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I am high on the most improved chart. I quit a year ago with active games and unfinished auto enroll tournaments. CC was getting in the way of RL and I needed to go cold turkey. It tanked my rank. I came back after playing risk with my nephew over Christmas. January 1st, I won a speed BR and I gained 650 points and went from 830 to 1490.Metsfanmax wrote:It would actually be quite difficult to circumvent this. I thought about it for a little while and couldn't really see many scenarios where point dumping would substantively help you. Basically the only thing I could think of was dumping points at the end of the month, playing no games for nearly the rest of the next month, and then getting your score back up just before that month ended. But you can already do that, so at least there's no harm to this proposal, and I think it's not a very realistic scenario anyway.

Yes, but would it be a solution we want? It hurts more than it solves, I'm afraid.bobdakota wrote:Would having the most improved only for players that have played the game less than one year solve anything?
I don't know. Right now we have the same players winning 2xs a year. In sports, we don't give the most improved award to the starting quarterback that was injured. We give it the the guy who started with little skill and got better. Guys that have played 10,000 games winning "most improved" just isn't right. They are not becoming "better players." They are just gaming the system.Extreme Ways wrote:Yes, but would it be a solution we want? It hurts more than it solves, I'm afraid.bobdakota wrote:Would having the most improved only for players that have played the game less than one year solve anything?
I disagree with this, because this scenario doesn't measure improvement at all, it just measures a change in playstyle. But let's not get hung up on this. For better or worse, this is the scheme we have, and right now we're focused on how to make it less susceptible to intentional abuse. We could discuss also how to make it more robust to things like this but that's actually a separate issue for a separate suggestion.Donelladan wrote:This scoreboard is here to reward activity as well as improvement. Many players have strong variation in their scores due to their gaming style, and have up and down.
It's not about reaching a higher score than your best but about improving within a month.
Maybe in December you play a lot of speeders 1vs1 and lost points, then in january you win some 8 -12 players escalating and have less time to play 1vs1 speeder and then you score make a bump, then I think you deserve the most improved medal even if you reach a high score which is below your best.

That would result in a system biased in favour of people who play fast settings and small maps.betiko wrote:sorry for no reading everything in details, but I remember reading someone in C&A (was it extreme ways?) suggesting something I liked much better.
Only counting the games started during a given month. (And probably stop counting them after 3 month pass and they are still not finished?)
yeah really biaised! we'd give you 3 month to finish your games started on a given month; the actual system counts the ones finished during a given month.Dukasaur wrote:That would result in a system biased in favour of people who play fast settings and small maps.betiko wrote:sorry for no reading everything in details, but I remember reading someone in C&A (was it extreme ways?) suggesting something I liked much better.
Only counting the games started during a given month. (And probably stop counting them after 3 month pass and they are still not finished?)
