Moderator: Community Team



All the more reason to upgrade the maps, drops etc.TeeGee wrote:yeah, it is a tactic used by those experienced on the map
Not sure we had trench games when this map was 1st made

Idk why this would need to get changed just because it’s trench. It’s not a flaw, it’s a feature. It makes the map interesting and yes allows for specific conditions. You weigh those pro and con and drop / plan accordingly.Nucker wrote:All the more reason to upgrade the maps, drops etc.TeeGee wrote:yeah, it is a tactic used by those experienced on the map
Not sure we had trench games when this map was 1st made
There should be different drops and neutrals coding for the different settings.
1v1 - on some maps player 1 starts with up to 7 troops and a bonus (or2)!?
polys - there are lots of maps that need coding for these.
trench - As indicated by Antarctica
number of players. - Big and small maps in particular.

IcePack wrote:Idk why this would need to get changed just because it’s trench. It’s not a flaw, it’s a feature. It makes the map interesting and yes allows for specific conditions. You weigh those pro and con and drop / plan accordingly.Nucker wrote:All the more reason to upgrade the maps, drops etc.TeeGee wrote:yeah, it is a tactic used by those experienced on the map
Not sure we had trench games when this map was 1st made
There should be different drops and neutrals coding for the different settings.
1v1 - on some maps player 1 starts with up to 7 troops and a bonus (or2)!?
polys - there are lots of maps that need coding for these.
trench - As indicated by Antarctica
number of players. - Big and small maps in particular.

yupIcePack wrote:Idk why this would need to get changed just because it’s trench. It’s not a flaw, it’s a feature. It makes the map interesting and yes allows for specific conditions. You weigh those pro and con and drop / plan accordingly.Nucker wrote:All the more reason to upgrade the maps, drops etc.TeeGee wrote:yeah, it is a tactic used by those experienced on the map
Not sure we had trench games when this map was 1st made
There should be different drops and neutrals coding for the different settings.
1v1 - on some maps player 1 starts with up to 7 troops and a bonus (or2)!?
polys - there are lots of maps that need coding for these.
trench - As indicated by Antarctica
number of players. - Big and small maps in particular.

Nucker wrote:Once again, churlish behavior. Why?!
I did not say ban the maps, I said fix them. If you don't realize that the drop is often a very important factor in who wins a 1v1, poly or otherwise you are not looking, thinking and probably belive luck is a strategy. I understand, I am part of the human race. Stupid as.... Every day.
Once again. Not ban (this really is a stupid answer) but fix.
100% Don is right, it’s not broken. It’s not a flaw, it’s a feature. If you don’t get it that’s fine, don’t play it.You're saying : fix them. But it ain't broken !
