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no, it wouldn't affect the points, it would just be a real time assessment of your skill/lack of skill on said map. i'm the boss on Bamboo Jack, but there are a few maps i have literally never won on, despite their being simple and/or straight forward. i think it's a cool idea. i'll come back in 4 years to check the progress of this thread... nothing gets implemented anymore...-Jésus noirExtreme Ways wrote:This is only really relevant for special gameplay maps. If I'm a major on Doodle Earth but for some reason don't really play Luxembourg, I can play against the 'Conqueror of Luxembourg' while I'm a 'new recruit' and win a shitton of points eventhough basic strategy applies.

If the conqueror of luxemberg cannot beat the major of doodle then they do not deserve to be conquerorExtreme Ways wrote:This is only really relevant for special gameplay maps. If I'm a major on Doodle Earth but for some reason don't really play Luxembourg, I can play against the 'Conqueror of Luxembourg' while I'm a 'new recruit' and win a shitton of points eventhough basic strategy applies.
Both are luck-based maps.WingCmdr Ginkapo wrote:If the conqueror of luxemberg cannot beat the major of doodle then they do not deserve to be conquerorExtreme Ways wrote:This is only really relevant for special gameplay maps. If I'm a major on Doodle Earth but for some reason don't really play Luxembourg, I can play against the 'Conqueror of Luxembourg' while I'm a 'new recruit' and win a shitton of points eventhough basic strategy applies.
If implemented, a score reset should be done then.FreeFalling123 wrote:This would definitely take the 1 map wonders out of the running ... I've won some battle royal games on some maps that aren't special to me as well...
And MW is not saying to implement this on past games, but rather future games.... not sure how difficult this would be coding... seems interesting enough
Why? Give everyone their current score on every map and calibrate from there.Donelladan wrote:If implemented, a score reset should be done then.FreeFalling123 wrote:This would definitely take the 1 map wonders out of the running ... I've won some battle royal games on some maps that aren't special to me as well...
And MW is not saying to implement this on past games, but rather future games.... not sure how difficult this would be coding... seems interesting enough
Whereas now its different because?Donelladan wrote:Because having 3500+ score on luxembourg or doodle earth ( and most easy maps) would make it impossible for all high ranked players to play those maps without losing huge amount of points affecting permanently our overall score.
I currently have a captain score on every map.Donelladan wrote:I played on doodle yesterday so yes now it's different.
It's not about being elitist, it's about ruining the scoreboard for some people. My score on some map is currently very low, I know that, it would be unfair for me to give me a 3,5k+ score on them while I suck at them.
It's unfair for me, a general, but it's the same for every player, even you.
Giving you a capitain score on a complex map you never played would make you potentially lose tons of point against some low ranked that master the map.
If we adopt this new kind of scoring system, then a scoreboard reset is necessary.
I think you miss the point. There are many maps I will not play because of the luck/drop factor or the simplicity of the strategy. The only exception for me is if I am playing another higher ranked player. This is not elitist it just the only way higher ranked players can maintain their score. The current points system is unbalanced in my opinion. If I play 10 games of Doodle Earth against a striper and win 6 ( a good result on a map like that ) I will get point CRUSHED. I would win 40 - 50 points for my 6 wins and lose around 280 for my losses. Even winning 9 out of 10 likely results in a small point loss for me.WingCmdr Ginkapo wrote:Whereas now its different because?Donelladan wrote:Because having 3500+ score on luxembourg or doodle earth ( and most easy maps) would make it impossible for all high ranked players to play those maps without losing huge amount of points affecting permanently our overall score.
Stop being so elitist Don.
So why is a score reset necessary? You will get crushed now. You will get crushed after the change, except now your score will be calibrated.loutil wrote:I think you miss the point. There are many maps I will not play because of the luck/drop factor or the simplicity of the strategy. The only exception for me is if I am playing another higher ranked player. This is not elitist it just the only way higher ranked players can maintain their score. The current points system is unbalanced in my opinion. If I play 10 games of Doodle Earth against a striper and win 6 ( a good result on a map like that ) I will get point CRUSHED. I would win 40 - 50 points for my 6 wins and lose around 280 for my losses. Even winning 9 out of 10 likely results in a small point loss for me.WingCmdr Ginkapo wrote:Whereas now its different because?Donelladan wrote:Because having 3500+ score on luxembourg or doodle earth ( and most easy maps) would make it impossible for all high ranked players to play those maps without losing huge amount of points affecting permanently our overall score.
Stop being so elitist Don.
This for example would defeat the purpose of the idea, which wasn't to give us a score on each map, but to take into account your skill on each map to calculate point loss, therefore avoiding you to lose a lot of points on map you've no idea, and making it way more difficult to reach top of the scoreboard by playing only one map.but for your overall rank, only the normal points you would get considering the overall points you have.