vs 
Contacts:
TOFU - grt (Primary) Extreme Ways (Secondary)
FOED - JPlo64 (Primary) Conchobar (Secondary)
Link to games
24 Home Games
8 Doubles
8 Triples
8 Quads
Schedule:
Set 1: Games exchanged by 13th May - 2 weeks to fill
4D, 4T, 4Q + Tie breaker
Set 2: Games exchanged by 27th May - 1 week to fill
4D, 4T, 4Q
The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Maximum amount of games a player can participate in: 18 Games
Rules and Settings
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed except zombie spoils (negotiable)
- All forts are allowed except "no forts" (negotiable)
- There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)
- Trench is permitted in a maximum of 50% of home games (negotiable)
- Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
- Beta maps are not allowed
- Each clan will pick the map and settings for exactly half of the games
- Games will be exchanged in 2 sets
- At least half of the quads games will be exchanged in the first set
- 12 Hour Fog Rule will be in effect
- New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)







