
____________________________________________
ORIGINAL
(#3)
(#2)
(#1)
Moderator: Cartographers

For the people out there that have never played Piano before, how will you explain to them which note name goes with which key? Because if i was supposed to find the D key in the green section and i had never seen a piano before, it would basically be a wild guess as to which key matches each name.Kaplowitz wrote: Purple key is "Middle C". Starts neutral and is +1
The countries will be named by note. (example: "Green D" or "Red B")

woah! your making it too confusing. if there are people out there that have never played piano and cant name the keys, how will they know what a chord is?Coleman wrote:You could get bonuses for cords and make it so all the notes of the same pitch can attack each other to open it up. Like all the C's can attack each other and all the B flats and so forth.

If you had maybe an organ with its set of double keys it might work out. Just a row of keys has nowhere to go but two or three rows(do pianos come with three rows of keys)you might have something to work with. Also how would you know which keys were what if you don't play piano? I personally wouldn't have a clue.Cubus wrote:It's way too linear right now. The black keys should definitely be a part of the game, although I'm not sure if that would save the map.
Solus wrote:Also how would you know which keys were what if you don't play piano? I personally wouldn't have a clue.
Yea, im going to add the letters in so that people will know which is which.wcaclimbing wrote:For the people out there that have never played Piano before, how will you explain to them which note name goes with which key? Because if i was supposed to find the D key in the green section and i had never seen a piano before, it would basically be a wild guess as to which key matches each name.
No, i really dont know what you mean.thegeneralpublic wrote:WAY too one-dimensional, if you know what I mean
sfhbballnut wrote:rather failed concept anyway, its a straight line, not much for gameplay
Ill add the black keys, but im not sure about their bonus. Should i make them part of the color that they are next to? Or should i not give any bonus for black keys, and use them only as a way to get around the map? I personally think that they should not give a bonus.Cubus wrote:It's way too linear right now. The black keys should definitely be a part of the game, although I'm not sure if that would save the map
Even with the black keys, that can be confusing for people who do not play the piano. It would require a very large key with a lot of reading.Coleman wrote:You could get bonuses for cords and make it so all the notes of the same pitch can attack each other to open it up. Like all the C's can attack each other and all the B flats and so forth.
EDIT: I just read more and your current concept isn't a large enough piano for that and you took out the black keys. So nevermind.
Well all of the maps have luck included! This map doesnt have that much more luck than some of the other maps (your starting position is going to affect how you play, no matter what the map is). The game has continents, so the players are going to try to go for the continents, making strategy.OnlyAmbrose wrote:Where's the strategy? Seems to me that since it's all just one line it would make the game nearly all luck.

I meant literally. It's a straight line. No room for strategy at all. Just attack left and right. A cool concept, but it's not playable as is. I agree with the earlier suggestions: maybe make it an organ with multiple rows.Kaplowitz wrote:No, i really dont know what you mean.
I think I just said that!? LOLthegeneralpublic wrote:I meant literally. It's a straight line. No room for strategy at all. Just attack left and right. A cool concept, but it's not playable as is. I agree with the earlier suggestions: maybe make it an organ with multiple rows.Kaplowitz wrote:No, i really dont know what you mean.
That is a good idea!!!thegeneralpublic wrote:That just gave me a cool idea. Maybe make the seat and pedals conquerable as well. And maybe when you hold a certain pedal cool things happen. I'm not sure what, but maybe if you owned the sustain pedal it would...sustain your army? I really haven't thought it through.Kaplowitz wrote:No, i really dont know what you mean.
Code: Select all
F G A B M D E F G A B C D
^ C 2 ^
| ^ ^ |
------------|------------ |
| |
-------------------------That would be cool. Would it just be random key-hopping, or would you be doing something like running up and down the arms of a piano player to reach that key? (That would be weird, yet cool).Coleman wrote:I still think you need to open up as a single line isn't going to play well with most people.
Just have some arrows connecting keys like so:Or some other more brilliant idea to allow more then just neighbor attacks.Code: Select all
F G A B M D E F G A B C D ^ C 2 ^ | ^ ^ | ------------|------------ | | | -------------------------
He could have some flies buzzing around the hands to give it some more ya know... stuff.thegeneralpublic wrote:That would be cool. Would it just be random key-hopping, or would you be doing something like running up and down the arms of a piano player to reach that key? (That would be weird, yet cool).Coleman wrote:I still think you need to open up as a single line isn't going to play well with most people.
Just have some arrows connecting keys like so:Or some other more brilliant idea to allow more then just neighbor attacks.Code: Select all
F G A B M D E F G A B C D ^ C 2 ^ | ^ ^ | ------------|------------ | | | -------------------------
@ Solus: I know you just said that. I was clarifying what I had said earlier.
I dont really know what you mean by that. Also, most famous songs that are real songs are hard to read, they're not like one note at a time.DiM wrote:gameplay:
here's what i think you should do. on the paper with the bonuses write musical notes from a famos song. then group those notes into continents. each group of keys can have drawn connectios on that paper.
this way you have more diverse continents and connections between them without resorting to random connectors unrealistically places on the map.