[CC9] R3: S&M (32) vs OSA (17) - S&M Wins - Final 8/17/19

Finished challenges between two competitive clans.

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Swifte
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[CC9] R3: S&M (32) vs OSA (17) - S&M Wins - Final 8/17/19

Post by Swifte »

Round 3 - S&M vs OSA

Image vs Image

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game
Contacts
S&M OSA
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by June 10th and Round 2 to be exchanged by June 24th. Clans will have 4 days after the exchange to completely fill both home and away games. Games will be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT 4 days later.
  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by S&M)
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Live Results
Round 1
Round 2
S&M Home Set

OSA Home Set
War Terms
  • The following settings will NOT be used: manual, freestyle, speed, beta maps, zombie or "no reinforcements"
  • Maximum of 12 trench games per clan.
  • Round limit for trench games will be 20.
  • Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
  • Each clan member can participate in a max of 16 games (excluding tie-breaker)
  • 12 Hour Fog Rule will be in effect; (TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the Cup will be excluded from wars.
  • Anything else will follow the default CC9 rules
Last edited by Swifte on Fri Aug 16, 2019 3:37 pm, edited 14 times in total.
benga
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Re: [CC9] R3: S&M vs OSA

Post by benga »

Swifte wrote:Round 3 - S&M vs OSA

Image vs Image

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game
Contacts
S&M OSA
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by June 10th and Round 2 to be exchanged by June 24th. Clans will have 4 days after the exchange to completely fill both home and away games. Games will be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT 4 days later.
  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by S&M)
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Live Results
Round 1
S&M Home Set

OSA Home Set

Tie-Breaker
- Classic - no spoils, chained, sunny
Round 2
S&M Home Set

OSA Home Set
War Terms
  • The following settings will NOT be used: manual, freestyle, speed, beta maps, zombie or "no reinforcements"
  • Maximum of 12 trench games per clan.
  • Round limit for trench games will be 20.
  • Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
  • Each clan member can participate in a max of 16 games (excluding tie-breaker)
  • 12 Hour Fog Rule will be in effect; (TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the Cup will be excluded from wars.
  • Anything else will follow the default CC9 rules
agreed
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Lindax
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Re: [CC9] R3: S&M vs OSA

Post by Lindax »

Approved.

Lx
Swifte wrote:Round 3 - S&M vs OSA

Image vs Image

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game
Contacts
S&M OSA
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by June 10th and Round 2 to be exchanged by June 24th. Clans will have 4 days after the exchange to completely fill both home and away games. Games will be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT 4 days later.
  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by S&M)
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Live Results
Round 1
S&M Home Set

OSA Home Set

Tie-Breaker
- Classic - no spoils, chained, sunny
Round 2
S&M Home Set

OSA Home Set
War Terms
  • The following settings will NOT be used: manual, freestyle, speed, beta maps, zombie or "no reinforcements"
  • Maximum of 12 trench games per clan.
  • Round limit for trench games will be 20.
  • Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
  • Each clan member can participate in a max of 16 games (excluding tie-breaker)
  • 12 Hour Fog Rule will be in effect; (TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the Cup will be excluded from wars.
  • Anything else will follow the default CC9 rules
"Winning Solves Everything" - Graeko
benga
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Re: [CC9] R3: S&M vs OSA

Post by benga »

have fun!
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Arama86n
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Re: [CC9] R3: S&M vs OSA

Post by Arama86n »

Good luck all, giggles galore.
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emilywink
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Re: [CC9] R3: S&M (4) vs OSA (0)

Post by emilywink »

hi Ara! miss you
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Re: [CC9] R3: S&M (4) vs OSA (0)

Post by rockfist »

S&M looking scary as always. 8-[
Image
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Re: [CC9] R3: S&M (4) vs OSA (0)

Post by MTIceman41 »

rockfist wrote:S&M looking scary as always. 8-[
Only 70%...we focus in then yes watch out.
It’s early and osa have vets that can crush it
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benga
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Re: [CC9] R3: S&M (4) vs OSA (0)

Post by benga »

MTIceman41 wrote:
rockfist wrote:S&M looking scary as always. 8-[
Only 70%...we focus in then yes watch out.
It’s early and osa have vets that can crush it
so we are not just weak, we are old too :(

hopefully we get some wins and show you junglings what old people can do!
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niMic
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Re: [CC9] R3: S&M (4) vs OSA (0)

Post by niMic »

Whatever you say, grandpa.
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Re: [CC9] R3: S&M (4) vs OSA (0)

Post by rockfist »

MTIceman41 wrote:
rockfist wrote:S&M looking scary as always. 8-[
Only 70%...we focus in then yes watch out.
It’s early and osa have vets that can crush it
13-3...this is over. We'd have no chance down 13-3 vs you.
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benga
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Re: [CC9] R3: S&M (14) vs OSA (4)

Post by benga »

didn't know that tofu breaks down so easily, but I am a meat guy, so what do I know
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Re: [CC9] R3: S&M (14) vs OSA (4)

Post by rockfist »

I’ll buy you a steak if you can come back from ten down vs S&M.
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benga
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Re: [CC9] R3: S&M (14) vs OSA (4)

Post by benga »

rockfist wrote:I’ll buy you a steak if you can come back from ten down vs S&M.
they have like 22, but so what, 25 is needed ftw
why not dream :D
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Re: [CC9] R3: S&M (21) vs OSA (8)

Post by benga »

Dreaming is over

Wp s&m

Gl in next round
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Re: [CC9] R3: S&M (21) vs OSA (8)

Post by niMic »

Thanks for the War, OSA. The score makes it seem like it was easy, but it wasn't.
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Re: [CC9] R3: S&M (4) vs OSA (0)

Post by Arama86n »

emilywink wrote:hi Ara! miss you
Right back at you! :)

Only a month late replying. 8-[
You know us retired types... fall asleep in the sun, wake up three weeks later wondering what century it is... hopeless.
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niMic
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Re: [CC9] R3: S&M (4) vs OSA (0)

Post by niMic »

Arama86n wrote:
emilywink wrote:hi Ara! miss you
Right back at you! :)

Only a month late replying. 8-[
You know us retired types... fall asleep in the sun, wake up three weeks later wondering what century it is... hopeless.
Of course you fall asleep, you're retired.
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Re: [CC9] R3: S&M (24) vs OSA (14)

Post by Arama86n »

;)
Yes indeed. It's a tough life.
Now.. where did I put my pillow.
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Re: [CC9] R3: S&M (24) vs OSA (14)

Post by Lindax »

Wow, what about letting the TO know a war is decided?

Lx
"Winning Solves Everything" - Graeko
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Re: [CC9] R3: S&M (24) vs OSA (14)

Post by Swifte »

Lindax wrote:Wow, what about letting the TO know a war is decided?

Lx
I’m on vacation, wasn’t paying attention.
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Re: [CC9] R3: S&M (32) vs OSA (17) - S&M Wins

Post by Jdsizzleslice »

Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.
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