Moderator: Cartographers
troy is not possible until xml changes, and i will update d-day this week.hulmey wrote:jesus christ...When u do somethig mibi u really do something...Can i ask you a question...
Whats happended to troy and d-day?????

Easy...mibi wrote:al starting numbers.
you need the warden to have the guard bonus. (not sure how the xml will work on that)
Code: Select all
<continent>
<name>guards</name>
<bonus>2</bonus>
<components>
<component>Warden</component>
<component>Guard 1</component>
</components>
<continent>
<continent>
<name>guards</name>
<bonus>2</bonus>
<components>
<component>Warden</component>
<component>Guard 2</component>
</components>
<continent>

Like in Chinese Checkers... the center area has no bonus... I didn't mean that the other Guards are always neutral ... I mean that you can have designated GUARD (Bonus Available Spaces) and Regular Guard spaces in the Cell Corridors... that way you minimize the amount of actual Guards..... For instance... You see the cell blocks...in front you have a light grey space... maybe you could make that the "Guard" and one in side the cell block a "Guard" and the rest in the cellblock Weaker guard (Neutral Spaces that don't apply towards the guard bonusmibi wrote:uh.. im not sure you can make a space always neutral... how would that work?Keredrex wrote:Option one works well... I like the style of the original sketch.....Is it possible to have different types of "Guards".... lets say you have Certain guard spaces that give you the guards bonus ... and other guard spaces that are Neutral ALWAYS.... that way you could minimize the Amount of actual GUARDS
You could say that the RIOT broke out and killed some of the guards
all the guards will start neutral... i could have different strength guards tho.
yeah thats a good idea. i could make the guards in the cell just the grey spaces and just post one guard at the door to the cell block.Keredrex wrote:Like in Chinese Checkers... the center area has no bonus... I didn't mean that the other Guards are always neutral ... I mean that you can have designated GUARD (Bonus Available Spaces) and Regular Guard spaces in the Cell Corridors... that way you minimize the amount of actual Guards..... For instance... You see the cell blocks...in front you have a light grey space... maybe you could make that the "Guard" and one in side the cell block a "Guard" and the rest in the cellblock Weaker guard (Neutral Spaces that don't apply towards the guard bonusmibi wrote:uh.. im not sure you can make a space always neutral... how would that work?Keredrex wrote:Option one works well... I like the style of the original sketch.....Is it possible to have different types of "Guards".... lets say you have Certain guard spaces that give you the guards bonus ... and other guard spaces that are Neutral ALWAYS.... that way you could minimize the Amount of actual GUARDS
You could say that the RIOT broke out and killed some of the guards
all the guards will start neutral... i could have different strength guards tho.
By the way Love the new design...
Or you could always make 1 or 2 inside the block Guards... then you would have about 22 Guards... but i think 24-28 would be better... that way the guards are plus 12 or 14mibi wrote:
yeah thats a good idea. i could make the guards in the cell just the grey spaces and just post one guard at the door to the cell block.
but then you have the problem of having too few guards for the +1 every 2 bonus. I would have to raise the guard bonus for that to happen.
Top Score:2403natty_dread wrote:I was wrong
Code: Select all
<continent>
<name>4 New Fish</name>
<bonus>1</bonus>
<components>
<component>member 1</component>
<component>member 2</component>
<component>member 3</component>
...
</components>
<required>4</required>
</continent>
<continent>
<name>7 New Fish</name>
<bonus>3</bonus>
<components>
<component>member 1</component>
<component>member 2</component>
<component>member 3</component>
...
</components>
<required>7</required>
<overrules>
<overrule>4 New Fish</overrule>
</overrules>
</continent>


yep your still on for the xml which wont be for a while.Coleman wrote:I'm still xml for this right? Let me know when you'd be comfortable having an xml file for it.
Oh, and...
Warden Samuel Norton
or
Warden Hazen
Some Guard Names...
Engleheart
Lambert
Garner
Malloy
Dunham
Hadley
I will probably put small numbers (yes numbers again) in the cell blocks, like Guard 5 Cell block D. and various other non nominal type names.Coleman wrote:Then how will you know which guards you are working with? They have to be named something.mibi wrote:and the guards wont have names.. there is just no room.
Oh well. Cross that bridge when you come to it I guess. Probably ought to focus on the prisoners for now and seeing if you can get all those names in.mibi wrote:I will probably put small numbers (yes numbers again) in the cell blocks, like Guard 5 Cell block D. and various other non nominal type names.Coleman wrote:Then how will you know which guards you are working with? They have to be named something.mibi wrote:and the guards wont have names.. there is just no room.
or maybe something else, i dunno.
