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LOLKaskavel wrote:I usually ignore so clueless posts, but I will make an exception here and play a multiple choice answer because I am not certain which is the best reply in each case.
Lindax wrote:Really? Was that the big answer? I was looking for something really intelligent.
a) So, you call everyone else who searched for the answer and failed stupid? Not polite
b) You are welcome to join the intelligent sector of CC and leave us in our stupidity
c) I guess you spotted it and didnt notice noone else had done the same and that is why you didn't offer the solution
d) You had found the solution but waited to see if some of the less intelligent ones would find it as well
e)I had invented relativity theory before Einstein. But I was searching for something really intelligent
f) Does this answer work if you fail to answer a question in school?
a) Yes, but not youLindax wrote:Any good escalating player would try that move.
b) Yes, do you know anyone?
c) Indeed, but good escalating players obviously do not read the forums and so the answer was not to be found in the topic
d) You are right! The forums exist for good players only. It is pointless to offer a simple puzzle to less experienced players who have not thought of such a possibility
e)Yes, but we must keep this move a secret to ourselves, otherwise they will all become good escalating players
a) Not any given day of the week. Since it is 20%, I would fail on Mondays, Tuesdays, Wednesdays and Thursdays and succeed in FridaysLindax wrote:However, no matter how you try, any given day of the week, you would not get half of green's troops without super dice.
b) You are right. I should have rolled better earlier and have 20 troops instead of 13
c) You are right. Killing them all is 20% but killing half of them is super dice
d) Even if I try really hard?
a) Thank you for calling me a good escalating playerLindax wrote:That incredible move you "came up with" may up your chances by a tiny bit, with the emphasis on "may", but you'd still need pretty magical dice.
b) Yes, that is how math works. If 18% DOES become 20%, then our chances MAY up a tiny bit
c) Makes sense. If I need magical dice, then I should probably play it the wrong way
d) I didn't "come up with" that incredible move. An intelligent and good escalating player showed it to me
e) He wasn't you of course
f) Damn, I should create an example with bigger percentage differences than 2%.
a) Thank you for making a really serious question instead of my stupid one!Lindax wrote:Now, here's a question for you: Would you use auto during any of this adventure?
b) No, everybody knows auto rolls worse than casual assault
c) No, we must live and feel every moment of the adventure, screaming, shouting and cursing the gods of luck in every lost troop during the procudure
d) Yes, I always use auto if I intend to attack to the end and so should you as well
e) Of course not. Auto is controlled by CC, aliens and illuminati. Failure is certain
I would call a vote for most appropriate answers.
I think this is implied when R10 is mentioned, as it's super obvious (like not in the way everything else was super obvious).mc05025 wrote: BTW after doing the trick with advancing +1, R14 should go all the way and only if fail against the 5 stack, Q10 should try. In other words, you should not do the 2v5 on S10 but rather first attack S10 with the bigger stack and later with the smaller (i.e the hopefully surviving 2 of R10)

I know you mention the best course of action is S14 vs S13, and only advancing 1 (total of 2) so that you can do S13 vs R13 without risk of failure.Kaskavel wrote:A quick test for escalating players. So, after a big risky attempt at eliminating an opponnent, you reach the position of the picture. How does red have to procceed in order to maximize his winning chances (that are about 19%)?

I was thinking this also, but didn't have the patience or intelligence to do the mathIcePack wrote:I know you mention the best course of action is S14 vs S13, and only advancing 1 (total of 2) so that you can do S13 vs R13 without risk of failure.Kaskavel wrote:A quick test for escalating players. So, after a big risky attempt at eliminating an opponnent, you reach the position of the picture. How does red have to procceed in order to maximize his winning chances (that are about 19%)?
However, I'm interested if thats really the best case?
Whats the chances of S13 vs R13 failing 2 vs 2? (really, its 1 vs 2)
Now, compare that to the chances of advancing more. What is the chance of the 3 vs 2 dice gets a double kill?
If that chance is small, is it possible that in the end advancing 2 (so its 4 vs 2, rolling 3 vs 2) is a better option statistically?
Depending on the chances of 2-0, 1-1, or 0-2 result it may actually be better (even though theres a chance it blocks the stack)
but statistically speaking, that really bad chance might be small enough to warrant the second shot @ S13 vs R13 if you fail the first shot.
Not in this case man, but in fact your question is one of the more interesting ones that exist in risk, because there ARE indeed cases that you have to make the 3 vs 2 first. I searched the subject some time ago and I had found most of the casesIcePack wrote:I know you mention the best course of action is S14 vs S13, and only advancing 1 (total of 2) so that you can do S13 vs R13 without risk of failure.Kaskavel wrote:A quick test for escalating players. So, after a big risky attempt at eliminating an opponnent, you reach the position of the picture. How does red have to procceed in order to maximize his winning chances (that are about 19%)?
However, I'm interested if thats really the best case?
Whats the chances of S13 vs R13 failing 2 vs 2? (really, its 1 vs 2)
Now, compare that to the chances of advancing more. What is the chance of the 3 vs 2 dice gets a double kill?
If that chance is small, is it possible that in the end advancing 2 (so its 4 vs 2, rolling 3 vs 2) is a better option statistically?
Depending on the chances of 2-0, 1-1, or 0-2 result it may actually be better (even though theres a chance it blocks the stack)
but statistically speaking, that really bad chance might be small enough to warrant the second shot @ S13 vs R13 if you fail the first shot.
On second read, I am not certain if you suggested 4vs2 or 3vs2, you said "advance 2", implying a 3vs2, but then you said something about 4vs2, rolling 3vs2. In any case, making a full attack with 3 dice has no point. Chances of a split are almost identical in 4vs2 and 3vs2, but chances to win 2-0 rise dramatically with 3 dice, so it should never, or almost never, be a favourable optionIcePack wrote:I know you mention the best course of action is S14 vs S13, and only advancing 1 (total of 2) so that you can do S13 vs R13 without risk of failure.Kaskavel wrote:A quick test for escalating players. So, after a big risky attempt at eliminating an opponnent, you reach the position of the picture. How does red have to procceed in order to maximize his winning chances (that are about 19%)?
However, I'm interested if thats really the best case?
Whats the chances of S13 vs R13 failing 2 vs 2? (really, its 1 vs 2)
Now, compare that to the chances of advancing more. What is the chance of the 3 vs 2 dice gets a double kill?
If that chance is small, is it possible that in the end advancing 2 (so its 4 vs 2, rolling 3 vs 2) is a better option statistically?
Depending on the chances of 2-0, 1-1, or 0-2 result it may actually be better (even though theres a chance it blocks the stack)
but statistically speaking, that really bad chance might be small enough to warrant the second shot @ S13 vs R13 if you fail the first shot.