It wouldn't be any more difficult than a pro-town hider...The1exile wrote:anti gotham hider?
if he doesn't know who the mafia are already, then that'll be a bitch of a role.
Moderator: Community Team
I don't know if CMC is a hider or not, but in the opening post, Talapus wrote this:Anarkistsdream wrote:So... Why do we believe CMC is a hider? He could be mafia and just name his mafia buddies as the people he hid behind to throw off suspicion...
It doesn't make much sense, though. Why hide if you're scum?The1exile wrote:anti gotham hider?
if he doesn't know who the mafia are already, then that'll be a bitch of a role.
aage wrote:Never trust CYOC or pancake.
Kernal_Kronic wrote:Nice Daybreak post Tal...
Looks like we've got a vigilante on our hands & they did a good job with the riddler, but the mafia got lucky with the cop kill.
and were the HELL is batman & robin? Have the rat & the bird left us to defend ourselves?
I agree that looks suspicious. I'm also wondering whether calling him 'rat'instead of 'bat'was a simple typo or a message.LSU Tiger Josh wrote:Kernal_Kronic wrote:Nice Daybreak post Tal...
Looks like we've got a vigilante on our hands & they did a good job with the riddler, but the mafia got lucky with the cop kill.
and were the HELL is batman & robin? Have the rat & the bird left us to defend ourselves?
FOS at K_K for not thinking about the reasons I listed above.
Koesen has a point here. But then again, cmckinney could have just gotten really lucky last night.Koesen wrote:If anti-Gotham players don't know each other, the obligation to hide behind one every night would be as good as a death sentence (assuming about 2/3 to 3/4 of us are pro Grotham).

Why would you make that assumption???Koesen wrote:If anti-Gotham players don't know each other, the obligation to hide behind one every night would be as good as a death sentence (assuming about 2/3 to 3/4 of us are pro Grotham).
virus90 wrote: I think Anarkist is a valuable asset to any game.
Because that's the usual ratio.Anarkistsdream wrote:Why would you make that assumption???Koesen wrote:If anti-Gotham players don't know each other, the obligation to hide behind one every night would be as good as a death sentence (assuming about 2/3 to 3/4 of us are pro Grotham).
That, however, makes enough sense to not be instantly dismissed.AD wrote: If the good guys don't know each other and the bad guys don't know each other, then you can reasonably assume that there will be an equal number on both sides...
They are forced to.Koesen wrote:Because that's the usual ratio.Anarkistsdream wrote:Why would you make that assumption???Koesen wrote:If anti-Gotham players don't know each other, the obligation to hide behind one every night would be as good as a death sentence (assuming about 2/3 to 3/4 of us are pro Grotham).
On an unrelated note, you, as a writer, ought to know you never need to use more than one question mark. But that's irrellevant
That, however, makes enough sense to not be instantly dismissed.AD wrote: If the good guys don't know each other and the bad guys don't know each other, then you can reasonably assume that there will be an equal number on both sides...
Do hiders have to hide or do they have a choice?
virus90 wrote: I think Anarkist is a valuable asset to any game.
virus90 wrote: I think Anarkist is a valuable asset to any game.
2 scum groups?Koesen wrote:Interesting.
Here's another question:
if the mafia guys don't know each other, how do they determine who to kill at night? Especially if it's true that there are as many of them as of us.
aage wrote:Never trust CYOC or pancake.
Well, my guess is that there are a large number of small groups... Be they masons or whatnot...Koesen wrote:Interesting.
Here's another question:
if the mafia guys don't know each other, how do they determine who to kill at night? Especially if it's true that there are as many of them as of us.
virus90 wrote: I think Anarkist is a valuable asset to any game.
But they are said not to know each other, hence no communication, right?pancakemix wrote:2 scum groups?Koesen wrote:Interesting.
Here's another question:
if the mafia guys don't know each other, how do they determine who to kill at night? Especially if it's true that there are as many of them as of us.
^^ See AD's post.Koesen wrote:But they are said not to know each other, hence no communication, right?pancakemix wrote:2 scum groups?Koesen wrote:Interesting.
Here's another question:
if the mafia guys don't know each other, how do they determine who to kill at night? Especially if it's true that there are as many of them as of us.
aage wrote:Never trust CYOC or pancake.
That seems to indicate 2 scum groups as a possibility. Everyone being in the dark just seems to supplement that.Koesen wrote:I get the point about the villains hating each other, but Talapus wrote:
there is no one player that knows who else is all on their side.
And
everyone is pretty much in the dark.
That strongly suggests that nobody knows anybody else, inclduing Batman and Robin. It doesn't seem to make much sense, but that's what he wrote.
This suggests that there may be groups, but they still don't know each other.
I'm not even sure how important this is, but I'm just trying to put some puzzle pieces together.
[/i]
aage wrote:Never trust CYOC or pancake.
Each group picks who they are going to kill..Koesen wrote:My point is: if none of the mafia members know any of the other mafia members, then how do they agree on a kill?
They can't communicate at all, according to Talapus. The chances they all pick the same target are neglegible (sp).
virus90 wrote: I think Anarkist is a valuable asset to any game.