DJENRE wrote:Hello RET
Do you agree to come on world 2.1 and meet us round 4?
Moderator: Clan Directors
DJENRE wrote:Hello RET
Do you agree to come on world 2.1 and meet us round 4?
DJENRE wrote:Hello RET
Do you agree to come on world 2.1 and meet us round 4?

All clans moving into a room are eligible for games. In your scenario, team B does get a game vs team A. Otherwise there would be serious issues with balanced game play regarding those who dont have ideal turn orders.t4mcr53s2 wrote:Icepack; some seem under the impression that games can start during a move ; e.g. Team A is in a room and has to move out this turn ; Team B moves i this turn before A moves out ---- I'd assume a game would not start until all the players moved, in which case team A has left the room ... what say you ?

IcePack wrote:All clans moving into a room are eligible for games. In your scenario, team B does get a game vs team A. Otherwise there would be serious issues with balanced game play regarding those who dont have ideal turn orders.t4mcr53s2 wrote:Icepack; some seem under the impression that games can start during a move ; e.g. Team A is in a room and has to move out this turn ; Team B moves i this turn before A moves out ---- I'd assume a game would not start until all the players moved, in which case team A has left the room ... what say you ?
This keeps it fair to all, who can get a chance to get themselves a game either direction.
==================
(......)
Thanks
IcePack


Due to turn order, FALL blocked the door that you planned to leave World 2.1 from. So as the rules state, if there’s an issue I will do what I can to move you to the closest possible location to what you asked for. So you had to exit out the north west door of world 2.1 and moved your full movement towards Feudal Epic.DJENRE wrote:URGENT
Hello Ice,
I have a problem with what you sent us.
The map I can see show :
"CLUE TURN 3" at the top and it's round 4
ALso I asked to go from WORLD 2.1 to Feudal (with a 4) and I see our team is on I19 instead.
Also, LOW told us on threat they'll come on feudal epic to meet us and they're not. They maybe changed their mind but they can't be on G19 with a 6 from world 2.1.
I think there are a few mistakes there. Can you check it please?
PS for the other teams, it seems possible move for all.

If we aren't able to move to our requested location, are you able to tell us and give us the option of changing our move within perhaps x amount of time?IcePack wrote:Due to turn order, FALL blocked the door that you planned to leave World 2.1 from. So as the rules state, if there’s an issue I will do what I can to move you to the closest possible location to what you asked for. So you had to exit out the north west door of world 2.1 and moved your full movement towards Feudal Epic.DJENRE wrote:URGENT
Hello Ice,
I have a problem with what you sent us.
The map I can see show :
"CLUE TURN 3" at the top and it's round 4
ALso I asked to go from WORLD 2.1 to Feudal (with a 4) and I see our team is on I19 instead.
Also, LOW told us on threat they'll come on feudal epic to meet us and they're not. They maybe changed their mind but they can't be on G19 with a 6 from world 2.1.
I think there are a few mistakes there. Can you check it please?
PS for the other teams, it seems possible move for all.
Hope that helps explain

Normally there isn’t time without delaying the game, this turn there were issues that might have allowed it. But as this was described in the rules on how I would handle it, I didn’t want to make an exception for one turn and then treat it differently later for others. Part of the movement planning will be looking at others dice rolls and maybe trying to anticipate these types of things.LiveLoveTeach wrote:If we aren't able to move to our requested location, are you able to tell us and give us the option of changing our move within perhaps x amount of time?IcePack wrote:Due to turn order, FALL blocked the door that you planned to leave World 2.1 from. So as the rules state, if there’s an issue I will do what I can to move you to the closest possible location to what you asked for. So you had to exit out the north west door of world 2.1 and moved your full movement towards Feudal Epic.DJENRE wrote:URGENT
Hello Ice,
I have a problem with what you sent us.
The map I can see show :
"CLUE TURN 3" at the top and it's round 4
ALso I asked to go from WORLD 2.1 to Feudal (with a 4) and I see our team is on I19 instead.
Also, LOW told us on threat they'll come on feudal epic to meet us and they're not. They maybe changed their mind but they can't be on G19 with a 6 from world 2.1.
I think there are a few mistakes there. Can you check it please?
PS for the other teams, it seems possible move for all.
Hope that helps explain

Ok, that makes sense. Thanks Ice.IcePack wrote:Normally there isn’t time without delaying the game, this turn there were issues that might have allowed it. But as this was described in the rules on how I would handle it, I didn’t want to make an exception for one turn and then treat it differently later for others. Part of the movement planning will be looking at others dice rolls and maybe trying to anticipate these types of things.LiveLoveTeach wrote:If we aren't able to move to our requested location, are you able to tell us and give us the option of changing our move within perhaps x amount of time?IcePack wrote:Due to turn order, FALL blocked the door that you planned to leave World 2.1 from. So as the rules state, if there’s an issue I will do what I can to move you to the closest possible location to what you asked for. So you had to exit out the north west door of world 2.1 and moved your full movement towards Feudal Epic.DJENRE wrote:URGENT
Hello Ice,
I have a problem with what you sent us.
The map I can see show :
"CLUE TURN 3" at the top and it's round 4
ALso I asked to go from WORLD 2.1 to Feudal (with a 4) and I see our team is on I19 instead.
Also, LOW told us on threat they'll come on feudal epic to meet us and they're not. They maybe changed their mind but they can't be on G19 with a 6 from world 2.1.
I think there are a few mistakes there. Can you check it please?
PS for the other teams, it seems possible move for all.
Hope that helps explain
The only other way would be doing one turn at a time, which would extend the game time much longer and why these rules were put in place so it would be a manageable schedule



The turn # at top has been changed, I was / still am finishing the “little” parts of the updates as I said in the pm for turn 5. Game lists and invites need to be sent, but my list is made of things that need to happen today / games and the turn could be reviewed for your next turn to be submitted.DJENRE wrote:I didn't know about that rule actually. And make sure I anticipate a lot.
So LHDD and LOW have lost a turn.
I understand what you say, but think that first team (PACK, RET) already have a huge advantage when playing first EACH ROUND (no anticipation needed). And LOW and S&M need a lot of anticipation because they're playing last.
Remember this will last for xxx rounds / rolls until that cluedo game ends!
I also think (like loveliveteach) that, in the case the move asken is not possible, we could have a least a message to change our mind and make a good move.
Also think about changing round number top of map.


I’m doing what I can to adapt the board game into a game here, it won’t perfectly follow the board game. I described what I would do, yes there are decisions involved in potential choices but again there is only so much I can do.DJENRE wrote:Sorry for the double post,
but there is another problem.
If you don't change your mind, what I could understand. Why did you play 4 on I19 and not on H18?
Both are 4 steps away from World 2.1 and 4 steps away from the destination we asked.
The problem is that we rolled 2 this turn. From I19 we go nowhere, From H18 we can reach a room.
Same problem for LOW, you could have choosen both G19 and H20.
They rolled 4, from G19 they can go on Feudal or Supermax.
But in H20 they can go on Feudal, Supermax + World2.1.
SO even if you want to be fair, you took some decision for us and it could change the game.
According to a board game, players play one after another, and they know what the other players do before they play.
Maybe you could think that all teams give their movement on thread instead PM.



I do understand what you are saying, I moved you down instead of left cuz you said your target was F Epic. If you had said supermax it would have been left. Seeking direction adds time and there isn’t a guarantee I’m able to spend that extra time coordinating every option every turn w each clan that’s why those rules are in place.DJENRE wrote:hello ICe, no problem for the title, it was just in case you missed it.
Be sure I wasn't criticizing.
I understand about those rules, fair enough, I didn't anticipate enough maybe.
But for what I pointed out, about your choice on wich position we move on. I really don't understand why we cannot choose ourself where we want to, where they are two position with same amount of move from the starting position and same amount of mowe away from the destination asked.
That's my thought!
You could have asken what choice we wanted to make. Even if it's only a few hours, you see that both me and Loveliveteach answered quickly there.



Actually I moved them left towards F Epic to not block LHDD again. Since I knew you both were traveling together. It has been neutral imo. I’ve treated everyone the same. They were described in advance, I’m not playing favorites. If you feel it’s unfair, as I said we can cancel it.DJENRE wrote:Sorry Ice, but your explaination is not good.
Because if you decided to move us to south because of Feudal, you should have done the same for LOW.
But for LOW, the last move wasn't south, it was left.....
They should have go to H20.![]()
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That's what I say, it's arbitrariness!![]()
And this choice give also one more possibility to FALL to reach one more room. They could have been blocked from where they are to reach supermax with a 6 if LOW was on H20 instead I20.
I'm just trying to explain that of course you have to apply rules and found easy things to run the game. But you have to be also totally neutral. Your choices there give some possibilities nobody can manage, and it's not fair for all.
A butterfly effect in fact.
I'd like to ask you to contact all teams and ask them what they think about it. It's only round 4 and this game will last for a minimum of 50 rounds or something, maybe it's better to found a non-arbitrary solution now for all.
Again, it's my thought.

I look at all possibilities every rounds, but like you I totally miss about Fall.LiveLoveTeach wrote: I think last turn was the only turn that I didn't look at everyone else's possible moves lol. I forgot about FALL and where they could go

So you give Icepack multiple possibilities when you answer?hjelp wrote:![]()
We read the rules and we did leave instruction where to go if we were blocked since we didn't want IcePack to decide where we should end up.


No I am not aware of any turn they submitted with alternate paths described. It’s not something that anyone has done / been allowed. Idk what he’s referring to here unless he’s talking about CR@W or somethingDJENRE wrote:So you give Icepack multiple possibilities when you answer?hjelp wrote:![]()
We read the rules and we did leave instruction where to go if we were blocked since we didn't want IcePack to decide where we should end up.
But I don't know when you had this case, it's the first round where somebody can be blocked like that if I don't miss something. Even you turn 3 you were not blocked by fall as they play before you.

Indeed, that's the move I was thinking about but they decided to lead Baltic instead World 2.1IcePack wrote:No I am not aware of any turn they submitted with alternate paths described. It’s not something that anyone has done / been allowed. Idk what he’s referring to here unless he’s talking about CR@W or somethingDJENRE wrote:So you give Icepack multiple possibilities when you answer?hjelp wrote:![]()
We read the rules and we did leave instruction where to go if we were blocked since we didn't want IcePack to decide where we should end up.
But I don't know when you had this case, it's the first round where somebody can be blocked like that if I don't miss something. Even you turn 3 you were not blocked by fall as they play before you.
The only other block I think was when fall entered world 2.1, they blocked one of the doors but no clans were trying to get thru that one
