Round 4: 55 Games, including 1 Tie-Breaker Game
27 Home Games
9 Doubles
9 Triples
9 Quads
Aug 7 - Start of 7 week period
Aug 7 - Finalize all negotiations
Aug 14 - Obtain Privs from CD's
Aug 21 - Send first set of games
Sept 11- Send second set of games
Sept 18 - All games joined
Set 1: [created and exchanged by 21st of August (4D,5T,5Q]
All games MUST be filled no later than the 25th of September.
RULES OF ENGAGEMENT
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
Trench is permitted in a maximum of 50% of home games (negotiable) There will be no round limits
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets [4D, 5T, 5Q/ 5D, 4T, 4Q] 12 Hour Fog Rule will be in effect
New maps or settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 20 games in total
Tie break game is Classic, ns, ch and sunny
All other rules as per the main thread: viewtopic.php?f=438&t=215510
davekettering wrote:Contacts: FALL - Icepack S&M - davekettering
Round 4: 55 Games, including 1 Tie-Breaker Game
27 Home Games
9 Doubles
9 Triples
9 Quads
Aug 7 - Start of 7 week period
Aug 7 - Finalize all negotiations
Aug 14 - Obtain Privs from CD's
Aug 21 - Send first set of games
Sept 11- Send second set of games
Sept 18 - All games joined
Set 1: [created and exchanged by 21st of August (4D,5T,5Q]
FALL
Dubs:
D1:
D2:
D3:
D4:
Trips:
T1:
T2:
T3:
T4:
T5:
Quads:
Q1:
Q2:
Q3:
Q4:
Q5:
S&M
Dubs:
D1:
D2:
D3:
D4:
Trips:
T1:
T2:
T3:
T4:
T5:
Quads:
Q1:
Q2:
Q3:
Q4:
Q5:
Set 2:[created and exchanged by 11th of September (5D,4T,4Q), including tie breaker game]
FALL
Dubs:
D1:
D2:
D3:
D4:
D5:
Trips:
T1:
T2:
T3:
T4:
Quads:
Q1:
Q2:
Q3:
Q4:
TB1: Classic - ns, ch, sunny
S&M
Dubs:
D1:
D2:
D3:
D4:
D5:
Trips:
T1:
T2:
T3:
T4:
Quads:
Q1:
Q2:
Q3:
Q4:
All games MUST be filled no later than the 25th of September.
RULES OF ENGAGEMENT
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
Trench is permitted in a maximum of 50% of home games (negotiable) There will be no round limits
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets [4D, 5T, 5Q/ 5D, 4T, 4Q] 12 Hour Fog Rule will be in effect
New maps or settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 20 games in total (including tiebreaker)
Tie break game is Classic, ns, ch and sunny
All other rules as per the main thread: viewtopic.php?f=438&t=215510
PLAYER USAGE
Spoiler
Maximum amount of games a player can participate in is 20
fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
davekettering wrote:Contacts: FALL - Icepack S&M - davekettering
Round 4: 55 Games, including 1 Tie-Breaker Game
27 Home Games
9 Doubles
9 Triples
9 Quads
Aug 7 - Start of 7 week period
Aug 7 - Finalize all negotiations
Aug 14 - Obtain Privs from CD's
Aug 21 - Send first set of games
Sept 11- Send second set of games
Sept 18 - All games joined
Set 1: [created and exchanged by 21st of August (4D,5T,5Q]
FALL
Dubs:
D1:
D2:
D3:
D4:
Trips:
T1:
T2:
T3:
T4:
T5:
Quads:
Q1:
Q2:
Q3:
Q4:
Q5:
S&M
Dubs:
D1:
D2:
D3:
D4:
Trips:
T1:
T2:
T3:
T4:
T5:
Quads:
Q1:
Q2:
Q3:
Q4:
Q5:
Set 2:[created and exchanged by 11th of September (5D,4T,4Q), including tie breaker game]
FALL
Dubs:
D1:
D2:
D3:
D4:
D5:
Trips:
T1:
T2:
T3:
T4:
Quads:
Q1:
Q2:
Q3:
Q4:
TB1: Classic - ns, ch, sunny
S&M
Dubs:
D1:
D2:
D3:
D4:
D5:
Trips:
T1:
T2:
T3:
T4:
Quads:
Q1:
Q2:
Q3:
Q4:
All games MUST be filled no later than the 25th of September.
RULES OF ENGAGEMENT
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
Trench is permitted in a maximum of 50% of home games (negotiable) There will be no round limits
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets [4D, 5T, 5Q/ 5D, 4T, 4Q] 12 Hour Fog Rule will be in effect
New maps or settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 20 games in total (including tiebreaker)
Tie break game is Classic, ns, ch and sunny
All other rules as per the main thread: viewtopic.php?f=438&t=215510
PLAYER USAGE
Spoiler
Maximum amount of games a player can participate in is 20
rockfist wrote:Any early reports here? I see that S&M has drawn blood.
Still early, S&M have a couple of wins coming in. Their home games are further along which they are doing well in. I have them up in leaning games etc but we are starting to make progress. We kinda tripped over our own feet @ the start.
Lot of game play left to go.
fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Josko mentioned a pretty big score (I'm assuming that didn't include Labyrinth and some other things like it though), is it holding up? I'll give my assesment for those who care of the other semi-final in that thread.
Josko mentioned a pretty big score (I'm assuming that didn't include Labyrinth and some other things like it though), is it holding up? I'll give my assesment for those who care of the other semi-final in that thread.
Many games turned in one or other side since then but now my forecast is 16-12 for S&M. I see that IcePack sees it similarly.