GeneralAnestetic wrote:conquer club are so purposely ignorant to their dice failings.
the original poster has it right.
just now, in a great lakes game, a stack of 41 vs 27 spread out like so:
4,8,1,1,1,1,1,1,7,1,1
i rolled this same set of combat TEN times with physical dice, and this how many armies the attacker had standing after winning each time:
27,26,20,14,31,21,19,26,20,23
what happened in CC? the attacker didn't even kill the defender. the defender ended with 3 armies spread 1,1,1.
not only is CC inaccurate, it's off by -17 from the worst outcome, and by -25.7 from the average outcome, and -34 from the best outcome.
i invite anyone to take their physical dice at home and roll these attacks and see how many they have left over each time after ALWAYS WINNING.
not on CC's messed up system though.
people are quitting because it's so unrealistic & well they should.
In case you're interested, the odds of the defender surviving that battle is 8.75%. So, on average, 1 out of every 11 or so times you roll that battle, you can expect to lose. You rolled it 10 times with physical dice and won all of them and rolled it once in CC and lost it. So, you lost 1 out of 11. Everything looks good to me!