JamesKer1 wrote:This suggestion is currently pending review by the Features Panel.
It means that if the Features Panel, meaning 10 persons, agree, this suggestion will be implemented ?
Might we know what you are exactly discussing ?
For exmaple, from OP
Example of failed attack: spiesr assaulted Cuba from Mexico losing 5 troops and jonty125 defended losing 2
Giving this kind of information would change completely the gameplay.
In a fog game would it be :
1)Example of failed attack: spiesr assaulted ? from ? losing 5 troops and jonty125 defended losing 2
2)Example of failed attack: spiesr assaulted ? from ? losing ? troops and jonty125 defended losing ?
3)Example of failed attack: spiesr assaulted Cuba from Mexico losing ? troops and jonty125 defended losing ?
4)Example of failed attack: spiesr assaulted ? from ? losing ? troops and ? defended losing ?
Only the 4th would be imo acceptable. And still I wouldn't like it to be changed. Reducing a territory does not appear in the log and that's a good thing !
Sometimes you attack someone, but this someone doesn't know who attacked him, that is a nice part of the game play. In Fog game it has to be kept that way. In sunny game you might argue that since it's sunny it should be in the log, I don't like it but why not.
Hope feature panel consider all the implications of such a change.
Also, I do not think community is really asking for that change. It hasn't been asked so many times and if it hasn't been done in the first place it might have been for good reason.
100% against it ! Vote no !