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still don't understand why after couple tournament wins you consider yourself a conqueror materialClanlord Carl wrote:Needs to have a annual decay to keep folks fighting to be top and some kind of mechanism to reward people who achieve success across a wide number of settings and maps. Until then the 'best' players will have to be determined via tourneys.
The only thing I think that makes this hard is that you would also have to come up with some way to pump scores so that points didn't become a rarity. For instance you would have to take whatever decay and distribute it to poor players in order to keep the points around. Currently we have an equivalent exchange, so any points you lose go directly to another player. Obviously over time as people leave with lots of points or less points they boost or shrink the point pool (so to speak). So I'm not sure how best to handle that. I suppose something like, per active player over that decay period, make sure that many points stays in circulation with the decay and boost to poorer players... I dunno.mc05025 wrote: My original post propose a specific logical decay per month (annual seems a bit too long). I still can't see drawbacks except from the fact that it is a bit daring and some people might not like it.
The first half of your post is interesting and can be useful for anyone aspiring Conqueror rank.. I do not want to add more comment to your 2nd half from what already commented earlier.mc05025 wrote:Oh that came back to live.
For your information and it isn't really a matter of debade:
Teamgames are not nearly the best way to achieve top ranking. Folowing systems are better:
- Freestyle games. Actually I achieved my best of 5000+ playing only freestyle open multiplayer games a few years ago
- polymorphic in specific maps. Many top players are succeeding about 90% win rate or more at specific settings map at polymorphic which means that by playing open games you can easily have 5000+
- Even 1v1 in Hive can take you to 5500+ as Kaskavel proved a few years ago
- playing any of the above plus chosing your opponent carefully by either foeing whoever is getting good to what you play or by using invitations will get you where Naruto is
- open non escalating games multiplayer with trench or escalating against colonels or above are also settings that can take you to 4500+
Teamgames in clans would very difficult take you over 5000. At least I do not remember any player the last years.
My original post propose a specific logical decay per month (annual seems a bit too long). I still can't see drawbacks except from the fact that it is a bit daring and some people might not like it.
Where in anything i have written here have i talked about myself as a conqueror due to a couple of tourney wins ? Why construct a straw-man to rip into someone who is just trying to improve things ? Maybe you profoundly disagree with the idea that anything can be improved or changed if so state the reasons without personal attacks please.benga wrote:still don't understand why after couple tournament wins you consider yourself a conqueror materialClanlord Carl wrote:Needs to have a annual decay to keep folks fighting to be top and some kind of mechanism to reward people who achieve success across a wide number of settings and maps. Until then the 'best' players will have to be determined via tourneys.
this is why you just need to stop reffering to the conqueror position as some sort of throne or champion. It's just the guy with the most points. It' like in chess if a guy only faces mediocre players over and over with his own timer settings etc and he becomes the most rated even though he only plays in his own terms.Dukasaur wrote:I think it's a no-brainer.
There is no sport or game on earth where the champion can sit on the throne forever and ever without having to face a challenger of their own caliber.
When a boxer refuses to fight, after a certain time he's stripped of his belt. In most other sports it's even more explicit -- the champion has to defend his title, on some kind of neutral ground, every single year. In chess, it's every two years. In many other online games I've played, there's a regular score reset and everybody starts at at the bottom over again. There are many possibilities, but the idea that someone could sit at the top of the scoreboard forever and ever, only playing on his own terms in situations where he's unlikely to ever lose, is absurd, and unheard of anywhere except CC.
narutoserigala wrote:Thank you. Appreciated. I welcome your opinions and see you in the battle field.
FYI, Iplay a varied settings and games. I can shift from Stalingrad to Schloss (& a lot others in between) Play multiplayer or team. Trench or not. Even POLY (unless fremium of course).
What I play at any given time really depends on the seasons of my life ( time schedules , changing preferences etc).
Furthermore, they are by default public to allow opportunities for everyone to play especially so, after I achieved Conqueror ( and even before then, it was the case )

Yours were the highest win rate (exceeding 90%) I ever seen. That was precisely why I wanted to play with you on top of your Conqueror achievement. in one of the games we played I had to come back the brink.I really enjoyed playing with you irregardless of our differences in opinions and philosophy about point stealing.mc05025 wrote:narutoserigala with all due respect earth isn't rotating around you (if this is also valid in english and not only in greek).
My post wasn't refering to you. I mentioned your name once because I remember you had invite me in 2 exactly games while I hadn't played antarctica for a long time at that moment a few years ago. I do not know which tactic exactly you followed. I wasn't around. Mostly I wrote it because random had foed me when a beat him in couple a of USA2.1 at a point he was playing these settings only and I know that more people are foeing for this reason.
There is no problem about how you became conqueror. The problem is that you and some more people can hold high position while playing too few games. This is problematic for the site and reduces the people who intend to play and pay for it. It's that simple. No reason for debade.
I can agree that we need to make top rated players more competitive ( if this in fact was the idea behind this thread in the first place) . I can make a counter suggestion at the end of my post. First allow me explain why I disagree with the idea of score/point reset.Dukasaur wrote:I think it's a no-brainer.
There is no sport or game on earth where the champion can sit on the throne forever and ever without having to face a challenger of their own caliber.
When a boxer refuses to fight, after a certain time he's stripped of his belt. In most other sports it's even more explicit -- the champion has to defend his title, on some kind of neutral ground, every single year. In chess, it's every two years. In many other online games I've played, there's a regular score reset and everybody starts at at the bottom over again. There are many possibilities, but the idea that someone could sit at the top of the scoreboard forever and ever, only playing on his own terms in situations where he's unlikely to ever lose, is absurd, and unheard of anywhere except CC.
It really depends on your priorities. If you think that medals are your goals, then go for it..However with due respect to your medal achievements, in themselves are no indication of skills. What is more relevant to this thread is, they are poor tools to motivate top rated players to play more.Huyuk wrote:I think the point system is broken for bad. I also think the poor boy who needs to enter every day several days ago for years to maintain a fictional throne for what? Nobody thinks he is the best, the last medal he won was more than three years ago.
It is obvious that the site has long since stopped importing things to improve, and it only goes by inertia of some players who kill themselves for the site and make it a pleasant place to play
Here team points are mixed with singles, in tennis, chess, online games, to keep the high places you have to play a lot. That is just my opinion .
I think that would be cool! I wonder if people are willing to put skin in the gamebenga wrote:Just a thought, if you guys really wanna know whos the best of the best of the best, why not just organize a tournament of 3k+ or 4k+ or whatever.
Everyone chooses their own setting for 1-1, poly and multiplayer games.

It wouldn't be fair that the person in second position gets that rank purely because the top scorer didn't play enough games. Then it becomes like musical chairs moving from person to person within the top 10 or so.mc05025 wrote:Make top ranking players more competitive
Currently you can play none rated games and maintain your position at the leaderboard even at top position. That makes the leaderboard quite constant and top ranking players are not encouraged to play many games. That's bad for many obvious reasons.
There are sports where playing games is very important to maintain a potision at the leaderboard like tennis and others that not, like chess, in order to better indicate the best player.
In cc rating doesn't realy reflect how good player you are anyway because it is subject of the settings someone is playing.
I think best way to impliment a punishment for not playing many games while being at top rankings and also making it easier to reach the top with many changes at the leaderboard is the lets say 10 top ranked players to lose constatly points every month. More spesifically each one of the 10 top ranked players will see thire rating dropped at the 1st of each callendar month. An indicated amount of the drop can be:
1) -200, 2) -180, 3) -160 4) -140 .... 9) -40, 10) -20
In this case you will see top ranked player drop to about 4000 points and players with many games, less affected by the drop would reach top potition