Moderator: Cartographers
yes thanks hulmey....btw kangaroo is now in all the shops and supermarkets here as an alternative to other game meats and also beef, and apparently its rich in oils for the heart, very low fat, and quite tender...about AUD18.00/kg.hulmey wrote:hey kangroo man , will pop in later to give u a little feedback![]()
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1. AA guns are using the bombardment feature.DiM wrote:AA guns attack like normal or are they using the bombardment feature?
also i understand they attack one way. then what happens to AA A? it has an impassable border in the back. or does it border oil C and oil E?

Yeti_C...no they are one way attack lines...basically the oil tank can't fire back at the K1...and the K1 is not facing the right way to attack the Oklahoma, so it is there to indicate that the Oklahoma can attack K1.yeti_c wrote:2 of your lines have arrows on the end?
I assume they need to be removed?
Otherwise - I like it...
C.

I understand...i'll see what i can fix....a solutiuon is at hand...but maybe not until the next couple of days...its 10:00pm and bedtime. I have to work tomorrow after having a week holidays.DiM wrote:the oil tap is a part of the oil tanks or the naval yard?
if it is a part of the oil tanks then it's not really clear because in the legend it says only oil tanks. maybe rename to oil refinery or oil rig.
also pensylvania battleship is bordering the dry dock AND the navy yard?
more connections that confuse me:
officers' club borders district hq?
st louis cruiser and honolulu cruiser border eachother? in the legend i says they border either navy yard or dry dock. does this mean they don't border eachother?
also a gameplay problem. it says in the legend that planes can't attack eachother. then how are we supposed to get the zeroes continent?
let's say i have lots of troops in Z7 and i want to take the zeroes cont.
i have to conquer half the map to take ~22 terits to be able to do it. so basically unless you get a really lucky deployment it's basically impossible to get the zeroes. and even if you get a lucky deployment it will be impossible to hold it. if you lose Z3 you'll have to breach 2-3 other continents to be able to reach Z3 and take it back. either via cruisers and fort is; or via bombers tenders and fort is.
same problem is present also for the other aircraft continents.
so either make them connect. or make them worth 100 troops to justify the trouble of taking half the map to connect them



My reasons for having aircraft on a single attack line are thus:DiM wrote:all the problems have been solved except the airplanes.
they still are impossible continents. even if you made them easier to get they are still almost impossible.
let's look at each.
zeroes. 7 terits 7 borders 7 bonus. in order to travel from one airplane to another you must pass through 6 other terits.
kates. 6 terits 6 borders 6 bonus. in order to travel from one airplane to another you must pass through 7 other terits.
bombers. 5 terits 5 borders 5 bonus. in order to travel from one airplane to another you must pass through 11 other terits.
so i would never ever go for any of the airplane continents. impossible to get and hold unless you already have 90% of the map in which case it does not really matter.
you have changed some connections around and reduced traveling a great deal but would you really go to all much trouble to travel through 11 terits to conquer 5 more and protect all 5 just for a bonus of 5? i don't think so.
and remember the planes can be bombarded by AA guns. this means you need to move fast from one plane to another to retake you bonus and moving fast is impossible here. i think the 2way radio comm was the best solution.
the planes are already hard to hold because of the bombardments and of the exposure in every terit. you don't need to add hard movement to that difficulty.

yes edbeard, that's what i initially thought, but maybe this map because of its place in history etc and somewhat different battle approach, we could develop a certain game play for it.edbeard wrote:I don't really see what was wrong with the planes having connecting lines like they originally did.

Like these ideas...dolemite wrote: -Airplanes have no normal attack routes, airplanes can only bombard ships (ie can attack ships but not deploy on them)
-Only batteries can attack airplanes
-Airplanes get a +1 deployment bonus (the new thing where a troop gets added to that territory and only that territory)

i think something along the lines that cairns suggested could work fine. i'm in a bit of a rush now but i'll look later to see.Within any section (region):
Any 2 aircraft - 3
Any 4 aircraft - 5
Any 6 aircraft - 7


Keyogi....what sterling ideas. Below is the same V12 with new implementations.KEYOGI wrote:A couple of little things. I think the ships could probably use some sort of effect to give them the appearance of sitting in the water rather than floating in the sky. Basically, I get no sense of depth between the ships and the aircraft. Perhaps shadows for both, but the aircraft shadows would obviously be smaller and further away?
Also, is there any way to neaten up the attack lines between ships/aircraft?


you have to look better i couldn't see them too first but if you look a bit north west of the airplanes you see them tooKEYOGI wrote:Thanks for the direct response cairns, but I can't see any shadows!![]()
In regards to the attack lines, is there some sort of anti-aliasing effect you could apply to help? That should smooth out the line, maybe?
Keyogi...u must be blind LOL. the shadows are only small on the NW side of the ships.KEYOGI wrote:Thanks for the direct response cairns, but I can't see any shadows!![]()
In regards to the attack lines, is there some sort of anti-aliasing effect you could apply to help? That should smooth out the line, maybe?
