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Waow, for many games I cannot play without the screenshot, especially multi esc fog games.rockfist wrote:I’m not in favor of this. I can usually figure out this information anyway...it’d be one more advantage taken away by automation (I never played with screenshots until I joined TOFU and wish they weren’t available).

DJENRE wrote:Waow, for many games I cannot play without the screenshot, especially multi esc fog games.rockfist wrote:I’m not in favor of this. I can usually figure out this information anyway...it’d be one more advantage taken away by automation (I never played with screenshots until I joined TOFU and wish they weren’t available).
But yep, one advantage taken away if we show it directly into the game....
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DJ
A screenshot can be taken with any device anyways. And even if they can be automated not everybody uses them.rockfist wrote:I’m not in favor of this. I can usually figure out this information anyway...it’d be one more advantage taken away by automation (I never played with screenshots until I joined TOFU and wish they weren’t available).

If you watch everyone take their turn you can see their attacks. Take a tally and then figure out how many succeeded.betiko wrote:A screenshot can be taken with any device anyways. And even if they can be automated not everybody uses them.rockfist wrote:I’m not in favor of this. I can usually figure out this information anyway...it’d be one more advantage taken away by automation (I never played with screenshots until I joined TOFU and wish they weren’t available).
So how do you calculate that, you write it down on a sheet of paper after each turn? How do you even know the amount of rolls? I mean, in games with small amounts of troops it s quite simple, but with large amounts...
Like if someone rolls a 45v33 and a 22v11 on the same turn, are you really going to bother calculating that assuming you can t see how many troops are left?
On another hand, I admit this could give some information that shouldn t be given.
I think we should give this information during the game in sunny games, and after the game in fog games.

How on earth would what i m proposing would remove any kind of skill?rockfist wrote:Well I used to be able to memorize the board if I was only playing 6-10 games.
I don’t play a lot of games that I care much about where there are multiple big rolls going on (I don’t think they happen that often in clan games). I would never spend much time planning a move or calculating stuff in a non clan game.
But hey let’s take all the skill and calculation out of the game, by all means.

If it is a fog game, unless you see your opponent deploy and attack, then there is nothing you can figure out. You can never know how many troops your opponents lost.rockfist wrote:I’m not in favor of this. I can usually figure out this information anyway...it’d be one more advantage taken away by automation (I never played with screenshots until I joined TOFU and wish they weren’t available).