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Are the odds of rolling 1-1 with a (likely) 5v2 better than 13v2,3,1,1,1,5? I'm not gonna work it out, but I imagine they are.Kaskavel wrote:Well...yes, but there is a slight improvement in that plan

Leehar wrote:I would still go with mookie's route, but are you thinking of taking S10 first and working yourself back for S12? I suppose you can try take r10 with q10, and then take a shot at s10 with 2v5, but not sure there's much value? Those are really the only other things I can see.
And using s14 to tap r13 also holds no value as you can't guarantee you won't win the 2-0 and lose your shot completely.
6v1=99.03171%
13v2,3,1,1,1,5 = 18.99531%
Combined odds = 18.81%?
13v2,3,1,1,5,3,1 = 6%
doesn't seem viable.
2v3 is 20.1%
1v5 to get it down to 4 is 18.97934%
Combined odds to get it to 4 is 3.8%
13v2,3,1,1,1,4 = 24.75967%
Incremental assistance is 5.75% * 3.8%=0.2185%
Thus combined odds = 18.81% + 0.21% =19%?
It is after midnight, and I think I was making up the maths at the end, so people are more than welcome to tear it apart if needed
Those numbers are correct (probably the rest as well, but I did not check them)Leehar wrote:I would still go with mookie's route, but are you thinking of taking S10 first and working yourself back for S12? I suppose you can try take r10 with q10, and then take a shot at s10 with 2v5, but not sure there's much value? Those are really the only other things I can see.
And using s14 to tap r13 also holds no value as you can't guarantee you won't win the 2-0 and lose your shot completely.
6v1=99.03171%
13v2,3,1,1,1,5 = 18.99531%
Combined odds = 18.81%?

If thats the last of green, depending on the card situation take S13, R13, Q12... end turn, fort S14 to R13.Kaskavel wrote:A quick test for escalating players. So, after a big risky attempt at eliminating an opponnent, you reach the position of the picture. How does red have to procceed in order to maximize his winning chances (that are about 19%)?

S13 does not border S12. The boarding lines are not very clear indeed.LiveLoveTeach wrote:The 6 could take the 2 singles directly above, and the 13 could try for the 2,3,1,1,5?
Well done!jfm10 wrote:s 14 takes s13 but only moves in 2 men and tries for r13 to reduce it by a man. Q 10 hits R10 and takes it and hits S 10 with any extras.the 13 stack rolls through killing what remains of green.
That's one of the options I mentioned earlier?Kaskavel wrote:Well done!jfm10 wrote:s 14 takes s13 but only moves in 2 men and tries for r13 to reduce it by a man. Q 10 hits R10 and takes it and hits S 10 with any extras.the 13 stack rolls through killing what remains of green.
I'm interested to see how you got to the 20% odds though?Leehar wrote:I would still go with mookie's route, but are you thinking of taking S10 first and working yourself back for S12? I suppose you can try take r10 with q10, and then take a shot at s10 with 2v5, but not sure there's much value? Those are really the only other things I can see.
And using s14 to tap r13 also holds no value as you can't guarantee you won't win the 2-0 and lose your shot completely.
6v1=99.03171%
13v2,3,1,1,1,5 = 18.99531%
Combined odds = 18.81%?
13v2,3,1,1,5,3,1 = 6%
doesn't seem viable.
2v3 is 20.1%
1v5 to get it down to 4 is 18.97934%
Combined odds to get it to 4 is 3.8%
13v2,3,1,1,1,4 = 24.75967%
Incremental assistance is 5.75% * 3.8%=0.2185%
Thus combined odds = 18.81% + 0.21% =19%?
It is after midnight, and I think I was making up the maths at the end, so people are more than welcome to tear it apart if needed
I think you did not caught up what Jfm10 wrote. He is not talking about the upper cells. When S14 kills S13, he has to advance ONLY 2 troops, no matter how many survived. Then he is free to make a spare 2vs2 attack, without risking winning the battle. A strange, cunning and seemingly illogical action that most players would miss.Leehar wrote:That's one of the options I mentioned earlier?Kaskavel wrote:Well done!jfm10 wrote:s 14 takes s13 but only moves in 2 men and tries for r13 to reduce it by a man. Q 10 hits R10 and takes it and hits S 10 with any extras.the 13 stack rolls through killing what remains of green.
I'm interested to see how you got to the 20% odds though?Leehar wrote:I would still go with mookie's route, but are you thinking of taking S10 first and working yourself back for S12? I suppose you can try take r10 with q10, and then take a shot at s10 with 2v5, but not sure there's much value? Those are really the only other things I can see.
And using s14 to tap r13 also holds no value as you can't guarantee you won't win the 2-0 and lose your shot completely.
6v1=99.03171%
13v2,3,1,1,1,5 = 18.99531%
Combined odds = 18.81%?
13v2,3,1,1,5,3,1 = 6%
doesn't seem viable.
2v3 is 20.1%
1v5 to get it down to 4 is 18.97934%
Combined odds to get it to 4 is 3.8%
13v2,3,1,1,1,4 = 24.75967%
Incremental assistance is 5.75% * 3.8%=0.2185%
Thus combined odds = 18.81% + 0.21% =19%?
It is after midnight, and I think I was making up the maths at the end, so people are more than welcome to tear it apart if needed
Damn, ok well played.Kaskavel wrote:I think you did not caught up what Jfm10 wrote. He is not talking about the upper cells. When S14 kills S13, he has to advance ONLY 2 troops, no matter how many survived. Then he is free to make a spare 2vs2 attack, without risking winning the battle. A strange, cunning and seemingly illogical action that most players would miss.Leehar wrote:That's one of the options I mentioned earlier?Kaskavel wrote:Well done!jfm10 wrote:s 14 takes s13 but only moves in 2 men and tries for r13 to reduce it by a man. Q 10 hits R10 and takes it and hits S 10 with any extras.the 13 stack rolls through killing what remains of green.
I'm interested to see how you got to the 20% odds though?Leehar wrote:I would still go with mookie's route, but are you thinking of taking S10 first and working yourself back for S12? I suppose you can try take r10 with q10, and then take a shot at s10 with 2v5, but not sure there's much value? Those are really the only other things I can see.
And using s14 to tap r13 also holds no value as you can't guarantee you won't win the 2-0 and lose your shot completely.
6v1=99.03171%
13v2,3,1,1,1,5 = 18.99531%
Combined odds = 18.81%?
13v2,3,1,1,5,3,1 = 6%
doesn't seem viable.
2v3 is 20.1%
1v5 to get it down to 4 is 18.97934%
Combined odds to get it to 4 is 3.8%
13v2,3,1,1,1,4 = 24.75967%
Incremental assistance is 5.75% * 3.8%=0.2185%
Thus combined odds = 18.81% + 0.21% =19%?
It is after midnight, and I think I was making up the maths at the end, so people are more than welcome to tear it apart if needed
Let's see the odds.
If the upper attacks fail, then it is 18.81% as you calculated. Now, if there are 3 survivors in the 6vs1 attack (96.01%) there is a 25.46% chance to reduce R13 to a singleton. Then the attack will be 13vs1,3,1,1,1,5 which is 26,05% instead of 18.99%. So we have 96.01*25.46=24.44% chance to reduce it to a singleton. So we have 24.44*26.05+75.56*18.81=6.37+14.21=20.58%
With this clever and difficult to spot move, chances go from 18.8% to 20.6% !

Lindax wrote:Really? Was that the big answer? I was looking for something really intelligent.
a) Yes, but not youLindax wrote:Any good escalating player would try that move.
a) Not any given day of the week. Since it is 20%, I would fail on Mondays, Tuesdays, Wednesdays and Thursdays and succeed in FridaysLindax wrote:However, no matter how you try, any given day of the week, you would not get half of green's troops without super dice.
a) Thank you for calling me a good escalating playerLindax wrote:That incredible move you "came up with" may up your chances by a tiny bit, with the emphasis on "may", but you'd still need pretty magical dice.
a) Thank you for making a really serious question instead of my stupid one!Lindax wrote:Now, here's a question for you: Would you use auto during any of this adventure?