NO manual, freestyle, speed, Poly, Zombie spoils, "No Forts" or BETA maps
Trench has 30 round limit.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Random Maps do not count towards Map Count
Tie breaker is Classic – trips, no spoils, chained. Participation in the tie breaker does not count toward players game total.
Players can play a MAX of 16 games
12 hour fog rule in effect. Offending team must post 1st Round movement.
If the offender fails to post before the other teams first turn then the non-offending team has the option to request the game to be remade before the end of the 1st round.
Round Breakdown:
Round 1 saturday 2nd May: 4 home quads, 4 home trips, 2 home Dubs + Tie-breaker (Tie created by OSA)
Round 2 saturday 16th May: 3 home quads, 3 home trips, 4 home Dubs
Last edited by benga on Wed Aug 05, 2020 2:16 am, edited 8 times in total.
NO manual, freestyle, speed, Poly, Zombie spoils, "No Forts" or BETA maps
Trench has 30 round limit.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Random Maps do not count towards Map Count
Tie breaker is Classic – trips, no spoils, chained. Participation in the tie breaker does not count toward players game total.
Players can play a MAX of 16 games
12 hour fog rule in effect. Offending team must post 1st Round movement.
If the offender fails to post before the other teams first turn then the non-offending team has the option to request the game to be remade before the end of the 1st round.
Round Breakdown:
Round 1 saturday 2nd May: 4 home quads, 4 home trips, 2 home Dubs + Tie-breaker (Tie created by OSA)
Round 2 saturday 16th May: 3 home quads, 3 home trips, 4 home Dubs