Moderator: Cartographers
I disagree profoundly (not with the assertion that the process should be taken seriously).edbeard wrote:We don't need an XML crew. We just need to take this portion of the process more seriously.
i think your missing the moral, there is no point in being pissy about what has already happened, but we need to do our damn best to make sure this doesnt happen in the future......Coleman wrote:If I had to name one thing I hate most in the entire world it is the need most people seem to have with placing blame for everything. The xml ended up being posted messed up, it's happened before, it will probably happen again, it doesn't matter whose fault it is.
The important thing is now we have the fixed xml, so when lack has time it will be updated, hopefully soon.

I volunteer for this testing panel. I check the XML from each map before I take my first turn on a new map anyway, so won't be a problem to check the XML's of new maps before they are uploaded.DiM wrote:again i'm deeply sorry for all the problems cause by this.
they have all been solved and sent to lack.
hopefully a xml testing crew will be made and problems like this will be avoided.
on my first game on great lakes the bonuses were screwed. instead of 4 i got 2 and another guy had +8 from 2 continents instead of +5. mistakes happen.
but they can be avoided if the xml crew is put together
yes i totally understand ed. since it is my map i assume the responsibility for this mess. unfortunately i don't really know how xmls work. and belive me for a person that doesn't know a thing it's kinda hard to check a xml properly when in the xml tester i get over 18 thousand warnings all those warnings i understand are ok. because of the complicated bonus system. i managed to get a grip on how connections are made and quickly changed all that needed changing. now the bonuses still puzzle me and i have no idea how they work. on a normal map i get it but here it's just mayhem. pluses and minuses, countries in 10 continents at once, etc.edbeard wrote:Dim I hope you don't take any offense to what I say in this post.
I realize your XML is by far the largest of any map, but there should be no mistakes. I checked my XML 5 times. I'm not saying you didn't check yours 5, 10 or 20 times, but this is your map so the XML is ultimately your responsibility (and partially whoever put it together for you).
We don't need an XML crew. We just need to take this portion of the process more seriously. Probably none or at the most 2 or 3 of us in the foundry checked your XML. I seriously doubt anyone looked at my XML except after the map came out. The foundry process is done in a group, yet this portion of the process is honestly only done by one person on each map. Many of us could have taken some time to check it over, but we did not, so we share some of that blame.
For the most part, we all give each other feedback, so we should take another step and help each other out by proofreading the XML's as well. We just need to look at the problems we had yesterday and as a group (mapmakers, and feedback providers alike) help each other out to prevent this type of event.
it's actually simple if you look at the instructions:hwhrhett wrote: on a different note, i dont have any complaint about the xml or map difficulties, but mostly on the complete lack of my own understanding of this particular map, anyone that would be interested in explaining it to me would be greatly appreciated.
yes it's a map error that has been solved and sent to lackattack. unfortunately lackattack is not online to solve it.fbonsignori wrote:Hi all.
I'm playing on this map in game 552561 ... I would like attack from Falta to Solia and that was not possible: is that a map error or I'm wrong reading map's rules?
I just checked the XML again (that I downloaded last night 18.08 CET), and found a few mistakes still. Don't know if you changed it already after that, but just in case:DiM wrote: yes it's a map error that has been solved and sent to lackattack. unfortunately lackattack is not online to solve it.
