Moderator: Community Team
good to see some things never change here on CC!!! The black jesus has spoken...-Jésus noirmrswdk wrote:i'm still a racist idiot

what, you crying wolf & playing the race card?owenshooter wrote: good to see some things never change here on CC!!! The black jesus has spoken...-Jésus noir

Always interesting to see people use the "They're playing the race card" argument, as if it's a way of dismissing arguments about race. Seems a poor way of way of undemanding how card games work.riskllama wrote:what, you crying wolf & playing the race card?owenshooter wrote: good to see some things never change here on CC!!! The black jesus has spoken...-Jésus noir
Nice Tupac reference. Is he one of your favourite musicians?owenshooter wrote:good to see some things never change here on CC!!! The black jesus has spoken...-Jésus noirmrswdk wrote:i'm still a racist idiot
I built into Pi-School a player must hold (simply put) an attacking position or be eliminated.lev_lafayette wrote:
(Also, map designers, one-way attack region should be rare. They shouldn't take up 50% plus of the game's regions)
Nice! I shall use this plan next time I get bored!Symmetry wrote:The correct way to abandon a game (for gentlemen):
1) Decide if you really want to abandon the game
2) Approach a neutral intermediary in the game and enquire as to their health.
3) Delicately touch upon the subject of your recent game woes.
4) If they seem sympathetic, suggest a neutral rapprochement.
5) Once established, strongly suggest that you want to have a relationship with their mother or sister. This will tie your families together.
6) If this fails, emphasise your longing for the female members of your opponents family, focusing on the matriarch.
7) Wait for a reply.
mrswdk wrote:Just do what saxi does. Behave erratically until people decide they have no alternative but to kill you off immediately.
Erm.. I am only aware of one game that you, me and saxi are all playing in and you are most definitely the one being Eiffel Towered.Bernie Sanders wrote:Just because Saxi and I are teaming up against you
Deadbeating is always poor play. You agree to play a game, and you walk away because the people you agreed to play with are going to win? Plus you waste their time.Ltrain wrote:This can become a big problem in speed games that get down to 3 players. Sometimes you can hang out, card, and let the top 2 fight it out.
But when your only purpose is to hit the leader hard enough so that the player in 2nd place has a shot at winning, I think it is the RIGHT thing to do to deadbeat. The leader played well, or got lucky, whatever, but just staying alive to give the 2 place guy a shot if you have no shot at winning it not the right thing to do. Most of the negative feedback I have is from dbing games like this, but who cares.
I move my stack into an area where it is out of the way and will not create a problem when it turns neutral. Then I tell everyone what I have done, why, and deadbeat.
You either didn't read what I said, or don't care and are just trying to get a reaction.Symmetry wrote:Deadbeating is always poor play. You agree to play a game, and you walk away because the people you agreed to play with are going to win? Plus you waste their time.Ltrain wrote:This can become a big problem in speed games that get down to 3 players. Sometimes you can hang out, card, and let the top 2 fight it out.
But when your only purpose is to hit the leader hard enough so that the player in 2nd place has a shot at winning, I think it is the RIGHT thing to do to deadbeat. The leader played well, or got lucky, whatever, but just staying alive to give the 2 place guy a shot if you have no shot at winning it not the right thing to do. Most of the negative feedback I have is from dbing games like this, but who cares.
I move my stack into an area where it is out of the way and will not create a problem when it turns neutral. Then I tell everyone what I have done, why, and deadbeat.
Obviously I engaged expecting a reaction- a "reply" though that would be the way that I prefer to refer to it in a discussion. I both cared about your point and read it too, hence my reply.Ltrain wrote:You either didn't read what I said, or don't care and are just trying to get a reaction.Symmetry wrote:Deadbeating is always poor play. You agree to play a game, and you walk away because the people you agreed to play with are going to win? Plus you waste their time.Ltrain wrote:This can become a big problem in speed games that get down to 3 players. Sometimes you can hang out, card, and let the top 2 fight it out.
But when your only purpose is to hit the leader hard enough so that the player in 2nd place has a shot at winning, I think it is the RIGHT thing to do to deadbeat. The leader played well, or got lucky, whatever, but just staying alive to give the 2 place guy a shot if you have no shot at winning it not the right thing to do. Most of the negative feedback I have is from dbing games like this, but who cares.
I move my stack into an area where it is out of the way and will not create a problem when it turns neutral. Then I tell everyone what I have done, why, and deadbeat.