[CCX] R1: ATL (36) vs KNT (7) - ATL Wins - Final 2/29/20

Finished challenges between two competitive clans.

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shoop76
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[CCX] R1: ATL (36) vs KNT (7) - ATL Wins - Final 2/29/20

Post by shoop76 »

ATL

1st contact: shoop76
2nd contact: Tin trumpet

KNT

1st contact: daveh

https://www.conquerclub.com/public.php? ... WarId=3588

Schedule

Batch 1 - games exchanged by January 22, 2020. 4 days to fill away teams.
Batch 2 - games exchaned by February 5, 2020. 4 days to fill away teams.

Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by ATL)


Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is 30)
Trench is permitted in a maximum of 60% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
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DaveH
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Re: [CCX] Round 1: ATL VS KNT

Post by DaveH »

KNT agree these rules.

Good Luck ATL!
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shoop76
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Re: [CCX] Round 1: ATL VS KNT

Post by shoop76 »

DaveH wrote:KNT agree these rules.

Good Luck ATL!
Privs granted, GL.
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Lindax
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Re: [CCX] Round 1: ATL VS KNT

Post by Lindax »

Approved.

Lx
shoop76 wrote:ATL

1st contact: shoop76
2nd contact: Tin trumpet

KNT

1st contact: daveh


Schedule

Batch 1 - games exchanged by January 22, 2020. 4 days to fill away teams.
Batch 2 - games exchaned by February 5, 2020. 4 days to fill away teams.

Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by ATL)


Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is 30)
Trench is permitted in a maximum of 60% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
"Winning Solves Everything" - Graeko
shoop76
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Gender: Male

Re: [CCX] Round 1: ATL VS KNT (36-7) ATL wins

Post by shoop76 »

Good war KNT. Atlantis wins.
shoop76
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Re: [CCX] Round 1: ATL VS KNT (36-7) ATL wins - FINAL

Post by shoop76 »

Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.
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