FALL 1st: IcePack
FALL 2nd: nolefan5311
SOH 1st: dt03457
SOH 2nd: torres44cm
R1: April 1st
R2: April 22nd
https://www.conquerclub.com/public.php? ... WarId=3039
Round 2: 43 Games, including 1 Tie-Breaker Game
The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
21 Home Games
7 Doubles
7 Triples
7 Quads
Game Limit: 16 games max per player (tie breaker doesn’t count)
Default Rules & Settings:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect (negotiable, TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
12 Hour Fog of War Details:
https://www.conquerclub.com/forum/viewt ... 8&t=154654
Spoiler
The agreement can be ignored, if the following conditions are met;
a) No borders are shared by both teams at the start. (Conquer Style Maps ie. Antartica, AoR I, AoR II, AoR III, Clandemonium, Feudal, Feudal Epic, Jamaica, King’s Court, Lunar War, Monsters, Peloponnesian War, Woodboro, WWII Poland)
b) If there is no intent to attack an enemy position, but to only drop, fort and leave, then the turn may be taken.
In short, the turn may be taken, if the enemy will not be losing a territory and are still able to see the map as it was on the original setup.
Failure to produce the information necessary within the next turn of being requested to do so will result in a remake at the other clans request




