice up. Sometimes shitty dice happen at the worst time. We could all argue about the dice not being perfect, but unless you are rolling physical dice, there will always be that argument.
At the end of the day, we are all using the same virtual dice, the same shitty virtual dice. I dont care what data you end up pulling, if im rolling the same program as you, im playing the same game as you, and my decisions are based off the same dice as you use. I cant allow something that I cant control be the reason for my success or lack there of.
At least that's how I rationalize it.
I also acknowledge that I have my own fair share of ridiculous good luck too. Just today I did a 6v22. I did an auto roll to use up the 6 before I attacked the 22 with another adjacent stack. The six won with about 3 or 4 left over. Highly improbable, happens all the time.
Anyway- regardless of who is right and who is wrong about whether the dice represent what would actually happen with real dice, or whether they are prefectly random or not- they are driving people away.
I think they are too streaky myself. Why do the dice apologists say "well you shouldnt use auto roll" or "if the dice are bad take a break for a few seconds then come back". If they are random they are random.
Now you can bury your head in the sand and say well thats all there is to it, random is random, the dice are good, but thats not going to help the site any if people are pissed off and leave, regardless of what the dice actually are.
II would suggest a big change like smoothing the dice outcomes at the early game or having an alternate game engine that uses a table of outcomes and dice to modify that outcome within a reasnable range. Remove some of the chance from the game and put a bit more strategy in it.
Haha, that will never happen here, but you should seriously think about it, as an option on games.

I think I agree with everything you've said apart from this. How would making all the maps look similar be beneficial? It'd be more confusing, it'd be tedious and would just kill the already dwindling foundry.Compound wrote:The maps need to be reworked so that all CC maps have a similar look and feel. They need to be created in the same program, using the same colors and themes.

I agree it's unlikely to happen. When you come to Conquer Club it's really obvious that the maps were made by a bunch of talented - but random people in their free time. If a company had paid professional game designers to create maps they would look more similar and professional. Not to knock any of the maps because I couldn't make one. Like when you buy expansion packs for a game, they don't look drastically different usually. Basically just building more brand identity.iAmCaffeine wrote:I think I agree with everything you've said apart from this. How would making all the maps look similar be beneficial? It'd be more confusing, it'd be tedious and would just kill the already dwindling foundry.Compound wrote:The maps need to be reworked so that all CC maps have a similar look and feel. They need to be created in the same program, using the same colors and themes.
If maps all looked similar that would be a huge negative, but if they were designed on the same principles or similar manner (i.e. a team of designers, like you say) then there would be a consistency which I would find appealing. I'm unsure as to how the majority would find that.Compound wrote:I agree it's unlikely to happen. When you come to Conquer Club it's really obvious that the maps were made by a bunch of talented - but random people in their free time. If a company had paid professional game designers to create maps they would look more similar and professional. Not to knock any of the maps because I couldn't make one. Like when you buy expansion packs for a game, they don't look drastically different usually. Basically just building more brand identity.iAmCaffeine wrote:I think I agree with everything you've said apart from this. How would making all the maps look similar be beneficial? It'd be more confusing, it'd be tedious and would just kill the already dwindling foundry.Compound wrote:The maps need to be reworked so that all CC maps have a similar look and feel. They need to be created in the same program, using the same colors and themes.

I believe the mapmaker's permission is needed. Regardless, it's a pointless exercise compared to other issues.jmyork82 wrote:what if there was somebody who was able to "polish" up certain maps. I can think of a few that are kind of ugly. And some that are kind of confusing as far as how the borders look. Is there even a way to go back and make small adjustments on maps like that, to make them easier on the eyes? or are they set forever?
PS, I already see a pandora's box of requests to fix/change maps.

+1Dukasaur wrote:We could give away free squeaky toys with every premium purchase.
Then play a free account and you'll see how it is like to play against premium members.BrutalBob wrote:Right or wrong the dice are playing a part in dissatisfaction with the site. They are for me. I am about to pack it in again. For about two weeks most of my games, the first 10 - 15 attacks I have been losing troops in 3v2 battles at about 3:1. After this it becomes very hard to win a game and you are reduced to going through the motions to get it over with. Later in the game I get some good runs and the battle stats tend to even out.jmyork82 wrote:I feel like that could apply to a handful of dice complainers.degaston wrote: It is not the dice. It's you.![]()
But seriously, the dice have been a point of contention as long as I can remember, even before they changed the dice up. Sometimes shitty dice happen at the worst time. We could all argue about the dice not being perfect, but unless you are rolling physical dice, there will always be that argument.
At the end of the day, we are all using the same virtual dice, the same shitty virtual dice. I dont care what data you end up pulling, if im rolling the same program as you, im playing the same game as you, and my decisions are based off the same dice as you use. I cant allow something that I cant control be the reason for my success or lack there of.
At least that's how I rationalize it.
I also acknowledge that I have my own fair share of ridiculous good luck too. Just today I did a 6v22. I did an auto roll to use up the 6 before I attacked the 22 with another adjacent stack. The six won with about 3 or 4 left over. Highly improbable, happens all the time.
Anyway- regardless of who is right and who is wrong about whether the dice represent what would actually happen with real dice, or whether they are prefectly random or not- they are driving people away.
Look, I am all for ragging on the dice, but this... I just don't see it.Condestável wrote: Then play a free account and you'll see how it is like to play against premium members.
It's pay-to-win. I have a negative outcome against all premium members I've played against since 2011, no matter what. You can't check the real stats because they get erased, and the dice get normalized in other situations.
This is a pay-to-win game. Whoever claims otherwise, is selectively picking unrelated events and chosing beliefs over events to justify for himself that the site must be fair.
The owners of the site believe that rewarding premium members with an edge will make them loyal.
sorry, but i go back and forth between freemium and premium, as of late. i become premium, when whomever it is, buys me premium. i no longer contribute money to the site and am a very vocal critic, VERY VOCAL. and guess what? my win percentage has remained above 50% for my entire time here on CC. even during all my bans, my dice never went south, my percentage never went south. it is your PLAY that is the issue, not the site. sorry, you are just a paranoid dude, looking for a reason for whatever it is you feel the site is doing to you...Condestável wrote:It's pay-to-win. I have a negative outcome against all premium members I've played against since 2011, no matter what. You can't check the real stats because they get erased, and the dice get normalized in other situations.


owenshooter wrote:sorry, but i go back and forth between freemium and premium, as of late. i become premium, when whomever it is, buys me premium. i no longer contribute money to the site and am a very vocal critic, VERY VOCAL. and guess what? my win percentage has remained above 50% for my entire time here on CC. even during all my bans, my dice never went south, my percentage never went south. it is your PLAY that is the issue, not the site. sorry, you are just a paranoid dude, looking for a reason for whatever it is you feel the site is doing to you...Condestável wrote:It's pay-to-win. I have a negative outcome against all premium members I've played against since 2011, no matter what. You can't check the real stats because they get erased, and the dice get normalized in other situations.
the black jesus has spoken...-Jésus noir
Condestável vs. CC

Yes, that's what irrational liberals (or liberal irrationals if you prefer - it's interchangeable, really) cried when here in Europe many claimed there was no refugee crisis, but a wave of invaders, people who were in their majority young thugs of the lowest kind.owenshooter wrote:sorry, but i go back and forth between freemium and premium, as of late. i become premium, when whomever it is, buys me premium. i no longer contribute money to the site and am a very vocal critic, VERY VOCAL. and guess what? my win percentage has remained above 50% for my entire time here on CC. even during all my bans, my dice never went south, my percentage never went south. it is your PLAY that is the issue, not the site. sorry, you are just a paranoid dude, looking for a reason for whatever it is you feel the site is doing to you...Condestável wrote:It's pay-to-win. I have a negative outcome against all premium members I've played against since 2011, no matter what. You can't check the real stats because they get erased, and the dice get normalized in other situations.
the black jesus has spoken...-Jésus noir
Condestável vs. CC
In the first months my dice results were normal, it felt like real life, I had a constant ~55% of wins. Then I started noticing a change. When I play against premium in my favorite maps, the neutral bonuses seem like unsurmountable walls, and in 5 rounds they'll systematically have the double of my units and territories doing exactly the same I do.jmyork82 wrote:Well you have a much higher win percentage than me, so I will trade you dice any day.
I do have one question though, how would you explain the success of jalijoo (currently ranked 2nd on the sight)? They have long been freemium, playing against mostly high ranked premiums and winning. As a matter of fact, random21 is getting closer to 30 days of inactivity, which I think means that he will be excluded from the rankings, making him a freemium.......wait for it.....the best player on the sight.
Following your logic, this would make his accomplishment far greater than any other conquerer before him.
We all experience bad dice. There are some games where I just cant buy a roll. From the sounds of it, it happens to everybody. So we are all playing with the same shitty evil dice. Makes for an evil playing field if you ask me.
Where is Owenshooter when I need him? Suck it up cupcake!
Look, it is not conspiracy theories, I don't believe in stuff you can not prove with science. It's modern game monetization.BrutalBob wrote:Look, I am all for ragging on the dice, but this... I just don't see it.Condestável wrote: Then play a free account and you'll see how it is like to play against premium members.
It's pay-to-win. I have a negative outcome against all premium members I've played against since 2011, no matter what. You can't check the real stats because they get erased, and the dice get normalized in other situations.
This is a pay-to-win game. Whoever claims otherwise, is selectively picking unrelated events and chosing beliefs over events to justify for himself that the site must be fair.
The owners of the site believe that rewarding premium members with an edge will make them loyal.
While it is certainly possible, given that extra effort would be required to implement this, you would have to ask "why"?
I cant see that it would be done to make paying customers more loyal. Given that most people would sign up for a free account to try it out before paying, this would make no sense as potential new customers would be turned off and not want to pay for a site that they have an obvious disadvantage with.
Unless they knew to expect an increase in "luck" when they pay up, but then it wouldnt be a secret and we would all know about it.
If there was any noticeable thing like this happening it would be common knowledge and some would be farming fremiums.
From my own perspective I have often wondered whether Majors or Colonels get a bit of help with the dice. I can readily admit that they often out play me, are better, have better strategy.. whatever, but there are a lot of games particularly against Majors where right from the start, I do not even get the chance to be outplayed. I dont know, maybe the best part of their skill is dealing with bad dice. I have decided against complaining about majors getting favourable treatment as it does sound a bit loopy and I wouldn't want others to take my more compelling dice conspiracy theories less seriously.

It's not a question of whether or not you're a conspiracist, that has already been determinedCondestável wrote:In the first months my dice results were normal, it felt like real life, I had a constant ~55% of wins. Then I started noticing a change. When I play against premium in my favorite maps, the neutral bonuses seem like unsurmountable walls, and in 5 rounds they'll systematically have the double of my units and territories doing exactly the same I do.jmyork82 wrote:Well you have a much higher win percentage than me, so I will trade you dice any day.
I do have one question though, how would you explain the success of jalijoo (currently ranked 2nd on the sight)? They have long been freemium, playing against mostly high ranked premiums and winning. As a matter of fact, random21 is getting closer to 30 days of inactivity, which I think means that he will be excluded from the rankings, making him a freemium.......wait for it.....the best player on the sight.
Following your logic, this would make his accomplishment far greater than any other conquerer before him.
We all experience bad dice. There are some games where I just cant buy a roll. From the sounds of it, it happens to everybody. So we are all playing with the same shitty evil dice. Makes for an evil playing field if you ask me.
Where is Owenshooter when I need him? Suck it up cupcake!
The map is very simple to play.
Look, it is not conspiracy theories, I don't believe in stuff you can not prove with science. It's modern game monetization.BrutalBob wrote:Look, I am all for ragging on the dice, but this... I just don't see it.Condestável wrote: Then play a free account and you'll see how it is like to play against premium members.
It's pay-to-win. I have a negative outcome against all premium members I've played against since 2011, no matter what. You can't check the real stats because they get erased, and the dice get normalized in other situations.
This is a pay-to-win game. Whoever claims otherwise, is selectively picking unrelated events and chosing beliefs over events to justify for himself that the site must be fair.
The owners of the site believe that rewarding premium members with an edge will make them loyal.
While it is certainly possible, given that extra effort would be required to implement this, you would have to ask "why"?
I cant see that it would be done to make paying customers more loyal. Given that most people would sign up for a free account to try it out before paying, this would make no sense as potential new customers would be turned off and not want to pay for a site that they have an obvious disadvantage with.
Unless they knew to expect an increase in "luck" when they pay up, but then it wouldnt be a secret and we would all know about it.
If there was any noticeable thing like this happening it would be common knowledge and some would be farming fremiums.
From my own perspective I have often wondered whether Majors or Colonels get a bit of help with the dice. I can readily admit that they often out play me, are better, have better strategy.. whatever, but there are a lot of games particularly against Majors where right from the start, I do not even get the chance to be outplayed. I dont know, maybe the best part of their skill is dealing with bad dice. I have decided against complaining about majors getting favourable treatment as it does sound a bit loopy and I wouldn't want others to take my more compelling dice conspiracy theories less seriously.
I worked for a relatively known Facebook app and I can tell you they separate the players in several groups and the odds are rigged.
Write an email to gaming gurus and ask them if I'm a conspiracist. You don't realize what are the current market standards, do you.
http://www.gamasutra.com/blogs/MarkRobi ... zation.php
http://www.gamasutra.com/blogs/RaminSho ... Tricks.php
http://schedule.gdconf.com/list

Well part of the problem is that you aren't providing any science or evidence.Condestável wrote: Look, it is not conspiracy theories, I don't believe in stuff you can not prove with science. It's modern game monetization.
I worked for a relatively known Facebook app and I can tell you they separate the players in several groups and the odds are rigged.
Write an email to gaming gurus and ask them if I'm a conspiracist. You don't realize what are the current market standards, do you.
I've posted here enough screenshots and I have many more. I don't know why the stats get erased, but I have constant 3x2 and 3x1 negative outcome against almost every premium member I've played with. Me vs Zazzo is the crudest example. Over 5 years... quite a curious phenomenon. Must be "luck".BrutalBob wrote:Well part of the problem is that you aren't providing any science or evidence.Condestável wrote: Look, it is not conspiracy theories, I don't believe in stuff you can not prove with science. It's modern game monetization.
I worked for a relatively known Facebook app and I can tell you they separate the players in several groups and the odds are rigged.
Write an email to gaming gurus and ask them if I'm a conspiracist. You don't realize what are the current market standards, do you.
I agree with you and absolutely believe that some game sites do everything they can to monetize their free users. But they tell you about it so you know that (for instance) if you spend money your dice will improve. They have an in app option eg: re-roll a die for 100 Conquer credits, upgrade a 1 to a 6 for a gold button, exchange your spoils for a ruby etc. (Big Wham I have a few more ideas i could license to you. I am sure they will be popular).
It would be very ineffective to have such a system, yet only one guy, who is clearly never going buy anything, knows about it.
Thats the problem for me. The argument you are providing just doesnt make sense. Not that I dont believe it is possible or that I dont believe a game site owner would do it. I see no evidence that this is happening and I see no reason that they would do it.
Look around. Do you see a slick sophisticated money making machine, purpose built to funnel users through different channels, get them hooked on characters or various aspects of the game before turning the screws a bit tighter to get a few more dollars? No. Its $30 for the year, play as much as you like.
They would be better off limiting the fremium users to 4 posts a month in the forum. That might provide some extra revenue, or at least tidy the joint up a bit.(See I told you i had more ideas)
When you get a free slot send me an invite. I think I am pretty good at looking at the dice objectively. Worst case I am wrong but get a few points off you.
-----Condestável wrote:
The owners of the site believe that rewarding premium members with an edge will make them loyal.